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  1. #1
    Community Member Silver_Darkness's Avatar
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    Smile Rogue Improvements

    Rogues don't get enough feats, so they should get granted feats Hamstring, Improved Feint, Nimble Fingers, and any Skill Focus. Uncanny Dodge should be 30 sec and Improved should be 1 minute. Rogue Traps can't be pick up once placed, can't be put on walls, have a small activation range, don't do enough damage, take a lot of part to make, and you only make five each time. This need to be fixed. Defensive Roll need to Activate at 50% Heath. Slipperymind should work for all will saves not just enhancements. Master Mechanic is a ranged prestige class but Wrack Construct and Smite Construct are melee attacks. Repair Construct and Skill boost shouldn't have shared usage.

  2. 07-21-2010, 05:43 AM


  3. #2
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    Oooh IBTF.

    But to stay on topic I think they should also get the ability to pick pockets like maybe
    you could steal large devil scales from the bearded devils in the vale.

  4. #3
    Community Member Rantanplan's Avatar
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    And how about to chosse all kind of feats as rogue bonus feat on lvl 10/13/16/19 not only the special one?

  5. #4
    Community Member Silver_Darkness's Avatar
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    Quote Originally Posted by Rantanplan View Post
    And how about to chosse all kind of feats as rogue bonus feat on lvl 10/13/16/19 not only the special one?
    If that happens people will want fighters, monks, and wizards extra feats to be unrestricted as well. It could unbalance rogues at mid and high lvls in comparison to other classes that get fewer feats. It would have to be tested but like the idea it gives them more freedom and variety. Unfortunately player won't start to experience this til lvl 10, oh great more grinding.
    There are only two mistakes one can make along the road to truth: not going all the way, and not starting. - Buddha

  6. #5
    Community Member Timber's Avatar
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    Rogues are fine as they are. Rogues can deal massive dps if built properly. They're a little feat starved but they get the greatest feat for free!
    - Discreet , Ruffle , Unlikely , Skunker -

  7. #6
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    No


    Beware the Sleepeater

  8. #7
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    Quote Originally Posted by Silver_Darkness View Post
    If that happens people will want fighters, monks, and wizards extra feats to be unrestricted as well.
    No no. This is how it works in D&D 3.5. A rogue can there pick any feat instead of a rogue feat. This didn't get transferred to DDO by some strange oversight.
    Various hedge-wizards and halfwits, please see MyDDO for all your squelching needs
    Lyrandar 2006 - Devourer 2007 - Thelanis 2009 - Ghallanda 2010

  9. #8
    Community Member Tanka's Avatar
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    Quote Originally Posted by Silver_Darkness View Post
    If that happens people will want fighters, monks, and wizards extra feats to be unrestricted as well. It could unbalance rogues at mid and high lvls in comparison to other classes that get fewer feats. It would have to be tested but like the idea it gives them more freedom and variety. Unfortunately player won't start to experience this til lvl 10, oh great more grinding.
    It was suggested because that's how the special feat works in PnP. You can either take a Rogue-specialty feat (at those levels only), or you can take any feat you qualify for.
    Person Æ, Sarlona
    Tanka (Elf Tempest Trapper) .:. Darani (Aasimar Inquisileric) .:. Raelyth (Elf Artifonk)

  10. #9
    Community Member Arijan's Avatar
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    Quote Originally Posted by Silver_Darkness View Post
    Rogues don't get enough feats, so they should get granted feats Hamstring, Improved Feint, Nimble Fingers, and any Skill Focus. Uncanny Dodge should be 30 sec and Improved should be 1 minute. Rogue Traps can't be pick up once placed, can't be put on walls, have a small activation range, don't do enough damage, take a lot of part to make, and you only make five each time. This need to be fixed. Defensive Roll need to Activate at 50% Heath. Slipperymind should work for all will saves not just enhancements.
    /NOT signed


    Quote Originally Posted by Silver_Darkness View Post
    Master Mechanic is a ranged prestige class but Wrack Construct and Smite Construct are melee attacks. Repair Construct and Skill boost shouldn't have shared usage.
    /signed

  11. #10
    Community Member Sirea's Avatar
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    Quote Originally Posted by Razcar View Post
    No no. This is how it works in D&D 3.5. A rogue can there pick any feat instead of a rogue feat. This didn't get transferred to DDO by some strange oversight.
    I would assume for balance reasons.
    Sohryu ~ Raven's Guard ~ Orien

    Quote Originally Posted by Lynnabel View Post
    Traps in DDO don't actually deal damage, they politely ask your avatar to damage themselves.

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