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Thread: Permanent

  1. #1
    Community Member Doxmaster's Avatar
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    Jun 2009
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    352

    Default Permanent

    Return curse and flesh to stone to their original durations; new players quickly discover that they need to carry potions that remove curse and flesh to stone...well...I dont have much of an argument for that one.
    Last edited by Doxmaster; 07-24-2010 at 10:15 AM.

  2. #2
    Community Member TheKaige's Avatar
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    Dec 2009
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    157

    Default

    Agree with making flesh to stone permanent, not so much with curse. Permanent curse makes it an overpowering level 3 spell for NPCs, flesh to stone is pretty much just a death spell substitute, so it should be permanent.
    Let like stacking bonuses scale down tiers; i.e. wearing a +2 dodge/excep. item and a +2 dodge/excep. item currently is only +2; let the 2nd +2 item imitate a +1 item, giving you +3. Allow this for all stacking bonuses (Heal. Amp 30->20->10) Absorption (20->15->10)etc. Lowest tier bonuses (10 Heal Amp, 10 absorb, 1 dodge) do not scale down ever.

  3. #3
    Community Member theb's Avatar
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    Feb 2010
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    243

    Default

    /signed

  4. #4
    Community Member JPDefault's Avatar
    Join Date
    Nov 2009
    Posts
    137

    Unhappy

    I understand that keyboard-challenged players under the age of 10 may find the game difficult, but we have Casual and Normal difficulties for that very reason (I guess).

    There was an early thread about this, but looks like you can't take away the easy button from the kids once they tried it.
    M O R T A L V O Y A G E
    - Permadeath Guild -
    No twinking - No spoilers - No farming - Real challenge
    www.mortalvoyage.com

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