Return curse and flesh to stone to their original durations; new players quickly discover that they need to carry potions that remove curse and flesh to stone...well...I dont have much of an argument for that one.
Return curse and flesh to stone to their original durations; new players quickly discover that they need to carry potions that remove curse and flesh to stone...well...I dont have much of an argument for that one.
Last edited by Doxmaster; 07-24-2010 at 10:15 AM.
Agree with making flesh to stone permanent, not so much with curse. Permanent curse makes it an overpowering level 3 spell for NPCs, flesh to stone is pretty much just a death spell substitute, so it should be permanent.
Let like stacking bonuses scale down tiers; i.e. wearing a +2 dodge/excep. item and a +2 dodge/excep. item currently is only +2; let the 2nd +2 item imitate a +1 item, giving you +3. Allow this for all stacking bonuses (Heal. Amp 30->20->10) Absorption (20->15->10)etc. Lowest tier bonuses (10 Heal Amp, 10 absorb, 1 dodge) do not scale down ever.
I understand that keyboard-challenged players under the age of 10 may find the game difficult, but we have Casual and Normal difficulties for that very reason (I guess).
There was an early thread about this, but looks like you can't take away the easy button from the kids once they tried it.
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