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  1. #21
    Community Member Belowme's Avatar
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    Quote Originally Posted by sirgog View Post
    Bladebarrier to kill the succubus trash, then ~15 minutes of melee to take down Horoth, with a LOT of quickened self-healing. As you are soloing, rather than acting as a traditional tank where you need to keep Horoth facing a particular direction, you can dodge the ray spells (namely Disintegrate), so the spike damage isn't too bad - just heal yourself on falling to ~300hp.

    It's Suulomades and his healing curse that prevents me from trying to solo the Horoth encounter for real - and I certainly don't have a good enough Bladebarrier to punch through 150000 hp of high-saves horned devil.
    Well actually, considering the circumstances of how you entered his chambers and what exactly you may have been interrupting therein... I was thinking something more along the lines of Horo being double madstone raged "nudge nudge, wink wink, know what i mean?"
    Hard pressed on my right. My center is yielding. Impossible to maneuver. Situation excellent. I am attacking.

  2. #22
    Community Member Skirmish's Avatar
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    I love the idea of the teleport fail taking you to any random public area. Including Korthos. Just to mess with people. It would be interesting to see someone new to the game that just got teleport fail and land in Amrath or the Reaver's Refuge.

    The only thing I wish they would do is widen that damnable cylinder that keeps you from trying to land on one of the new airships that's flying underneath you while you float down with FF active.

    Yes, I know you can't, just like you can't land on top of the tower in house D if you leave from the highest point in the game and leap of faith to it. But, Dang it! I have a dream!
    Last edited by Skirmish; 09-04-2010 at 01:39 PM.

  3. #23
    Community Member CrescentCalling_5's Avatar
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    I think fails should work like this

    On Teleport Fail, Roll Random 1d20:

    1 - directly in front of a level 20 Epic Dragon...who isn't happy to see you
    2~6 - Korthos Island Shipwreck (for the "you aren't undead" and "!@$!%!@$!%!%!$%!@#!#@!#@!extremely large curse word chain" reaction)
    7~10 - Harbor as far out to sea as you can go
    11~14 - Market
    15~19 - Nearest Tavern
    20 - you explode :3

    it would add quite a bit to the spell ;D

  4. #24
    Community Member Gorbadoc's Avatar
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    Volcanoes make everything better. One of those numbers on the d20 should be changed to, "Drops you over the middle of an explosive caldera."

  5. #25
    Community Member Tocawe's Avatar
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    Kobold Island?

  6. #26
    Community Member CrescentCalling_5's Avatar
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    Quote Originally Posted by Gorbadoc View Post
    Volcanoes make everything better. One of those numbers on the d20 should be changed to, "Drops you over the middle of an explosive caldera."
    I admit it was a tempting thought, but I had to choose between the Angry Dragon and the Volcanoe. Well, I had to go for the irony, first it was the mindflayer, now it's you xD

  7. #27
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    Quote Originally Posted by Skirmish View Post
    I love the idea of the teleport fail taking you to any random public area. Including Korthos. Just to mess with people. It would be interesting to see someone new to the game that just got teleport fail and land in Amrath or the Reaver's Refuge.

    This... Just think how it would increase the store sales of tele-rods, for the non-casters...

  8. #28
    Bwest Fwiends Memnir's Avatar
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    I'd be all for randomizing failed teleport usage. I mean, you see that "pear-shaped" message, and you know exactly where you are going. Just another slow fall over the Marketplace. Kinda dull and boring. Stopped being a novel view a long time ago.


    A few of my suggestions off the top of my head:
    Pop up besides Visbane's Folly in House D.
    Over the skiff landing on Sorrwdusk.
    Middle of the Harbor - between the Dingy and the Lighthouse.
    The as-yet-to-be-seen back storage room of the Portable Hole.
    In a non-quest instance of the party room in House P's Party Crashers quest.
    Out in space, beyond Velah's main platform - like when you jump off after VoN (this would make the fall into the Marketplace cool again)
    Pop up below decks on the airship that takes you out to the Restless Isles.
    In the VIP vault of the market Bank.
    Way high up over Zwabi's stone circle.
    The PvP pit in the Lobster.


    Ya know... have it really make ya wonder about where that failure load screen is gonna take ya.
    Exit, pursued by a bear. ~ William Shakespeare (stage direction from The Winter's Tale)

    .60284.

  9. #29
    Community Member Rakian_Knight's Avatar
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    Quote Originally Posted by Memnir View Post
    I'd be all for randomizing failed teleport usage. I mean, you see that "pear-shaped" message, and you know exactly where you are going. Just another slow fall over the Marketplace. Kinda dull and boring. Stopped being a novel view a long time ago.


