Thats right, I said they should cost gold not plat. I like the gold standard, Just like whomever wrote the code for the Airship NPC's did...
There are two reasons for this:
1. I started playing as a Premium Player because Turbine said their goal was to let me buy most everything in the store ingame. (No, grinding for favor does not count in my book.) I really enjoyed that model of F2P, because it meant I could pick up a few tools from the store (the Packs) and I could set a few goals for other things (the favor rewards) and it would give me something to do with my game time. I didnt mind that some things were only available with TP, like the packs. That seems like a perfectly fair method of making me spend TP's that is based on supply and demand. If I want a pack, and it is worth my real money, I will. If not, I wont. That is the kind of balance that will make me stay with DDO (and continue to spend money on the game and not my wife).
2. Its a gold sink. I never said I wanted AD's to be cheap. There is a lot of gold floating around in the game. There arent a lot of places where that gold can truly be removed from circulation. If we could buy AD's, even at high prices, I think it would create a balance in the economy. If turbine is worried people will spend less money on TP's, then my argument would be you dont get huge amounts of gold in the game unless you are VIP or Premium.
I make this suggestion because I am worried about AD's becoming a new currency ingame. I dont mind that, per se, but it has to be balanced. Making AD's worth ingame gold would give them a place in the economy, and justify their value to the community without making them feel like a real life gold sink. I have played many F2P games in the past, and I would be terribly disappointed if DDO turned into just another Silkroad Online, a ROSE Online, or a Ragnarok Online.
or SWG online, but that is another thread...
PS I'm sorry if there is already a thread like this:
Originality is the fine art of remembering what you hear but forgetting where you heard it.
Laurence J. Peter (1919 - 1988)