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  1. #1
    Community Member
    Join Date
    Sep 2009
    Posts
    79

    Default Shadow razor (Halfling 12 Ninja/7 Assassin/1 fighter)

    Started working on this build a month before U5 was released based off the test server notes at the time. Being a new player, I used whatever tips I could gather from the various builds and threads in these forums to produce this Shadow Razor build. A Similar build was recently released by Thanimal http://forums.ddo.com/showthread.php?t=261056 which I believe is a solid build as well.

    I have not included equipment but can do so if requested. I am posting this because I have enjoyed playing it so far and would be interested in any feedback on improvements. I have only used the tomes needed to ensure I can get the feats I wanted. As I work through this builds development, and if anyone is interested, I can update as I go.

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Shadow Razor 
    Level 20 Lawful Neutral Halfling Male
    (12 Monk \ 7 Rogue \ 1 Fighter) 
    Hit Points: 260
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 15
    Reflex: 17
    Will: 13
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             14                    19
    Dexterity            15                    17
    Constitution         14                    14
    Intelligence         13                    14
    Wisdom               14                    14
    Charisma              8                     8
    
    Tomes Used
    +1 Tome of Intelligence used at level 4
    +2 Tome of Dexterity used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    15
    Concentration         4                    21
    Diplomacy             3                    24
    Disable Device        5                    25
    Hide                  2                    11
    Jump                  6                    12
    Move Silently         2                     9
    Open Lock             6                    11
    Search                5                    25
    Spot                  6                    21
    Use Magic Device      3                    22
    
    Level 1 (Rogue)
    Feat: (Selected) Two Weapon Fighting
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Stunning Fist
    
    Level 3 (Monk)
    Feat: (Selected) Least Dragonmark of Healing
    Feat: (Monk Bonus) Toughness
    
    Level 4 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    
    Level 5 (Rogue)
    
    Level 6 (Monk)
    Feat: (Selected) Lesser Dragonmark of Healing
    
    Level 7 (Monk)
    
    Level 8 (Rogue)
    
    Level 9 (Monk)
    Feat: (Monk Bonus) Dodge
    Feat: (Selected) Improved Two Weapon Fighting
    
    Level 10 (Monk)
    
    Level 11 (Monk)
    
    Level 12 (Monk)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    Level 13 (Monk)
    
    Level 14 (Monk)
    
    Level 15 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    
    Level 16 (Rogue)
    
    Level 17 (Rogue)
    
    Level 18 (Rogue)
    Feat: (Selected) Greater Dragonmark of Healing
    
    Level 19 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    
    Level 20 (Rogue)
    
    Enhancements
    Enhancement: Rogue Damage Boost I
    Enhancement: Rogue Damage Boost II
    Enhancement: Rogue Skill Boost I
    Enhancement: Rogue Skill Boost II
    Enhancement: Extra Dragonmark Use I
    Enhancement: Halfling Cunning I
    Enhancement: Halfling Cunning II
    Enhancement: Halfling Guile I
    Enhancement: Halfling Guile II
    Enhancement: Rogue Subtle Backstabbing I
    Enhancement: Static Charge
    Enhancement: Way of the Elegant Crane I
    Enhancement: Way of the Elegant Crane II
    Enhancement: Monk Ninja Spy I
    Enhancement: Monk Ninja Spy II
    Enhancement: Touch of Death
    Enhancement: Porous Soul
    Enhancement: All-Consuming Flame
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Winter's Touch
    Enhancement: Adept of Wind
    Enhancement: Master of Thunder
    Enhancement: Adept of Flame
    Enhancement: Master of Bonfires
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Assassin I
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Accuracy II
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Rogue Sneak Attack Training III
    Enhancement: Rogue Hide I
    Enhancement: Rogue Hide II
    Enhancement: Monk Jump I
    Enhancement: Monk Jump II
    Enhancement: Rogue Move Silently I
    Enhancement: Rogue Move Silently II
    Enhancement: Monk Tumble I
    Enhancement: Monk Tumble II
    Enhancement: Fighter Toughness I
    Benefits
    Touch of Death
    Ninja spy 2
    Assassin 1
    Decent rogue skills
    Halfling healing marks
    8d6 +13 sneak attack damage
    2 Master Strikes
    Improved Evasion
    Stunning Fist
    Shadow Fade

    Negatives
    Low HP
    Built for DPS so low AC
    Enhancements are tight

    Stats
    Originally Built this with a 16 Str and 8 Wis and relied on Stunning blow for stuns. I have changed to the current stats to try out several skills, but more importantly feel that the quick timer on stunning fist better suits the sneak attack benefits of this build.

