edit: redid enhancements to fit in fighter haste IV, but you are missing 1 toughness enhancement because you don't have the AP
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Warforged (True Neutral)
10 Fighter // 2 Rogue // 8 Bard
Kensai II // Warchanter
Code:
(34 Point)
Strength 18+5=23 (+3 from enhancements)
Dexterity 14
Constitution 18 (+2 from enhancements)
Intelligence 9
Wisdom 6
Charisma 7
Code:
Use Magic Device 23
Perform 23
Intimidate 23
Balance 13
Jump 3
Tumble 1
Code:
Feat: (Selected) Weapon Proficiency: Khopesh
Feat: (Selected) Improved Critical: Slashing Weapons
Feat: (Fighter Bonus) Two Weapon Fighting
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Fighter Bonus) Oversized Two Weapon Fighting
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Feat: (Selected) Power Attack
Feat: (Selected) Extend
Feat: (Selected) Toughness
Feat: (Selected) Toughness
Feat: (Selected) Toughness
Code:
Enhancement: Bard Extra Song I
Enhancement: Bard Inspired Attack II
Enhancement: Bard Inspired Bravery II
Enhancement: Bard Inspired Damage II
Enhancement: Bard Lingering Song II
Enhancement: Bard Warchanter I
Enhancement: Fighter Strength III
Enhancement: Kensei Khopesh Mastery I
Enhancement: Fighter Kensei I
Enhancement: Fighter Khopesh Specialization I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Haste Boost IV
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Accuracy I
Enhancement: Warforged Constitution II
Enhancement: Racial Toughness III
Enhancement: Fighter Toughness IV
Enhancement: Warforged Healer's Friend I
Code:
160 base
210 from 20+3+8=31 con (little cheat)
45 shroud
30 GFL
88 toughness
70 enhancements
10 barb past life
10 draconic vitality
20 heroic durability
643 HP
Code:
10 base
2 WF composite plating
7 docent
8 dex (14+3tome+7items/boat=24)
5 protection
1 alchemical
3 chattering ring
4 DT
2 chaosgarde
1 haste
+5 barkskin
42+5 AC
Code:
Reflex Save calculation
With 6 from bard, 3 from rogue and 3 from fighter, you're looking at a 12 base. Not as good as exploiters, but still equal to a 20 ranger or something.
You get 1 more from kensai I.
Your dex of 14 +3tome = 17 would ideally be increased with +7 epic ethereal gloves and +3 exceptional item, but let's count 7 from items, bringing the dex up to 24, so a +7 mod.
Even talking epic, no +6 resistance or superior stability gear comes to mind, so let's leave that at +5 for now.
I am going to count GH and haste, +4 +1
Since a head of good fortune is a bit unlikely to wear, you'd need a recitation for your luck bonus. Now that's not a spell you'll always be under. Let's just say you'll have either a paladin +2 aura in your party, or a cleric that likes to cast recitation. So on average +2 more.
There's also airships now, and even though you're not likely to wear a reflex bonus in an augmented item, I know there is a guy on our boat that gives +1 sacred bonus to all saves. I don't know yet how often i'll pick that up, but maybe there's also a +2 guy on higher levels, and certainly also a +2 dex shrine. So let's count at least 1 for that.
hm, that would put me at 12+1+7+5+4+1+2+1=33.
Kinda marginal, since it's already counting most things
(though REALLY stretching it, counting everything, would get it to 39, or even 42 with exceptional reflex saves like occult slayer :P)