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  1. #1
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    Unhappy Drow TWF 18Paladin/2Rogue Help Needed

    Hello. I'm trying to build what the title says. Note that it has to be a 28pt build. I have been researching the forums on this and found useful info, but I really don't wanna mess up another toon so could anyone be kind enough and design a build for me? I am mostly after dps, although i would like hide+move silently to be fairly high and also sneak attack. Anyone that could actually offer me a character plan that i could follow? I want to be sure i don't *beep* this up this time

    edit: or point me to some already built as i couldn't find any

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  3. #3
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    Yeh I have read that page, as i said I'm looking for builds not info on making one

  4. #4
    Community Member Consumer's Avatar
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    Quote Originally Posted by x_s0wL_x View Post
    Yeh I have read that page, as i said I'm looking for builds not info on making one
    There are multiple builds on that page for you to use, do you expect people to hold your knife and fork for you while you eat?

    Use the Drow build and exchange the first level for Rogue, take the second Rogue level once you feel you need evasion and the extra skill points. Personally I would take it after you gain the second tier prestige enhancement (KoTC).

    With the first level of Rogue take sneak attack training I and Haste boost I, with the second sneak attack accuracy I.

    Paladins do not get many skill points so you will not be able to keep skills like move silently and and hide maxed, you will have to focus on UMD and balance, putting extra points into concentration/jump/tumble(enough to unlock)/OL.

  5. #5
    Community Member AyumiAmakusa's Avatar
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    Quote Originally Posted by x_s0wL_x View Post
    Yeh I have read that page, as i said I'm looking for builds not info on making one
    Be creative.
    In case you didn't already notice, my posts that end with must NEVER EVER, under any circumstances, be taken seriously.

    http://forums.ddo.com/showthread.php?p=3012617

  6. #6
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    The reason i mentioned that I'm looking for builds is that i don't really have what it takes to create a good build on my own. So, i guess sneaking is out of the question if I can't max out hide and move silently.. I might try 14lvl paladin / 6lvl ranger.. One more question though: What type of weapons are the best for a drow pali TWF? Main/Off hand? Also if you answer on this, could you mention why?

  7. #7
    Community Member Dawnsfire's Avatar
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    Quote Originally Posted by x_s0wL_x View Post
    The reason i mentioned that I'm looking for builds is that i don't really have what it takes to create a good build on my own. So, i guess sneaking is out of the question if I can't max out hide and move silently.. I might try 14lvl paladin / 6lvl ranger.. One more question though: What type of weapons are the best for a drow pali TWF? Main/Off hand? Also if you answer on this, could you mention why?
    Rapier/short sword is best at low level. Rapier/rapier becomes the best once your to hit is high enough that you normally hit most of the time (10-12 lvl or so). These are best because of the enhancements you get for the weapons and the large crit range on the rapier really benefits the pally smites and other paladin clickies. The pally build from the guide is here (I still recommend reading the whole thing).

    Quote Originally Posted by Torc View Post
    I’m only nerfing you now so I can buff you later.

  8. #8
    Community Member nanobot1994's Avatar
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    The answer to both those questions is in the guide posted. The best weapon would be rapier/short-sword for lower levels, rapier/rapier for higher levels. Rapier because drow get enhancements to help with their effectiveness, and you cant afford khopesh which is the actual 'best' weapon for 0% fortification mobs.

    Rapier/short-sword for lower levels because you most likely cant afford the -4 to-hit if you use a heavy weapon in your off-hand (read: rapier), later on, you'll have enough to-hit to just ignore the -4 or have OTWH (over-sized two weapon fighting) and be able to dual-wield rapiers.

    Plus, other than Junts' guide, theres also this:
    http://forums.ddo.com/showpost.php?p...&postcount=137 - Works with a bit of tweaking, take rogue at lev1, and another level around 8 (not 100% sure on the second levels ideal timing). Adjust stats a bit to get the skills you want.

    To make sure it all works, get this:
    http://www.rjcyberware.com/DDO/ - Just so you know you can get anything you want, and dont discover some huge flaw that you failed to see at the time of creation.

  9. #9
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    Quote Originally Posted by Dawnsfire View Post
    Rapier/short sword is best at low level. Rapier/rapier becomes the best once your to hit is high enough that you normally hit most of the time (10-12 lvl or so). These are best because of the enhancements you get for the weapons and the large crit range on the rapier really benefits the pally smites and other paladin clickies. The pally build from the guide is here (I still recommend reading the whole thing).
    Thank you. That was very helpful. And I assume the short sword is for the off-hand right? Also, yeah i have already read most of that thread but the thing is that everyone is taking tomes into account, and unfortunately I can't be spending money for tomes. Could you recommend starting stats considering no tomes are used?

    edit: was thinking of these:

    str 16
    dex 17
    con 12
    int 10
    wis 8
    cha 14

    and then give all lvls to str. any thoughts?
    Last edited by x_s0wL_x; 07-24-2010 at 11:58 AM.

  10. #10
    Community Member KKDragonLord's Avatar
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    Generally i am not as magnanimous as this because Learning to build is a part of Player experience but since i have a similar character here is a build for you.

    An easy build since you don't care about trapskills

    Use two handed weapons or a Rapier and Shield at level 1 and 2, you can start dual wielding at level 3, before that its not really worth it.

    Forget about Hide and Move Silent, you will not want to use that in groups.

    UMD Very Important.
    You can choose to put points in Open Lock instead of Balance for those odd locked chests when there is no rogue around, but Balance can save your life.

    All you will need is a +1 dex tome at level 11, by then you should have enough plat to buy one at the AH.