    A few of my suggestions off the top of my head:
    Pop up besides Visbane's Folly in House D.
    Over the skiff landing on Sorrwdusk.
    Middle of the Harbor - between the Dingy and the Lighthouse.
    The as-yet-to-be-seen back storage room of the Portable Hole.
    In a non-quest instance of the party room in House P's Party Crashers quest.
    Out in space, beyond Velah's main platform - like when you jump off after VoN (this would make the fall into the Marketplace cool again)
    Pop up below decks on the airship that takes you out to the Restless Isles.
    In the VIP vault of the market Bank.
    Way high up over Zwabi's stone circle.
    The PvP pit in the Lobster.


    Ya know... have it really make ya wonder about where that failure load screen is gonna take ya.
    Let the flaming begin.

    However, I 100% agree that this should be more random.

    /signed
    A necromancer from before Pale Master came out.
    Argonesson: Nexal / Dolgos / Golgos / Earie / Nexas
    Threads: Halfling PrE, Master Thrower / New set of spells: Illusion

  10. #30
    Community Member CrescentCalling_5's Avatar
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    Quote Originally Posted by Memnir View Post
    I'd be all for randomizing failed teleport usage. I mean, you see that "pear-shaped" message, and you know exactly where you are going. Just another slow fall over the Marketplace. Kinda dull and boring. Stopped being a novel view a long time ago.


    A few of my suggestions off the top of my head:
    Pop up besides Visbane's Folly in House D.
    Over the skiff landing on Sorrwdusk.
    Middle of the Harbor - between the Dingy and the Lighthouse.
    The as-yet-to-be-seen back storage room of the Portable Hole.
    In a non-quest instance of the party room in House P's Party Crashers quest.
    Out in space, beyond Velah's main platform - like when you jump off after VoN (this would make the fall into the Marketplace cool again)
    Pop up below decks on the airship that takes you out to the Restless Isles.
    In the VIP vault of the market Bank.
    Way high up over Zwabi's stone circle.
    The PvP pit in the Lobster.


    Ya know... have it really make ya wonder about where that failure load screen is gonna take ya.
    no :c you named too many VIP zones.

    I think it should make you FF over weird things on a fail and maybe FF you over something that ends up killing you on a 1 >:3 (like a volcanoe)

  11. #31
    Community Member Rumbaar's Avatar
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    I didn't mind the Marketplace, until they added the invisible walls to stop you from landing on the airships. I used to enjoy floating around taking videos or pictures, but they've ruined that, due to Guild airships

    But yes more random locations for your teleport failures.
    Leader - Ωmega Syndicate [L41] guild of Khyber|Orien - www.os.rumbaar.net
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  12. #32
    Community Member GBantaR's Avatar
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    Or how about...

    One of the random locations is a computer model of one of the Turbine dev offices, filled with computers and devs working on them. As you stand there in confusion they stand up and scream "You're not supposed to be here!" then zap you with a wand that teleports you back to the marketplace.

    The wand also wipes your memory, represented by a -2 penalty to Int and Wis that lasts for one hour of gameplay and can't be dispelled.

    If this ever happened to me I would probably laugh until my spleen burst.
    "These fauchards have gone too far!"
    Hi Welcome

  13. #33
    Community Member Ybbald's Avatar
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    Quote Originally Posted by Bobthesponge View Post
    /not signed

    it's a fail. you don't get to choose where to go.
    it's a fail. Something went wrong. Anything can happen. You could even find yourself falling into 12 Enclave deep lava after a fail and then dieing.

  14. #34
    Community Member CrescentCalling_5's Avatar
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    My Revised d20 List of Failed Teleportation

    On a failed teleport you roll d20:

    Roll:
    1 - You teleport over an active volcano, Feather Falling, where you land in hot lava full immersion, and die slowly
    2~4 - You teleport to Korthos Island Shipwreck, where Jeets will spend the next minute wondering if you are undead before sending you to Korthos Island
    5 - You teleport in the middle of House K
    6~8 - You teleport to Fred
    9 - You implode
    10~12 - You teleport above Stormreach, able to land on crafts but unable to use them (meaning if you jump again you die )
    13 - (unlucky 13) You are trapped underwater for a full minute then sent to the marketplace
    14~16 - You teleport to the Waycrest Lobster in Stormreach
    17 - You teleport to House Deneith Enclave
    18~19 - You teleport to The Twelve Enclave
    20 - You teleport to the maximum elevation of your current zone (if in a tavern to the cieling, if in a city to the sky )

    :3 I put effort into this list of evil

  15. #35
    Community Member donfilibuster's Avatar
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    Let the dice roll like in old times, you might be flung or choke but it will be on your destination.

  16. #36
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    Shame they couldn't go all Philadelphia Experiment and have you teleport halfway into a wall.

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