I am hoping that the Devs read this.
Every DDO player knows that Jump is much more practically useful than Tumble. This seems quite unfortunate, as it seems more effort has been spent doing up Tumble graphics and Tumble is actually built into the game mechanics (e.g. for the Mobility feat).
This thread is not a debate on the merits of the two based on the current interface, but really just a usability suggestion to improve the Tumble interface. Actually there is a very simple reason why Tumble is not used so much and it boils down to the way each is activated:
Jumping on the Move
Player is pressing [W] to run forward. While still holding on to [W], he hits [space] to Jump. There is no need to release [W] and after the Jump is completed, he continues to move forward. In other words, the player just hits [space] while moving to Jump. Very simple!
Tumbling on the Move
Player is pressing [W] to run forward. In order to Tumble, the player needs to release [W], press [shift], then press [W]. Then after the Tumble is completed, he needs to release and press [W] again to continue his forward motion.
As can be seen above, much more key pressing and coordination is needed just to Tumble. It is also slower which is fatal in a real-time game. This complicated key sequence is really totally unnecessary. Why not just have the same mechanic as Jump? Allow the Tumble while [W] is being held down. In other words, allow the player to just hit [shift] while moving to Tumble!
What about Block?
The Tumble can be automatically converted back into a Block when the player stops holding on to any directional key. Again, simple!
There is really no need to first go into a Block before executing a Tumble, which is the current interface. It makes no sense and neither is it in the D&D rules.
Yiren.