    The last level up is in Charisma because its a lot easier getting a +3 tome than a +4, and you can always lesser reincarnate if you ever get one.

    When you hit Cap you might want to rethink the enhancements, i use all the Pally auras to help the party, but you can take out the AC aura by then to put in Divine Might 3 and 4 (after you get +2 and +3 tomes), so just reajust those enhancements the way you want when the time comes.

    Code:
     The Dark Judge
    Level 20 Lawful Good Drow Male
    (18 Paladin \ 2 Rogue) 
    Hit Points: 274
    Spell Points: 245 
    BAB: 19\19\24\29\29
    Fortitude: 19
    Reflex: 19
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             16                    20
    Dexterity            16                    17
    Constitution         12                    12
    Intelligence         10                    10
    Wisdom                8                     8
    Charisma             16                    17
    
    Tomes Used
    +1 Tome of Dexterity used at level 11
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                    14
    Bluff                 3                     3
    Concentration         1                     1
    Diplomacy             3                     3
    Disable Device        n/a                   n/a
    Haggle                7                     7
    Heal                 -1                    -1
    Hide                  7                     7
    Intimidate            3                     3
    Jump                  7                     9
    Listen               -1                     1
    Move Silently         7                     7
    Open Lock             7                     7
    Perform               n/a                   n/a
    Repair                0                     0
    Search                0                     2
    Spot                  3                     5
    Swim                  3                     5
    Tumble                n/a                   n/a
    Use Magic Device      7                    26
    
    Level 1 (Rogue)
    Feat: (Selected) Toughness
    Enhancement: Rogue Haste Boost I
    Enhancement: Drow Melee Damage I
    Enhancement: Rogue Sneak Attack Training I
    
    Level 2 (Paladin)
    Enhancement: Follower of the Sovereign Host
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Toughness I
    
    
    Level 3 (Paladin)
    Feat: (Selected) Two Weapon Fighting
    Enhancement: Racial Toughness I
    
    Level 4 (Paladin)
    Enhancement: Drow Melee Attack I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Extra Lay on Hands I
    
    Level 5 (Paladin)
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Energy of the Templar I
    
    
    Level 6 (Paladin)
    Feat: (Selected) Power Attack
    Enhancement: Paladin Divine Sacrifice I
    
    
    Level 7 (Paladin)
    Enhancement: Unyielding Sovereignty
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Knight of the Chalice I
    
    Level 8 (Rogue)
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Divine Might I
    
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Critical: Piercing Weapons
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Extra Lay on Hands II
    
    Level 10 (Paladin)
    Enhancement: Drow Melee Damage II
    
    
    Level 11 (Paladin)
    Enhancement: Paladin Extra Smite Evil III
    Enhancement: Paladin Energy of the Templar II
    
    Level 12 (Paladin)
    Feat: (Selected) Improved Two Weapon Fighting
    Enhancement: Paladin Exalted Smite II
    Enhancement: Paladin Divine Might II
    
    Level 13 (Paladin)
    Enhancement: Paladin Bulwark of Good III
    
    Level 14 (Paladin)
    Enhancement: Paladin Courage of Good II
    Enhancement: Paladin Knight of the Chalice II
    
    
    Level 15 (Paladin)
    Feat: (Selected) Greater Two Weapon Fighting
    Enhancement: Paladin Divine Sacrifice II
    Enhancement: Paladin Extra Lay on Hands III
    
    Level 16 (Paladin)
    Enhancement: Paladin Resistance of Good III
    
    
    Level 17 (Paladin)
    Enhancement: Paladin Bulwark of Good IV
    
    Level 18 (Paladin)
    Feat: (Selected) Extend Spell
    Enhancement: Paladin Extra Smite Evil IV
    
    
    Level 19 (Paladin)
    Enhancement: Paladin Exalted Smite III
    
    Level 20 (Paladin)
    Enhancement: Paladin Exalted Smite IV
    Enhancement: Paladin Knight of the Chalice III
    Last edited by KKDragonLord; 07-24-2010 at 01:35 PM.

  11. #11
    Community Member Dawnsfire's Avatar
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    Quote Originally Posted by x_s0wL_x View Post
    Thank you. That was very helpful. And I assume the short sword is for the off-hand right? Also, yeah i have already read most of that thread but the thing is that everyone is taking tomes into account, and unfortunately I can't be spending money for tomes. Could you recommend starting stats considering no tomes are used?

    edit: was thinking of these:

    str 16
    dex 17
    con 12
    int 10
    wis 8
    cha 14

    and then give all lvls to str. any thoughts?
    I have a 28pt drow 4th level paladin. Her starting stats are:

    Str 15
    Dex 16
    Con 12
    Int 12
    Wis 8
    Cha 16

    I plan all lvl up pts in Str and a tome in Dex. If I were you and could not count on an early tome I would probably do the same except I would put my first level up point into Dex for ITWF and count on getting a +1 Str tome to even it up before lvl 20. If you set Cha that low then Divine Might IV is impossible. With a minimum Cha of 16 you can get Divine Might II at level 10, Divine Might III with a +2 tome at 15th and get a (very rare) +4 tome can get you to 4. Divine Might is probably one of the most important pally abilities.

    And yes the short sword is for offhand

    Quote Originally Posted by Torc View Post
    I’m only nerfing you now so I can buff you later.

  12. #12
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    Thank you all for your answers, really. Very helpful. However I actually decided to go for a pure Pali :P Starting stats I chose are very close to these though, and i decided I'll invest some and get a +2 tome in the near future. Thank you all for your help guys

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