You know what - I was going to say something about PR nightmare and the idea of booting real life heroes for reknown but what's the point
/shakes head again
You know what - I was going to say something about PR nightmare and the idea of booting real life heroes for reknown but what's the point
/shakes head again
Last edited by stockwizard5; 07-23-2010 at 08:16 AM.
Well after yesterdays 200 renown for 5 hours of grinding (3 shrouds, a reaver, and a bunch of lowbie stuff at or near level) I can take the weekend off knowing my absence wont significantly effect my guild's renown totals ...
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mad, here are the problems with your formula
renown should be Quest Level + 1 to accomodate TRs. because of the lack of xp for TRs from level 17-20, TRs are pretty much forced to do quests over level. they have to maximize the number of quests for the level 18 and 19 crazy XP hump by doing lower level quests from level 10 on.
veterans - by starting at level 4, there are a ton of level 1 and 2 quests they are going to get minimal reknown for, even if they run them on hard to begin with.
level 20s -
good things - previously the easiest quest to farm renown from was the shroud. it was so easy to average 500-750 renown on it. and the shroud farmers would just pile it up (heck we have one in our guild and i think he's responsible for 1/2 of our renown). the knock to level 20's will lower that, but i think it needs to be in a different way. what i would have liked to see was a guaranteed renown reward in the END CHEST of quests with your formula raising lowering the type of renown you got
Just ran my 20th lvl TR thru a Elite Rainbow run - pulled close to 1000 renown.
Its working great for me and a number of other guildies. Another 20th lvl guildies pulled aroudn 2k from soloing epics.
Personally I am very pleased with the changes and have no complaints at all.
Great Job Devs on balancing this out better!
Last edited by dwelsh99; 07-23-2010 at 11:06 AM.
In a thread where MadFloyd has gone out of his way to solicit feedback and provide us with hard numbers about the system, I would recommend a more respectful tone than "it **** well better." They've repeatedly told us that questions and feedback offered in a respectful manner are much more likely to get Dev replies than being rude.
Not sure where this is at but turned in a completed quest and got a heroic deeds on my level 12 for the legend of two toed tobias (3BC.) We ran it on hard early this morning but hadn't turned it in.
Level 20 ranger ran
Shroud normal (0 from chests 76 from kills)
Hound hard (0 from chests 19 from kills)
Reavers Fate on elite (0 from Chests 0 from Kills)
VOD Hard (0 from chests 57 from kills)
Rerolled a level 4 champion 2ranger 2fighter hired a 3 cleric merc.
Durks got a Secret hard(4 heroic deads and 19 from kills )
Durks got a Secret Elite (3 heroic deeds 0 from kills)
Durks got a secret Elite (4 heroic deeds 38 from kills)
Durks got a secret elite ( 3 heroic deeds 0 from kills)
Averaged 9 mins per run.
So in 40ish mins on a char that i just created and did nothing special with i got 14 heroic deeds.
And in 4 hours of raids i got 152 renown. (oh btw with my small guild bonus my heroic deeds are worth more than 152. I believe they are 190)
So i really dont mind the way you have the quests atm...no my ranger shouldnt get a ton doing level 4 quests as a level 20. However with RAIDS there needs to be no level hit. For the amount of time they take to assemble and run there should be some renown reward. Finding durks secret shouldnt make me more known than stopping the reavers dooms day device!
It would be nice if it scaled for the number of people in the quest too, to help offset the "too high level" penalties.
This would be based off the quest scaling we already have, so you could take your level 20 and solo ingredient runs in the vale. If you soloed it on hard, that would give a bump up for the chances at reknown. Those percentages would be adjusted for level of quest, level of toon and number of people.
Just a thought.
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