I'm trying to create a very solid solo character for a casual player; a character that can manage a bit of everything. I started out wanting a combat casting melee character, but decided that one extra level for rogue gave me the ability to disable traps and open locks. The Wiz level doesn't allow true casting, but if I understand the mechanics right should allow use of all arcane wands and scrolls without a UMD check, leaving a sort of pseudo-caster.
That said, here's my noob build. What could be improved?
Code:Character Plan by DDO Character Planner Version 3.5.1 DDO Character Planner Home Page IterationX Mark III Level 20 Chaotic Neutral Warforged Male (18 Fighter \ 1 Rogue \ 1 Wizard) Hit Points: 270 Spell Points: 140 BAB: 18\18\23\28\28 Fortitude: 14 Reflex: 13 Will: 6 Starting Feat/Enhancement Abilities Base Stats Modified Stats (28 Point) (Level 1) (Level 20) Strength 16 20 Dexterity 16 20 Constitution 14 16 Intelligence 12 12 Wisdom 6 6 Charisma 6 6 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 7 8 Bluff -2 -2 Concentration 2 3 Diplomacy -2 -2 Disable Device 5 21 Haggle 2 2 Heal -2 -2 Hide 3 4 Intimidate 2 7 Jump 7 8 Listen 0 0 Move Silently 3 4 Open Lock 7 19 Perform n/a n/a Repair 5 9 Search 1 1 Spot 0 0 Swim 3 3 Tumble n/a n/a Use Magic Device 2 2 Level 1 (Rogue) Skill: Balance (+4) Skill: Disable Device (+4) Skill: Haggle (+4) Skill: Intimidate (+4) Skill: Jump (+4) Skill: Listen (+2) Skill: Open Lock (+4) Skill: Repair (+4) Skill: Spot (+2) Skill: Use Magic Device (+4) Feat: (Selected) Mithral Body Feat: (Automatic) Attack Feat: (Automatic) Composite Plating Feat: (Automatic) Heroic Durability Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Light Fortification Feat: (Automatic) Martial Weapon Proficiency: Rapier Feat: (Automatic) Martial Weapon Proficiency: Shortsword Feat: (Automatic) Martial Weapon Proficiency: Shortbow Feat: (Automatic) Simple Weapon Proficiency Feat: (Automatic) Sneak Feat: (Automatic) Sneak Attack Feat: (Automatic) Trapfinding Feat: (Automatic) Warforged Resistances Enhancement: Warforged Damage Reduction I Level 2 (Wizard) Skill: Open Lock (+1) Skill: Repair (+1) Feat: (Wizard Bonus) Augment Summoning Feat: (Automatic) Dismiss Charm Feat: (Automatic) Inscribe Scroll Feat: (Automatic) Magical Training Enhancement: Warforged Tactics I Level 3 (Fighter) Skill: Intimidate (+2) Skill: Repair (+1) Feat: (Selected) Mithral Fluidity Feat: (Fighter Bonus) Power Attack Feat: (Automatic) Defensive Fighting Feat: (Automatic) Heavy Armor Proficiency Feat: (Automatic) Martial Weapon Proficiency (ALL) Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Sunder Feat: (Automatic) Tower Shield Proficiency Feat: (Automatic) Trip Enhancement: Fighter Armor Class Boost I Enhancement: Fighter Attack Boost I Enhancement: Fighter Haste Boost I Enhancement: Fighter Armored Agility I Enhancement: Fighter Critical Accuracy I Enhancement: Warforged Brute Fighting I Level 4 (Fighter) Ability Raise: DEX Skill: Disable Device (+0.5) Skill: Intimidate (+1) Skill: Repair (+1) Feat: (Fighter Bonus) Cleave Level 5 (Fighter) Skill: Disable Device (+0.5) Skill: Intimidate (+1) Skill: Repair (+1) Enhancement: Fighter Armor Mastery I Enhancement: Fighter Flanking Mastery I Level 6 (Fighter) Skill: Disable Device (+1) Skill: Intimidate (+1) Feat: (Fighter Bonus) Dodge Feat: (Selected) Two Weapon Fighting Enhancement: Fighter Armor Class Boost II Enhancement: Fighter Attack Boost II Enhancement: Fighter Haste Boost II Enhancement: Fighter Critical Accuracy II Level 7 (Fighter) Skill: Disable Device (+1.5) Enhancement: Fighter Strength I Enhancement: Warforged Tactics II Level 8 (Fighter) Ability Raise: DEX Skill: Disable Device (+1.5) Feat: (Fighter Bonus) Improved Two Weapon Fighting Enhancement: Fighter Strength II Level 9 (Fighter) Skill: Disable Device (+1.5) Feat: (Selected) Oversized Two Weapon Fighting Level 10 (Fighter) Skill: Disable Device (+1.5) Feat: (Fighter Bonus) Improved Critical: Slashing Weapons Enhancement: Warforged Constitution I Enhancement: Warforged Constitution II Level 11 (Fighter) Skill: Disable Device (+1.5) Enhancement: Warforged Damage Reduction II Level 12 (Fighter) Ability Raise: DEX Skill: Disable Device (+1.5) Feat: (Selected) Improved Damage Reduction Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons Level 13 (Fighter) Skill: Disable Device (+1) Skill: Open Lock (+0.5) Enhancement: Warforged Damage Reduction III Level 14 (Fighter) Skill: Disable Device (+1) Skill: Open Lock (+0.5) Feat: (Fighter Bonus) Greater Two Weapon Fighting Enhancement: Fighter Strength III Level 15 (Fighter) Skill: Disable Device (+1) Skill: Open Lock (+0.5) Feat: (Selected) Power Critical Enhancement: Fighter Critical Accuracy III Level 16 (Fighter) Ability Raise: DEX Skill: Disable Device (+1) Skill: Open Lock (+0.5) Feat: (Fighter Bonus) Two Weapon Defense Enhancement: Fighter Armored Agility II Enhancement: Fighter Armored Agility III Level 17 (Fighter) Skill: Open Lock (+1.5) Enhancement: Warforged Tactics III Level 18 (Fighter) Skill: Open Lock (+1.5) Feat: (Fighter Bonus) Great Cleave Feat: (Selected) Improved Damage Reduction Level 19 (Fighter) Skill: Open Lock (+1.5) Enhancement: Fighter Flanking Mastery II Enhancement: Rogue Disable Device I Enhancement: Rogue Open Lock I Level 20 (Fighter) Ability Raise: STR Skill: Open Lock (+1.5) Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons Enhancement: Fighter Critical Accuracy IV Enhancement: Warforged Brute Fighting II