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  1. #1
    Community Member Rikien's Avatar
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    Post 17Clr/2Mnk/1Ftr TWF Rapiers

    EDIT: Latest version of my build (which is now two builds) at post #15 in this thread. http://forums.ddo.com/showpost.php?p...3&postcount=15

    So I have been thinking about making a solo cleric who can party heal for some time and this is what I ended up with. After a lot of tinkering with fighters, paladins and barbs I gave up (because they all turned out boring) and decided to go some kind of high AC monk splash with TWF. My first problem was deciding wether or not to be centered. I tried to make a longsword wielding elf with whirling steel strike to have him centered, but then he would have been STR based. And trying to balance AC-damage-attack-TWFprereqs gave me a headache so I threw centered out the window and went rapiers and weapon finesse.

    So now to a couple of questions:

    Would the LS route have been better? Are the rank 1 stances and ki-attacks really worth it?

    How does the feats look? Particularly the metamagic feats. I haven't gotten a cleric very far tbh so I don't know what I'll really need in that department. Will I miss maximize? Extend? I'm picking up the RS PrE so emp. healing needs to stay.

    Any pointers or comments are welcome!

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Rikieum Aers
    Level 20 Lawful Neutral Drow Male
    (2 Monk \ 18 Cleric) 
    Hit Points: 222
    Spell Points: 1145 
    BAB: 14\14\19\24
    Fortitude: 15
    Reflex: 12
    Will: 19
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             14                    14
    Dexterity            16                    17
    Constitution         12                    12
    Intelligence         10                    10
    Wisdom               16                    21
    Charisma             10                    10
    
    Tomes Used
    +1 Tome of Dexterity used at level 8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                    18
    Bluff                 0                     0
    Concentration         5                    24
    Diplomacy             0                     0
    Disable Device        n/a                   n/a
    Haggle                0                     0
    Heal                  3                     5
    Hide                  3                     3
    Intimidate            0                     0
    Jump                  6                     7
    Listen                3                     7
    Move Silently         3                     3
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     0
    Search                0                     2
    Spot                  6                    10
    Swim                  2                     2
    Tumble                4                     4
    Use Magic Device      n/a                   n/a
    
    Level 1 (Monk)
    Feat: (Selected) Toughness
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 2 (Cleric)
    
    
    Level 3 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 4 (Cleric)
    Ability Raise: WIS
    
    
    Level 5 (Monk)
    Feat: (Monk Bonus) Weapon Finesse
    
    
    Level 6 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    Ability Raise: WIS
    
    
    Level 9 (Cleric)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Ability Raise: WIS
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Power Attack
    
    
    Level 16 (Cleric)
    Ability Raise: WIS
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Ability Raise: WIS
    Last edited by Rikien; 07-19-2010 at 02:04 PM.

  2. #2
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    Quote Originally Posted by Rikien View Post
    So I have been thinking about making a solo cleric who can party heal for some time and this is what I ended up with. After a lot of tinkering with fighters, paladins and barbs I gave up (because they all turned out boring) and decided to go some kind of high AC monk splash with TWF. My first problem was deciding wether or not to be centered. I tried to make a longsword wielding elf with whirling steel strike to have him centered, but then he would have been STR based. And trying to balance AC-damage-attack-TWFprereqs gave me a headache so I threw centered out the window and went rapiers and weapon finesse.

    So now to a couple of questions:

    Would the LS route have been better? Are the rank 1 stances and ki-attacks really worth it?

    How does the feats look? Particularly the metamagic feats. I haven't gotten a cleric very far tbh so I don't know what I'll really need in that department. Will I miss maximize? Extend? I'm picking up the RS PrE so emp. healing needs to stay.

    Any pointers or comments are welcome!

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Rikieum Aers
    Level 20 Lawful Neutral Drow Male
    (2 Monk \ 18 Cleric) 
    Hit Points: 222
    Spell Points: 1145 
    BAB: 14\14\19\24
    Fortitude: 15
    Reflex: 12
    Will: 19
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             14                    14
    Dexterity            16                    17
    Constitution         12                    12
    Intelligence         10                    10
    Wisdom               16                    21
    Charisma             10                    10
    
    Tomes Used
    +1 Tome of Dexterity used at level 8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                    18
    Bluff                 0                     0
    Concentration         5                    24
    Diplomacy             0                     0
    Disable Device        n/a                   n/a
    Haggle                0                     0
    Heal                  3                     5
    Hide                  3                     3
    Intimidate            0                     0
    Jump                  6                     7
    Listen                3                     7
    Move Silently         3                     3
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     0
    Search                0                     2
    Spot                  6                    10
    Swim                  2                     2
    Tumble                4                     4
    Use Magic Device      n/a                   n/a
    
