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  1. #1
    Community Member
    Join Date
    Sep 2009
    Posts
    4

    Default Monk build. need opinion.

    Hi, first of i want you to know this is my first build i ever have uploaded. (trolls and flamers be advised).

    This build has been trough my mind a lot of times, i want this to be a helpful build to all those in need!

    this is a hate monkey (a master monkey of many and super great at nothing) that uses intimidate from both animal line and dragon-mark (boost + boost?). this went sour when the enhancements were needed somewhere else, including skill and ability (INT).

    EDITING! because you dont want you're post to be interrupted than deleted of various reasons :P


    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Male
    (20 Monk) 
    Hit Points: 334
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 16
    Reflex: 16
    Will: 16
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             15                    22
    Dexterity            15                    18
    Constitution         15                    18
    Intelligence         10                    10
    Wisdom               14                    18
    Charisma              8                     8
    
    Tomes Used
    +1 Tome of Dexterity used at level 4
    +1 Tome of Wisdom used at level 4
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Wisdom used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    27
    Bluff                -1                    -1
    Concentration         6                    39
    Diplomacy             3                    22
    Disable Device        n/a                   n/a
    Haggle               -1                    -1
    Heal                  2                     4
    Hide                  2                     4
    Intimidate            0.5                  18
    Jump                  2                     6
    Listen                2                     4
    Move Silently         2                     4
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair                0                     0
    Search                0                     0
    Spot                  6                    27
    Swim                  2                     6
    Tumble                3                     5
    Use Magic Device     n/a                   n/a
    
    Level 1 (Monk)
    Feat: (Human Bonus) Least Dragonmark of Sentinel
    Feat: (Monk Bonus) Stunning Fist
    Feat: (Selected) Two Weapon Fighting
    Enhancement: Deneith Intimidation I
    Enhancement: Monk Concentration I
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Power Attack
    Enhancement: Way of the Tenacious Badger I
    Enhancement: Void Strike I
    Enhancement: Monk Wisdom I
    
    
    Level 3 (Monk)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Feat: (Selected) Toughness
    Enhancement: Lifting the Veil
    Enhancement: Racial Toughness I
    
    
    Level 4 (Monk)
    Ability Raise: STR
    Enhancement: The Receptive Earth
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Concentration II
    
    
    Level 5 (Monk)
    Enhancement: Human Adaptability Constitution I
    Enhancement: Way of the Tenacious Badger II
    
    
    Level 6 (Monk)
    Feat: (Selected) Lesser Dragonmark of Sentinel
    Feat: (Monk Bonus) Precision
    Enhancement: Deneith Intimidation II
    Enhancement: Adept of Flame
    
    
    Level 7 (Monk)
    Enhancement: Shintao Monk I
    
    
    Level 8 (Monk)
    Ability Raise: STR
    Enhancement: Void Strike II
    Enhancement: Difficulty at the Beginning
    
    
    Level 9 (Monk)
    Feat: (Selected) Improved Two Weapon Fighting
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    
    
    Level 10 (Monk)
    Enhancement: Way of the Tenacious Badger III
    
    
    Level 11 (Monk)
    Enhancement: Monk Wisdom II
    
    
    Level 12 (Monk)
    Ability Raise: STR
    Feat: (Selected) Greater Dragonmark of Sentinel
    Enhancement: Master of Bonfires
    Enhancement: Adept of Rain
    
    
    Level 13 (Monk)
    Enhancement: Human Greater Adaptability Dexterity I
    
    
    Level 14 (Monk)
    Enhancement: Extra Dragonmark Use I
    Enhancement: Restoring the Balance
    Enhancement: Eagle Claw Attack
    
    
    Level 15 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    Enhancement: Way of the Tenacious Badger IV
    
    
    Level 16 (Monk)
    Ability Raise: STR
    Enhancement: Adept of Wind
    Enhancement: Adept of Rock
    
    
    Level 17 (Monk)
    Enhancement: Void Strike III
    
    
    Level 18 (Monk)
    Feat: (Selected) Toughness
    Enhancement: Grandmaster of the Sun
    
    
    Level 19 (Monk)
    Enhancement: Master of the Sea
    
    
    Level 20 (Monk)
    Ability Raise: STR
    Enhancement: Monk Serenity
    Enhancement: Rise of the Phoenix
    Discussion: Diplomacy and intimidate instead of hide and move silently?
    the way i will use diplo. is for temporary heal with wholeness of body. this will work but must be sure to have another guy taking the aggro (and survive). My animal path is "way of tenacious badger" on tier 4 u get +4 skill to intimidate and below 30% HP u regenerate KI. that for me could work pretty well if you hit diplomacy and go heal yourself.
    Intimidate for those times (many times) you're group doesn't have a real deal of a player that says to be a "good" tank. I was considering just skipping intimidate... though its an idea i got from the animal path + sentinel from human dragonmark.
    Last edited by erikst; 07-24-2010 at 01:52 AM.

  2. #2
    Community Member Xaearth's Avatar
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    Aug 2007
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    0

    Default

    I could be missing something, but I'm fairly sure with only half-ranks in intimidate you're not going to get a meaningful number.

    As an example, I've got full ranks on my wf barb with 6 charisma, and I only reserve intimidate for trash mobs, with no expectation of getting to a no-fail breakpoint.

    True intimitanks put a lot into getting their skill high enough.
    Mror Hold, 2nd in command - Thelanis
    Why am I a disgruntled vet? I could care less about nerfs, if the rest of the update worked.
    I hate epic, GSF !="generalist wizard", and my raid loot luck still *'in sucks.

  3. #3
    Community Member
    Join Date
    Sep 2009
    Posts
    4

    Default

    Hi, thx for quick reply.

    i have to ask you what a decent intimidate skill is.
    also, is intimidate bonus from human and monk better on a multi-classed toon?

    considering i want capstone, i think i will just put hide and MS instead. (but keep diplo.)
    Last edited by erikst; 07-24-2010 at 01:57 AM.

  4. #4
    Community Member
    Join Date
    Sep 2009
    Posts
    78

    Default

    monk with capstone can't make high intimidate...in vod for intimidate boss you must have intimidate over 50...with 18 ...no tank

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