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Thread: Dirty Fighting

  1. #1
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    Default Dirty Fighting

    Feat: Dirty Fighting - Passive - The street fights and barroom brawls have taught you a few underhanded tricks that can be used in a real fight. On any successful attack, you have a 25% chance of dealing an additional 1d4 untyped damage. Additionaly, there is a small chance that, if the dirty fighting damage is dealt, you will also inflict one of a few status effects upon the enemy: Blindness, Stun, Lowered Armorclass, Bleeding wounds, or Trip.

    Enhancement: Improved Dirty fighting -
    Requirements: Lv 1 Barbarian, Lv 1 rogue, Lv 1 fighter, lv. 1 monk. (or dark path).
    Requirements: Feat: dirty fighting.

    You have trained your skills in the street. You have a 5% better chance of dealing a status effect on a successful Dirty Fighting blow.

    Improved Dirty fighting II:

    Your Skills in the street have improved. Your damage with the Dirty fighting feat has increased to 1d6.

    Imp. Dirty Fighting III:

    You now have a much better chance of dealing damage with your dirty fighting ability, and you use status effects more often. You now deal extra damage an additional 15% (total 40% of your swings) and you use status effects 5% more often.

  2. #2
    Community Member Bacab's Avatar
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    Quote Originally Posted by Osma77 View Post
    Feat: Dirty Fighting - Passive - The street fights and barroom brawls have taught you a few underhanded tricks that can be used in a real fight. On any successful attack, you have a 25% chance of dealing an additional 1d4 untyped damage. Additionaly, there is a small chance that, if the dirty fighting damage is dealt, you will also inflict one of a few status effects upon the enemy: Blindness, Stun, Lowered Armorclass, Bleeding wounds, or Trip.

    Enhancement: Improved Dirty fighting -
    Requirements: Lv 1 Barbarian, Lv 1 rogue, Lv 1 fighter, lv. 1 monk. (or dark path).
    Requirements: Feat: dirty fighting.

    You have trained your skills in the street. You have a 5% better chance of dealing a status effect on a successful Dirty Fighting blow.

    Improved Dirty fighting II:

    Your Skills in the street have improved. Your damage with the Dirty fighting feat has increased to 1d6.

    Imp. Dirty Fighting III:

    You now have a much better chance of dealing damage with your dirty fighting ability, and you use status effects more often. You now deal extra damage an additional 15% (total 40% of your swings) and you use status effects 5% more often.
    I would add Bard to that list due to them being in bars more than Monks. I get that monks fight with hand to hand...but I would think a lawful toon would not be into dirty fighting.

    I would also add alignment restriction to any that are unlawful.
    "Hireling" and "Hjealer"
    Member of THACO on Ghallanda

  3. #3
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    1. Dirty Fighting was a notoriously poor feat choice in D&D.

    2. DDO has plenty of existing feats that need improvement before adding more. (Cleave, Great Cleave, Whirlwind, Slicing Blow, Imp Shield Bash, Precision, Resilience, etc)

    3. A passive boost to weapon damage is NOT the kind of feat that would make the game more fun.

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