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  1. #21
    Community Member Diyon's Avatar
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    Quote Originally Posted by Ybbald View Post
    Nah. My cleric friends tell me they crit for 800-900

    and the KoTC follows the pattern of lesser bane/bane/greater bane
    it goes +1, +1d6 / +2, +2d6 / +4, + 4d6
    and an extra smite evil each tier
    Greater bane is +4, 3d6. Not sure if that's what KoTC gets though.

  2. #22
    Hero QuantumFX's Avatar
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    Quote Originally Posted by flynnjsw View Post
    …or if he took the DM enhancements at all.
    Then it wouldn’t matter what he took because his character would never be able to escape it’s innate gimpness.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  3. #23
    Community Member flynnjsw's Avatar
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    Quote Originally Posted by QuantumFX View Post
    Then it wouldn’t matter what he took because his character would never be able to escape it’s innate gimpness.
    That is certainly true. It is the only thing with a WF paladin is essentialy needing a +4 Cha tome to reach DM4.

  4. #24
    Community Member Zarimoth's Avatar
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    Quote Originally Posted by QuantumFX View Post
    Between those 2 choices, I would go for HotD. More turns = more Divine Mights, Healing amplification is always nice, and Ghost Touch is a nice perk.

    However, in my experience... If you’re gonna go and pick up HotD then you should also pick up the SP boost enhancements for the short term. Nothing is more annoying than having left over Divine Mights at a shrine. (Because you don’t have the SP to match it up castings of Divine Favor.)
    So am I to gather from this that Divine Favor stacks with Divine Might? Also: is there any way of activating both with one button?
    Last edited by Zarimoth; 07-20-2010 at 03:40 PM.

  5. #25
    Hero QuantumFX's Avatar
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    Quote Originally Posted by Zarimoth View Post
    So am I to gather from this that Divine Favor stacks with Divine Might? Also: is there any way of activating both with one button?
    Yup. DF is a Luck bonus and DM is a Sacred bonus. You can’t activate both with one button but you can chain activate them. (I have them as my 1 and 2 buttons on my paladin.)

    I have a TR 2 Monk/10 Paladin and I tried HotD twice. Once at level 8 and again at level 12. At level 8 I was constantly hitting shrines with about 25% of my DM’s left. Level 12 has been better as I have a Magi Item.
    Last edited by QuantumFX; 07-20-2010 at 04:07 PM.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  6. #26
    Community Member Zarimoth's Avatar
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    Quote Originally Posted by QuantumFX View Post
    Yup. DF is a Luck bonus and DM is a Sacred bonus. You can’t activate both with one button but you can chain activate them. (I have them as my 1 and 2 buttons on my paladin.)

    I have a TR 2 Monk/10 Paladin and I tried HotD twice. Once at level 8 and again at level 12. At level 8 I was constantly hitting shrines with about 25% of my DM’s left. Level 12 has been better as I have a Magi Item.
    I have 10 turn undeads (And 10 DM's accordingly) and I have 115 SP, which is enough for 11.5 DV's, so I'm good. In fact, usually I only need to you 3-4 of each, if even that, because most fights are over before I can cast them and the next one wo't start until they are over. It'll probably get more useful later on.

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