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  1. #1
    Community Member redoubt's Avatar
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    Default Radeant Servant Aura and extend

    From lama release notes:

    Radiant Servant Positive Energy Aura no longer stops working or changes its values when you attack or perform other actions. It is no longer affected by the Extend Spell metamagic

    Please don't do this. Allow the metamagics to affect the aura.

    Thank you.

    Of all the U5 changes, radiant servant is the one I like. I started playing my cleric again and stopped playing about 5 other characters (all twf, and one a monk to boot!). I don't mind the other changes to radiant, but please keep extend.

  2. #2
    Community Member jhorn02's Avatar
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    If they don't remove the ability to extend it, they might as well just make it a permanent ability. Right now, you regain Turns at a faster rate than you expend them while using this ability.

    Frankly, I don't think it will change your gameplay that much without extend. You can still heal up between battles and it is still a very powerful ability.
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  3. #3
    Community Member h4x0r1f1c's Avatar
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    Make it stop bypassing Mantle of the Worldshaper.

    I use it in quests. Stupid clerics taking down my charges all the time making it useless.

    Stupid clerics in town and taverns taking it off too. Stupid clerics. Fix it.

  4. #4
    Community Member tfindlater's Avatar
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    Quote Originally Posted by jhorn02 View Post
    If they don't remove the ability to extend it, they might as well just make it a permanent ability. Right now, you regain Turns at a faster rate than you expend them while using this ability.
    This is only true past a certain level and if you're using turns for only the aura (which might be the case if you're not utilizing the your full potential with the burst/divine vitality/and even turn undead in some lower level content).

  5. #5
    Community Member Rakian_Knight's Avatar
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    Personally I like the way the healing aura works now with meta magics and even including only working when you aren't attacking.
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  6. #6
    Community Member Autolycus's Avatar
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    Quote Originally Posted by jhorn02 View Post
    If they don't remove the ability to extend it, they might as well just make it a permanent ability. Right now, you regain Turns at a faster rate than you expend them while using this ability.
    Whether you can keep the aura up constantly with Extend depends on your level.

    Quote Originally Posted by tfindlater View Post
    This is only true past a certain level and if you're using turns for only the aura (which might be the case if you're not utilizing the your full potential with the burst/divine vitality/and even turn undead in some lower level content).
    I agree. IMO, if you're using your turns only for the aura, I don't think you're using the full potential of your turns.

    Some people seem to think that the only use of your Turns is to power the aura. I think Turbine should let Extend continue to affect the aura to dispel this perception as people will be more inclined to experiment with their Turns in other ways. With the aura not being Extendable, these people will be more inclined to save their turns to only power the aura.

    Personally, it will make little difference to me as I have no intention of running the aura constantly. I plan to use my turns for other things than just the aura, not only because I think doing so will be more effective, but also more fun.

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  7. #7
    Community Member karnokvolrath's Avatar
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    Quote Originally Posted by h4x0r1f1c View Post
    Make it stop bypassing Mantle of the Worldshaper.

    I use it in quests. Stupid clerics taking down my charges all the time making it useless.

    Stupid clerics in town and taverns taking it off too. Stupid clerics. Fix it.
    I hope that your being sarcastic and im just not picking it up.

    Yes, they do need to fix this bug, and in town it can be annoying but easy to regain.

    If you get mad at the cleric for draining your charges because hes healing the group in a quest, thats just horrid bad form and valuing yourself over the group.
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  8. #8
    Halfling Hero phalaeo's Avatar
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    Quote Originally Posted by h4x0r1f1c View Post
    Make it stop bypassing Mantle of the Worldshaper.

    I use it in quests. Stupid clerics taking down my charges all the time making it useless.

    Stupid clerics in town and taverns taking it off too. Stupid clerics. Fix it.
    If you can't see the benefit of getting healed 19-24 a tic every few seconds versus five charges of mantle, it may not be the Cleric who is stupid...

    Taking off your mantle in town helps preserve it's charges too, but don't take my word for it. I'm just a stupid Cleric.
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  9. #9
    Community Member mediocresurgeon's Avatar
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    Quote Originally Posted by phalaeo View Post
    If you can't see the benefit of getting healed 19-24 a tic every few seconds versus five charges of mantle, it may not be the Cleric who is stupid...
    3 words:
    Tower of Despair.

    The nerfing will continue until morale improves!

  10. #10
    Community Member AyumiAmakusa's Avatar
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    Quote Originally Posted by mediocresurgeon View Post
    3 words:
    Tower of Despair.
    Meh, get the boots.
    In case you didn't already notice, my posts that end with must NEVER EVER, under any circumstances, be taken seriously.

    http://forums.ddo.com/showthread.php?p=3012617

  11. #11
    Hero JOTMON's Avatar
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    Quote Originally Posted by phalaeo View Post
    If you can't see the benefit of getting healed 19-24 a tic every few seconds versus five charges of mantle, it may not be the Cleric who is stupid...

    Taking off your mantle in town helps preserve it's charges too, but don't take my word for it. I'm just a stupid Cleric.
    What was I thinking, me and my stupid clerics standing around at the inn giving free heals so they can get back out and run quests/PvP . I should be more considerate and leave the inn as soon as a mantle wearing toon enters.
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  12. #12
    Halfling Hero phalaeo's Avatar
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    Quote Originally Posted by mediocresurgeon View Post
    3 words:
    Tower of Despair.
    I'm not saying that it shouldn't be fixed so it doesn't eat the Mantle.

