Hi guys.
I am trying to make a balanced human str build ninja dark path aiming to be viable at high lvl, using stuning fist reliably, max earth strikes and in max fire stance. After playing a couple of monks to lvl 6 i find myself having low dps (dex based build) or having low ac and DC on stuning fist and saves (str based build).
I tried to divide the starting stats for some solo viability aswell not gimping too much wisdom and dex. Started with 14 dex planing on using first leveling stat point at lvl 4 to rais it and then +2 to all stats at lvl 7 to meet the requirements for ITWF.
Do you think with the current stats i can reliably land stuning fists at low and high lvl? Last thing is that i probably will later on get +3 tomes for str and wisdom to even the stats.
Here is the build:
Code:
Character Plan by DDO Character Planner Version 3.5.1
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Piratinha Lone Wolf
Level 20 Lawful Neutral Human Female
(20 Monk)
Hit Points: 346
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 16
Reflex: 15
Will: 16
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 23
Dexterity 14 17
Constitution 16 18
Intelligence 8 10
Wisdom 14 19
Charisma 8 10
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 26
Bluff -1 0
Concentration 7 37
Diplomacy -1 3
Disable Device n/a n/a
Haggle -1 0
Heal 2 4
Hide 2 3
Intimidate -1 0
Jump 7 21
Listen 2 4
Move Silently 2 26
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 0
Spot 2 4
Swim 3 6
Tumble 3 6
Use Magic Device 0.5 11
Level 1 (Monk)
Feat: (Selected) Stunning Fist
Feat: (Human Bonus) Toughness
Feat: (Monk Bonus) Two Weapon Fighting
Enhancement: Human Versatility I
Enhancement: Monk Jump I
Enhancement: Monk Tumble I
Level 2 (Monk)
Feat: (Monk Bonus) Power Attack
Enhancement: Human Improved Recovery I
Enhancement: Way of the Elegant Crane I
Enhancement: Monk Wisdom I
Level 3 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Feat: (Selected) Toughness
Enhancement: Racial Toughness I
Level 4 (Monk)
Ability Raise: DEX
Enhancement: Static Charge
Enhancement: Monk Jump II
Enhancement: Monk Tumble II
Level 5 (Monk)
Enhancement: Human Adaptability Strength I
Enhancement: Porous Soul
Level 6 (Monk)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Weapon Focus: Bludgeoning Weapons
Enhancement: Monk Ninja Spy I
Level 7 (Monk)
Enhancement: All-Consuming Flame
Enhancement: Winter's Touch
Level 8 (Monk)
Ability Raise: STR
Enhancement: Adept of Flame
Level 9 (Monk)
Feat: (Selected) Improved Two Weapon Fighting
Enhancement: Touch of Death
Enhancement: Racial Toughness II
Level 10 (Monk)
Enhancement: Monk Wisdom II
Level 11 (Monk)
Enhancement: Way of the Elegant Crane II
Enhancement: Adept of Rock
Level 12 (Monk)
Ability Raise: STR
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Enhancement: Monk Ninja Spy II
Enhancement: Master of Bonfires
Level 13 (Monk)
Enhancement: Human Greater Adaptability Wisdom I
Level 14 (Monk)
Enhancement: Master of Stone
Level 15 (Monk)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Human Versatility II
Enhancement: Monk Improved Recovery I
Level 16 (Monk)
Ability Raise: STR
Enhancement: Human Versatility III
Level 17 (Monk)
Level 18 (Monk)
Feat: (Selected) Toughness
Level 19 (Monk)
Enhancement: Way of the Elegant Crane III
Enhancement: Fists of Iron
Enhancement: Grandmaster of Mountains
Enhancement: Grandmaster of the Sun
Level 20 (Monk)
Ability Raise: STR
Enhancement: Monk Serenity
Enhancement: Human Versatility IV