    13 Int (Upgraded to 14 at lvl 4) purely for Rogue skills. Been enjoyable to have a secondary purpose. As I learn more, this stat could possibly be dropped several points.

    All stat increases into Str.

    Race
    Went Halfling originally for the original sneak attack damage but fitting all the necessary enhancements in left very few points to capitalise on the halfling enhancements. In fact, I’d go as far to say that, if you do not want the halfling healing marks, consider the warforge first. There maybe 16 points left to allocate after taking the Pre’s and tier 2 monk healing amp and the halfling sneak attack bonuses cost too much.

    AC
    10 base
    1 Halfling
    1 alchemical
    4 Icy Raiment – Dodge
    8 Armored Bracers
    7 DEX (2 (15 start) +1 (+2 tome) + 3 (+6 item) +1 Racial Enhancement)
    6 WIS (2 (14 start) +1 (+2 tome) + 3 (+6 item))
    5 Prot
    3 Bark
    3 Monk
    1 Haste
    1 Dodge - feat
    4 Shield
    ---
    54 self buffed

    Other Sources or unusual

    5 paladin aura
    2 Recitation
    4 bard Song
    2 Wind stance
    3 dodge - chattering
    1 Rogue +2 Dex (counted separately as enhancements are tight on this build)
    4 Uncanny Dodge (15 sec)
    ---
    75

    Rogue Skills
    Base stats - self
    15 item
    23 base
    2 starting stats
    3 +6 Int item
    3 Rogue boost (can get 4 but hard to fit in)
    1 Voice (luck)
    3 Exceptional Dex skills (from DT Armor switch)

    50 – Solo

    4 greater Heroism
    2 Inspire Competence (Bard)
    ? Other

    Stunning Fist
    10 Base
    6 half Monk level rounded down
    2 Starting Wis
    1 Tome to be added
    3 +6 Wis item
    10 Wraps

    32 total not including exceptional wis. Not the greatest, but better than stunning blow for this build and will work for trash or soloing.

    Hit Points
    20 base
    96 Monk
    52 Rogue/fighter
    22 Toughness
    30 Toughness enh
    120 CON (22)
    20 Rage - spell
    20 Minos
    30 GFL
    45 Shroud
    10 Draconic

    465 Total so far
    UPdate: As of Update 9 or 10? Earth Stance is a dps competitive stance. A lvl 12 Monk 2 qualifies for Earth 3 which not only bumps your hit points by 40 hp and improves the crit magnitude of your wraps to x3 for natural rolls of 19 and 20

    Weapons
    Now that I have TOD Rings, I use Force Burst Wraps of Bleeding with the Festival Cold Burst.
    For Epics, I have a set of +3 Force wraps of backstabbing +5/+8 that work very well with this build. The sneak attack bonus to hit shouldn’t be overlooked, especially when trying to hit tougher mobs in Epics.

    Power Attack and the fighter level
    I left PA as my last feat to get. In the early levels I found it was better to leave PA off but after level 12 I started to see the benefits. You could introduce the Fighter level earlier to get PA, I chose it at 19 after deliberating between choosing Fighter instead of Ranger (1 FE) and Cleric for my final level.
    Last edited by Hurak; 07-25-2011 at 08:16 AM.

  2. #2
    Community Member
    Join Date
    Sep 2009
    Posts
    79

    Default

    Updated with some minor tweaks and AC breakdown. Potentially more AC so will update when I can.
    Last edited by Hurak; 07-25-2011 at 08:08 AM.

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