    Level 1 (Monk)
    Feat: (Selected) Toughness
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 2 (Cleric)
    
    
    Level 3 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 4 (Cleric)
    Ability Raise: WIS
    
    
    Level 5 (Monk)
    Feat: (Monk Bonus) Weapon Finesse
    
    
    Level 6 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    Ability Raise: WIS
    
    
    Level 9 (Cleric)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Ability Raise: WIS
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Power Attack
    
    
    Level 16 (Cleric)
    Ability Raise: WIS
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Ability Raise: WIS
    why drow? you don't use any of the drow's pre raised stats (its only use)...

    you might wanna check this out (best read the whole thread)
    http://community.codemasters.com/for...ma-cleric.html
    Thelanis - Inferus Sus
    Keeper Refugee - Exclusively playing Warforged
    Nursing IsFutile (FvS) - Unorthodox Behaviour (Kensai) - Bigbofo (Warchanter) - Nukelear Blast (Sorc) - Jurugu Fleshbane (currently TRing) - Reviving IsCheaper (Radiant Blaster)

  3. #3
    Community Member Rikien's Avatar
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    I use the CHA for turns (DV), the INT for skills and I obviously use the DEX. Since I don't have 32p builds (which your link uses) I figured drow was the best choice, since drow also has +attack and +damage bonus enhancements for rapiers.

  4. #4
    Community Member Tsuarok's Avatar
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    I play drow because I like the way they look, but even with 28 pts, human might be better for this build. Also, since there is no 3rd tier cleric PrE, you might want to consider 3 monk... FoL finishers and curse of healing go a long way for a solo character. Plus the first monk healing amp, and animal path.

    Or you could try this:

    http://forums.ddo.com/showthread.php?t=164323

  5. #5
    Community Member Rikien's Avatar
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    Since I'm not centered I have no use for finishers. I thought of going with one fighter level for the extra feat, so I can grab another metamagic feat somewhere. And going human nets me too few ability points. That would look like this: 14STR, 15DEX, 12CON, 8INT, 16WIS, 8CHA. Or possibly 12STR, 16DEX, 12CON, 8INT, 16WIS, 8CHA. But it feels so strained on the points. Plus I still won't get the rapier bonuses from enhancements. :[

    Edit: Yeah I've seen that build, and he too uses a 32p build. Also I don't care about traps. So no rogue levels here. (already got my evasion anyway )
    Last edited by Rikien; 07-19-2010 at 09:43 AM.

  6. #6
    Build Constructionist unbongwah's Avatar
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    My two cents: your build has too many melee feats to be a good offensive caster and too low physical stats to be a good melee fighter. If your spells are primarily for healing & buffing, then you don't need so much base WIS and can put more points into STR, DEX, and/or CON. If you want to be an offensive caster, then I would drop a couple of melee feats to take more metamagics: at least Empower and/or Maximize, probably Heighten as well.

    Also, I wouldn't bother with Finesse unless you're truly going with a high-DEX build. At a glance, your DEX will only be a few points higher than your STR once you're fully tricked out with items & buffs. Hardly worth wasting a feat, IMHO. Although if you really want a high-AC build, you should consider working in Combat Expertise, too.

  7. #7
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    Drow is still a poor choice. Dex is nice, but Int and Cha won't give you much benefit at end-game. You don't need a lot of skill points. Most of the level 20 content consists of devils and demons, not undead. The +4 to damage with rapiers and short swords is not worth what you could get by choosing another race.

    Halfling would be good for the sneak attack damage, but you won't get it often when soloing unless you find a way to stun mobs. Human would be good for the extra incoming healing. See the solar phoenix build for an example of what high incoming healing can do with fists of light.

    Consider wielding kamas instead, for the centered bonus. You will get more AC and be able to use monk strikes for added DPS. If you don't like the crit range on kamas, go 6 monk and get ninja spy so you can use short swords.

  8. #8
    Community Member AyumiAmakusa's Avatar
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    Stats.....are....gah....all...over...the place.....Must resist urge.....to.....scream.....GUUUUARRRRGGGGHHHH!!!!! !!!!!!!!

