Going to be lvling a new tr soon. Current life is 12 rog/6 ranger/1 monk. Looking to make this into a decent ac hate tank. Currently halfling and will remain halfling for several reasons, but mainly due to the name Comments about other races are welcome, just know that I wont be changing I tried to keep the pertinent stuff everyone looks at towards the beginning and the stuff others tend to gloss over later in the post.
12 Ranger/7 Paly/1 Monk
Starting Stats
Strength~ 13 (8 points)
Dexterity~ 17 (8 points)
Constitution~15 (8 points)
Intelligence~10 (2 points)
Wisdom~14 (6 points)
Charisma~12 (4 points)
36 total points
Ending Stats
Str~13 start + 3 tome +5 lvls + 3 exceptional +7 item +1 lotd = 32 (11 mod)
Dex~17 start +3 tome +1 exceptional +7 item +1 lotd + 3 ranger +2 halfling= 34 (12 mod)
Constitution~15 start + 3 tome + 6 item +1 lotd + 3 exceptional = 28 (9 mod)
Int~10 starting +3 tome = 13
Wis~ 14 start + 2 tome + 7 item +1 exceptional +1 lotd = 24 (8 mod)
Cha~ 12 start +3 tome + 6 item + 1 paly +1 lotd = 22 (6 mod)
Currently have +3's for con/int, will gather the rest next life.
Feats
1(R1)-Dodge
2(M1)-Mobility
3(R2)-Khopesh
4(R3)-*
5(R4)*
6(R5)-Spring Attack
7(R6)*
8(R7)*
9(P1)-Toughness
10(P2)*
11(R8)*
12(R9)-IC Slash
13(R10)*
14(R11)*
15(P3)-Power Attack
16(P4)*
17(P5)*
18(P6)-Combat Expertise
19(P7)*
20(R12)*
Ending with ranger gives me most bang for my buck skill point wise. It sucks waiting till 20 for tempest II, however my leveling plan includes my cleric which is being tr'd repeatedly. This life will be a wizard. So likely this ranger will do a ton of piking when lvling so im not really that worried about it. Anyone who has leveled heavy class splits such as this knows you are always waiting on something, this build will be no different.
Hit points
96 ranger
70 paly
8 monk
20 heroic vitality
10 aa favor
30 gfl
45 shroud
22 toughness feat
20 toughness item
180 con mod
50 toughness enhancements
______________
551
-5 lotd neg lvl
______________
546
+40 yugo pot
20 paly stance or rage
______________
606 basic buffed.
Armor Class
10 base
12 Dex mod
6 Wis mod
1 Halfling
1 Monk
3 Tempest II
1 Dodge
3 Aura
5 Protection
4 Dodge IR
1 Alchemical armor
3 Chattering ring
4 Insight
8 Aracers
______________
63 standing
5 Combat expertise
2 Paly Stance
______________
70 stanced
5 bark
1 shield spell
1 haste
2 recitation scroll
______________
79 self buffed
4 bard song
______________
83 raid buffed if bard
3 dos III
3 halfling buff
______________
89 max buffs.
+2 against favored enemies.
Saves
Fort/Reflex/Will
8/8/4 ranger
2/2/2 monk
5/2/2 paly
12/9/7 ability mod
3/3/3 IR
6/6/6 Divine Grace
1/1/1 alchemical
1/1/1 size
3/3/3 aura
-1/1/1 lotd
_____________
40/34/28
2/1/1 stance
4/4/4 gh
_____________
46/39/33 stanced/self buffed
I can up this by 2 with boi if needed i guess, but doesnt seem necessary in most current content.
Enhancements
Ranger
1~Sprint Boost I
6~FE Damage III
12~Dexterity III
6~Tempest II
3~FE Defense II
6~FE Attack II
34 points in ranger enhancements
Paladin
4~DoS I
3~Bulwark II
3~Resistance II
1~Courage I
1~Focus I
1~AC Boost I
6~Toughness III
1~Divine Righteousness
1~Divine Might I
1~Divine Sacrifice I
3~Extra Smite II
2~Charisma I
1~LoH I
1~Exhaulted Smite I
29 points in paly enhancements.
Halfling
6~Dex II
3~Toughness II
9 points in halfling enhancements.
72 Total spent. This leaves me 8 to play with. I may take ranger skill boost, halfling will save boost, HHC, or something else. Will play with it and see what I like.
Gear
Helm- Epic Helm of the Mroranon w/+1 wis
Necklace-Epic Hyena Claw necklace w/+1 con till I think of something better.
Cloak-Min II
Belt-Epic Belt of the Mroranon w/gfl
Ring 1-Shintao
Ring 2-Kyosho's ring w/+2 str
Gloves-Epic Spectral Gloves w/+1 dex
Boots-Striding/madstone/anchoring/greeves
Bracers-Epic Bracers of Deftness w/+6 cha
Armor-IR
Goggles-Mentau
Trinket-LOTD
Weapons- Lit II Khop w/+4 insight and +2 dex/Min II Khop with +4 insight and +2 con.
Several ways to go here. I may go a different route, but this stat set up is more or less my goal. Will prolly change however as most gear sets remain dynamic with upcoming mods.
To Hit
19 BaB
5 Weapon
11 str mod
4 Epic spectral gloves
1 lotd
__________
40
-1 lotd neg lvl
-4 twf
-5 PA
__________
+30
+2 Divine Favor (short duration with only 7 levels, but doable )
2 Against Favored enemies (with 3 i will take the most common hard to hit for my play)
4 Greater Herosim
1 Rage
1 Rams Might
1 Yugo Pot
1 Madstone (if needed)
1 Haste
1 Divine Power
___________
44 self buffed with PA first swing
+3 Full bard
+2 Shintao set (add necklace if needed)
___________
49 raid buffed.
Obviously this will vary depending on group, but traditionally the hardest thing to hit in my regular raiding is Djinns in epic von 6. We have a bard 85% of the time in this raid, not always pure bard with maxed songs, but hey its nice to dream. I can turn PA off if it came down to it.
+ to Damage
5 GS khopesh
11 str mod
5 PA
1 Lotd (Litany adds 1 or 2? Rep to the first correct answer )
__________
22
9 fe
3 rams might
2 Divine Might
2 Divine favor
1 Yugo Pot
1 rage
1 madstone (if needed)
___________
41 self buffed vs fe.
UMD
11 ranks
8 cha
5 gloves
6 shroud item
2 hogf
___________
32
4 gh
___________
36 self buffed with item swaps. Can hit 39 with epic top hat.
Well that was long winded. Please point out any mistakes I made or things I may have overlooked. I welcome suggestions to fine tune this as well, though unless I sorely miscalculated something this is very close to what the final build will look like.
Currently the most difficult decisions I am having is gear choices (which can be made later) and middle life. I have a few choices as I see it. Cleric for 1 extra turn, barb for a few extra hp, fighter for +1 to hit, monk for +1 damage, or paly for +5% healing. Im really not sure which way to go with this, and this decision needs to be made sooner