Started working on this build a month before U5 was released based off the test server notes at the time. Being a new player, I used whatever tips I could gather from the various builds and threads in these forums to produce this Shadow Razor build. A Similar build was recently released by Thanimal http://forums.ddo.com/showthread.php?t=261056 which I believe is a solid build as well.
I have not included equipment but can do so if requested. I am posting this because I have enjoyed playing it so far and would be interested in any feedback on improvements. I have only used the tomes needed to ensure I can get the feats I wanted. As I work through this builds development, and if anyone is interested, I can update as I go.
Code:
Character Plan by DDO Character Planner Version 3.5.1
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Shadow Razor
Level 20 Lawful Neutral Halfling Male
(12 Monk \ 7 Rogue \ 1 Fighter)
Hit Points: 260
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 15
Reflex: 17
Will: 13
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 14 19
Dexterity 15 17
Constitution 14 14
Intelligence 13 14
Wisdom 14 14
Charisma 8 8
Tomes Used
+1 Tome of Intelligence used at level 4
+2 Tome of Dexterity used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 15
Concentration 4 21
Diplomacy 3 24
Disable Device 5 25
Hide 2 11
Jump 6 12
Move Silently 2 9
Open Lock 6 11
Search 5 25
Spot 6 21
Use Magic Device 3 22
Level 1 (Rogue)
Feat: (Selected) Two Weapon Fighting
Level 2 (Monk)
Feat: (Monk Bonus) Stunning Fist
Level 3 (Monk)
Feat: (Selected) Least Dragonmark of Healing
Feat: (Monk Bonus) Toughness
Level 4 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Level 5 (Rogue)
Level 6 (Monk)
Feat: (Selected) Lesser Dragonmark of Healing
Level 7 (Monk)
Level 8 (Rogue)
Level 9 (Monk)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Monk)
Level 11 (Monk)
Level 12 (Monk)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 13 (Monk)
Level 14 (Monk)
Level 15 (Monk)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Rogue)
Level 17 (Rogue)
Level 18 (Rogue)
Feat: (Selected) Greater Dragonmark of Healing
Level 19 (Fighter)
Feat: (Fighter Bonus) Power Attack
Level 20 (Rogue)
Enhancements
Enhancement: Rogue Damage Boost I
Enhancement: Rogue Damage Boost II
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Skill Boost II
Enhancement: Extra Dragonmark Use I
Enhancement: Halfling Cunning I
Enhancement: Halfling Cunning II
Enhancement: Halfling Guile I
Enhancement: Halfling Guile II
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Static Charge
Enhancement: Way of the Elegant Crane I
Enhancement: Way of the Elegant Crane II
Enhancement: Monk Ninja Spy I
Enhancement: Monk Ninja Spy II
Enhancement: Touch of Death
Enhancement: Porous Soul
Enhancement: All-Consuming Flame
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Winter's Touch
Enhancement: Adept of Wind
Enhancement: Master of Thunder
Enhancement: Adept of Flame
Enhancement: Master of Bonfires
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Assassin I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Rogue Hide I
Enhancement: Rogue Hide II
Enhancement: Monk Jump I
Enhancement: Monk Jump II
Enhancement: Rogue Move Silently I
Enhancement: Rogue Move Silently II
Enhancement: Monk Tumble I
Enhancement: Monk Tumble II
Enhancement: Fighter Toughness I
Benefits
Touch of Death
Ninja spy 2
Assassin 1
Decent rogue skills
Halfling healing marks
8d6 +13 sneak attack damage
2 Master Strikes
Improved Evasion
Stunning Fist
Shadow Fade
Negatives
Low HP
Built for DPS so low AC
Enhancements are tight
Stats
Originally Built this with a 16 Str and 8 Wis and relied on Stunning blow for stuns. I have changed to the current stats to try out several skills, but more importantly feel that the quick timer on stunning fist better suits the sneak attack benefits of this build.
13 Int (Upgraded to 14 at lvl 4) purely for Rogue skills. Been enjoyable to have a secondary purpose. As I learn more, this stat could possibly be dropped several points.
All stat increases into Str.
Race
Went Halfling originally for the original sneak attack damage but fitting all the necessary enhancements in left very few points to capitalise on the halfling enhancements. In fact, I’d go as far to say that, if you do not want the halfling healing marks, consider the warforge first. There maybe 16 points left to allocate after taking the Pre’s and tier 2 monk healing amp and the halfling sneak attack bonuses cost too much.
AC
10 base
1 Halfling
1 alchemical
4 Icy Raiment – Dodge
8 Armored Bracers
7 DEX (2 (15 start) +1 (+2 tome) + 3 (+6 item) +1 Racial Enhancement)
6 WIS (2 (14 start) +1 (+2 tome) + 3 (+6 item))
5 Prot
3 Bark
3 Monk
1 Haste
1 Dodge - feat
4 Shield
---
54 self buffed
Other Sources or unusual
5 paladin aura
2 Recitation
4 bard Song
2 Wind stance
3 dodge - chattering
1 Rogue +2 Dex (counted separately as enhancements are tight on this build)
4 Uncanny Dodge (15 sec)
---
75
Rogue Skills
Base stats - self
15 item
23 base
2 starting stats
3 +6 Int item
3 Rogue boost (can get 4 but hard to fit in)
1 Voice (luck)
3 Exceptional Dex skills (from DT Armor switch)
50 – Solo
4 greater Heroism
2 Inspire Competence (Bard)
? Other
Stunning Fist
10 Base
6 half Monk level rounded down
2 Starting Wis
1 Tome to be added
3 +6 Wis item
10 Wraps
32 total not including exceptional wis. Not the greatest, but better than stunning blow for this build and will work for trash or soloing.
Hit Points
20 base
96 Monk
52 Rogue/fighter
22 Toughness
30 Toughness enh
120 CON (22)
20 Rage - spell
20 Minos
30 GFL
45 Shroud
10 Draconic
465 Total so far
UPdate: As of Update 9 or 10? Earth Stance is a dps competitive stance. A lvl 12 Monk 2 qualifies for Earth 3 which not only bumps your hit points by 40 hp and improves the crit magnitude of your wraps to x3 for natural rolls of 19 and 20
Weapons
Now that I have TOD Rings, I use Force Burst Wraps of Bleeding with the Festival Cold Burst.
For Epics, I have a set of +3 Force wraps of backstabbing +5/+8 that work very well with this build. The sneak attack bonus to hit shouldn’t be overlooked, especially when trying to hit tougher mobs in Epics.
Power Attack and the fighter level
I left PA as my last feat to get. In the early levels I found it was better to leave PA off but after level 12 I started to see the benefits. You could introduce the Fighter level earlier to get PA, I chose it at 19 after deliberating between choosing Fighter instead of Ranger (1 FE) and Cleric for my final level.