    When I Cleric ToD, I announce to the group that I will be using the aura until we get to the last room, where it will be safe to equip their Mantles.

    And if we're getting really honest here- If you're running ToD, there is no excuse for not having Boots. I try to do the best to communicate when I will be using the Aura to work with members of the group who do not have boots, but I really think it's lame to rely on a Cloak that may or may not have enough charges to stop you from Banishment. If my Cleric can grind for boot mats, so can your toon.
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  13. #13
    Community Member AyumiAmakusa's Avatar
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    Guys guys, stop arguing about the Aura affecting the Mantle. It's a known bug and they're working on it. Probably fixed in the update.
    In case you didn't already notice, my posts that end with must NEVER EVER, under any circumstances, be taken seriously.

    http://forums.ddo.com/showthread.php?p=3012617

  14. #14
    Community Member Dysmetria's Avatar
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    Quote Originally Posted by AyumiAmakusa View Post
    Guys guys, stop arguing about the Aura affecting the Mantle. It's a known bug and they're working on it. Probably fixed in the update.
    It is, and it goes live in a few hours.

    I'm surprised more people aren't upset that their clerics are losing the aura till Radiant Servant II tho. The extend nerf seems tame in comparison.

  15. #15
    Community Member GlorkTheInvader's Avatar
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    Quote Originally Posted by Dysmetria View Post
    It is, and it goes live in a few hours.

    I'm surprised more people aren't upset that their clerics are losing the aura till Radiant Servant II tho. The extend nerf seems tame in comparison.
    Having rolled up a Radiant cleric who is currently Level 8, I can tell you right now that the burst effect is more than sufficient to play healbot at lower levels without using much mana. I think people aren't complaining about it because it really isn't that big a deal.
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  16. #16
    Community Member redoubt's Avatar
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    Quote Originally Posted by AyumiAmakusa View Post
    Guys guys, stop arguing about the Aura affecting the Mantle. It's a known bug and they're working on it. Probably fixed in the update.
    LOl.... and we'll just have to forgive you for this one since you joined in Jan of this year. You've not been around nearly long enough to understand the meaning of soon(tm).

    For the rest of the parts. I think moving the aura to radiant II actually balances it a bit. Its very good. (Both are cool, so getting the burst at radiant I works well too as others have said.)

    As for the uses of turns. My cleric is a cleric TR to cleric. He is turn spec'd. That means he has LOTs of turns. Even with extend applying to the aura I run out of turns if there are any undead nearby or there is a caster who could use a little more blue bar. So, as others have said, the cleric's turns should be for more than just the aura. Besides, we paid the feat cost to get extend. Let it apply.

  17. #17
    Community Member TheKaige's Avatar
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    If you think the extend should work on the aura so you can do other abilities using turn attempts, then realize you don't get everything. You're not supposed to get an awesome group regen aura that also does damage to undead AND be able to use all your other turn attempts. Everyone was talking about how OP radiant servants are for typical 6 man dungeons when it first came out, now people are complaining like the new fix will forever kill radiant servants. I like the new patch, because if anything, my actions in undead heavy dungeons don't just consist of standing in the middle of the pack holding shift with fire guard shield, and I don't expect Turbine to let me keep the OP aura AND get to fight. The tradeoff isn't better for clerics, but I prefer it as far as enjoying the game.
    Let like stacking bonuses scale down tiers; i.e. wearing a +2 dodge/excep. item and a +2 dodge/excep. item currently is only +2; let the 2nd +2 item imitate a +1 item, giving you +3. Allow this for all stacking bonuses (Heal. Amp 30->20->10) Absorption (20->15->10)etc. Lowest tier bonuses (10 Heal Amp, 10 absorb, 1 dodge) do not scale down ever.

  18. #18
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    Quote Originally Posted by TheKaige View Post
    If you think the extend should work on the aura so you can do other abilities using turn attempts, then realize you don't get everything. You're not supposed to get an awesome group regen aura that also does damage to undead AND be able to use all your other turn attempts. Everyone was talking about how OP radiant servants are for typical 6 man dungeons when it first came out, now people are complaining like the new fix will forever kill radiant servants. I like the new patch, because if anything, my actions in undead heavy dungeons don't just consist of standing in the middle of the pack holding shift with fire guard shield, and I don't expect Turbine to let me keep the OP aura AND get to fight. The tradeoff isn't better for clerics, but I prefer it as far as enjoying the game.
    You like the new patch? Have you actually tried RS in the new patch? Because if you had, you'd realize that extend isn't the issue right now, it's been broken in many other ways.

  19. #19
    Community Member TheKaige's Avatar
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    Quote Originally Posted by justagame View Post
    You like the new patch? Have you actually tried RS in the new patch? Because if you had, you'd realize that extend isn't the issue right now, it's been broken in many other ways.
    Been playing. My aura seems to be healing less, but no, I havn't noticed any bugs yet. I'm sure I might by the end. But as far as the intended purpose of the patch, I don't mind.
    Let like stacking bonuses scale down tiers; i.e. wearing a +2 dodge/excep. item and a +2 dodge/excep. item currently is only +2; let the 2nd +2 item imitate a +1 item, giving you +3. Allow this for all stacking bonuses (Heal. Amp 30->20->10) Absorption (20->15->10)etc. Lowest tier bonuses (10 Heal Amp, 10 absorb, 1 dodge) do not scale down ever.

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