    In all seriousness, you'll be a half-way caster and DPS. If you don't mind not min/maxing that's fine. If you do mind, then choose 1 side and stick to it. Either TWF or Caster based.
    In case you didn't already notice, my posts that end with must NEVER EVER, under any circumstances, be taken seriously.

    http://forums.ddo.com/showthread.php?p=3012617

  9. #9
    Community Member Rikien's Avatar
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    Quote Originally Posted by unbongwah View Post
    My two cents: your build has too many melee feats to be a good offensive caster and too low physical stats to be a good melee fighter. If your spells are primarily for healing & buffing, then you don't need so much base WIS and can put more points into STR, DEX, and/or CON. If you want to be an offensive caster, then I would drop a couple of melee feats to take more metamagics: at least Empower and/or Maximize, probably Heighten as well.

    Also, I wouldn't bother with Finesse unless you're truly going with a high-DEX build. At a glance, your DEX will only be a few points higher than your STR once you're fully tricked out with items & buffs. Hardly worth wasting a feat, IMHO. Although if you really want a high-AC build, you should consider working in Combat Expertise, too.
    Well that would fit with my other option then. I'd in that case go elf, go 16STR, 16DEX, 12CON, 8INT, 14WIS, 8CHA and drop weapon finesse and pick up whirling steel strike and go longswords and be centered. Probably go one level fighter also for another feat. But lower WIS means lower AC...

    It's worth noting that I'm not going for extremely high DPS here, I'm aiming more for survivability/solo-capability, but if I group I'd want to be able to heal quite well.
    Last edited by Rikien; 07-19-2010 at 10:08 AM.

  10. #10
    Community Member redraider's Avatar
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    Wow. Someone who wants it all? Yes, yes you can do it!

    Don't let the min/max goons get you down. The evasion/semi-melee/battle healer is a great toon. Loads of fun to level and play.

    It does take a bit of work to get the reflex save up and you will never do major DPS, but with wounders and vorpals you will do alright.

    You will have plenty of mana to main heal in any quest. My Synderella (see MYDDO if you want to) is a 18/2 ClerMonk and a blast, althoguh he is heal first, melee second in grp.

    If you really want to solo, you might look at the option of 12/6/2 Clr/Ftr/Mnk as Radiant II/Kesai I is a really potent combination or the 12/6/2 Clr/Rgr/Mnk. It is a bit hard to get in grps and is more equipment intensive (check out Yawanta on myDDO for the ftr version and Supahstar for the Rgr version). It is tougher to get end game grps with these builds, but if you're in a good guild, they will soon recognize the value these builds bring to any raid.
    Captain's Crew - Ghallanda

  11. #11
    Community Member Scalion's Avatar
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    I don't think you can make this character successful without dropping your wisdom and picking up more melee stats. You say you want to be able to heal, not cast offensively, so you don't need a high DC. Spell point bonuses aren't that high from stats.

    Bladebarrier is the most important offensive spell and it will still be viable regardless of your wisdom for any mob without evasion. It will still do half damage on a successful reflex save.

  12. #12
    Community Member Kawabonga's Avatar
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    Default Check it out!

    You might want to take a look at this : http://forums.ddo.com/showpost.php?p=1935280

    Quite cool to play, well balanced, good DPS, great solo toon... It has it all!

    Bonus : Valiance already did all the work for you!

    "This is the nature of things truly worth having: what is most valuable about them is hidden away and concealed, while what is visible on the surface appears beneath contempt." Erasmus

  13. #13
    Community Member Rikien's Avatar
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    Quote Originally Posted by Kawabonga View Post
    You might want to take a look at this : http://forums.ddo.com/showpost.php?p=1935280

    Quite cool to play, well balanced, good DPS, great solo toon... It has it all!

    Bonus : Valiance already did all the work for you!

    Yes, I've seen that, he has thought kind of the same way I did. But as I've said, (don't you guys read all the posts in the thread? ;P) I don't want the rogue level, and I don't have 32p builds. He seems to get along just fine with 12STR, 16DEX and 17WIS... so I don't see why my numbers wouldn't work..

    I still wonder though, is the DEX-rapier-finesse route more desirable, or the STR-longsword-centered route?
    Last edited by Rikien; 07-19-2010 at 10:59 AM.

  14. #14
    Build Constructionist unbongwah's Avatar
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    That build takes more metamagics for better offensive casting, uses kamas so she stays centered and can use stances, and is pretty heavily geared out with items & tomes. I'm also surprised to see it start with low CON and no Toughness; I definitely wouldn't recommend that unless you've already got the gear you need to boost your HPs.

  15. #15
    Community Member Rikien's Avatar
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    Alright, so I've now splitted it into two builds, one angeled towards DEX and one angeled towards WIS. Also included the enhancements this time (although they are quite irrelevant, since the builder doesn't have the PrE). Now I should be able to have decent AC and saves for soloing among other things, and should also be able to heal quite well in groups.

