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  1. #1
    Community Member
    Join Date
    Jan 2010
    Posts
    138

    Default Exploits and Reasoning for Banning

    This game often finds its flaws with players accidently breaking the game.

    Personally found a few bugs/exploits myslef (double your item on AH, the spliting of items and the removale of quest bound items to all areas). All these have since been stopped or removed whilst i was on DDO-EU. I had a good relationship with certain members of the EU-GM team and I reported and showed all these bugs/exploits as they were game blatant exploits.


    My suggestion is this,

    After an exploit/bug is found, why not make it public knowledge after the fix (sometimes you do, bure rarely and often in terms very un-direct) and then anyone already banned for the metionable will know that this was/is a bannable offence.

    I think the people banned should be informed as to the reasoning why (even if cut and paste standard mail out)



    Before anyone say's anything i'm not banned at the moment nor have been banned for using bugs/exploits

  2. #2
    Community Member theb's Avatar
    Join Date
    Feb 2010
    Posts
    243

    Default

    ibtl

  3. #3
    Foe of Gharet
    Join Date
    Jul 2008
    Posts
    0

    Default

    I can't be more clear on this issue.

    Anyone banned knows why they were banned. We don't arbitrarily ban people for an exploit they have accidentally stumbled upon. We see a clear intent to exploit a game system, and we respond.

    If, somehow, a player does not know why they received a ban, they can contact the in-game support team using the contact options in my signature.

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