    DEX build:

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Drow Male
    (1 Fighter \ 2 Monk \ 17 Cleric) 
    Hit Points: 259
    Spell Points: 1108 
    BAB: 14\14\19\24
    Fortitude: 16
    Reflex: 15
    Will: 16
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             14                    14
    Dexterity            18                    25
    Constitution         12                    12
    Intelligence         10                    10
    Wisdom               14                    17
    Charisma             10                    12
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               8                    23
    Bluff                 0                     1
    Concentration         5                    25
    Diplomacy             0                     1
    Disable Device        n/a                   n/a
    Haggle                0                     1
    Heal                  2                     3
    Hide                  4                     7
    Intimidate            0                     1
    Jump                  6                     6
    Listen                2                     5
    Move Silently         4                     7
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     0
    Search                0                     2
    Spot                  5                     8
    Swim                  2                     2
    Tumble                5                     8
    Use Magic Device      n/a                   n/a
    
    Level 1 (Monk)
    Feat: (Selected) Toughness
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Weapon Finesse
    
    
    Level 3 (Cleric)
    Feat: (Selected) Extend Spell
    
    
    Level 4 (Cleric)
    Ability Raise: DEX
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    Ability Raise: DEX
    
    
    Level 9 (Monk)
    Feat: (Selected) Improved Two Weapon Fighting
    Feat: (Monk Bonus) Power Attack
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Ability Raise: DEX
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Cleric)
    Ability Raise: DEX
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Ability Raise: DEX
    Enhancement: Fighter Armor Class Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Drow Melee Attack I
    Enhancement: Drow Melee Attack II
    Enhancement: Drow Melee Damage I
    Enhancement: Drow Melee Damage II
    Enhancement: Elven Dexterity I
    Enhancement: Elven Dexterity II
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Life III
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Improved Spell Penetration I
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Energy of the Zealot III
    Enhancement: Cleric Energy of the Zealot IV
    Enhancement: Cleric Charisma I
    Enhancement: Cleric Charisma II
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Wisdom III
    Enhancement: Fighter Toughness I
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Divine Vitality II
    Enhancement: Cleric Divine Vitality III
    WIS build:

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Drow Male
    (1 Fighter \ 2 Monk \ 17 Cleric) 
    Hit Points: 259
    Spell Points: 1212 
    BAB: 14\14\19\24
    Fortitude: 16
    Reflex: 12
    Will: 20
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             14                    14
    Dexterity            16                    19
    Constitution         12                    12
    Intelligence         10                    10
    Wisdom               16                    24
    Charisma             10                    12
    
    Tomes Used
    +1 Tome of Dexterity used at level 8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                    20
    Bluff                 0                     1
    Concentration         5                    25
    Diplomacy             0                     1
    Disable Device        n/a                   n/a
    Haggle                0                     1
    Heal                  3                     7
    Hide                  3                     4
    Intimidate            0                     1
    Jump                  6                     6
    Listen                3                     9
    Move Silently         3                     4
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     0
    Search                0                     2
    Spot                  6                    12
    Swim                  2                     2
    Tumble                4                     5
    Use Magic Device      n/a                   n/a
    
    Level 1 (Monk)
    Feat: (Selected) Toughness
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Weapon Finesse
    
    
    Level 3 (Cleric)
    Feat: (Selected) Extend Spell
    
    
    Level 4 (Cleric)
    Ability Raise: WIS
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    Ability Raise: WIS
    
    
    Level 9 (Monk)
    Feat: (Selected) Improved Two Weapon Fighting
    Feat: (Monk Bonus) Power Attack
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Ability Raise: WIS
    Feat: (Selected) Maximize Spell
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Cleric)
    Ability Raise: WIS
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Ability Raise: WIS
    Enhancement: Fighter Armor Class Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Drow Melee Attack I
    Enhancement: Drow Melee Attack II
    Enhancement: Drow Melee Damage I
    Enhancement: Drow Melee Damage II
    Enhancement: Elven Dexterity I
    Enhancement: Elven Dexterity II
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Life III
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Improved Spell Penetration I
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Energy of the Zealot III
    Enhancement: Cleric Energy of the Zealot IV
    Enhancement: Cleric Charisma I
    Enhancement: Cleric Charisma II
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Wisdom III
    Enhancement: Fighter Toughness I
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Divine Vitality II
    Enhancement: Cleric Divine Vitality III

  16. #16
    Build Constructionist unbongwah's Avatar
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    That version of the builder should have the new PrEs. It looks like you don't have all the pre-reqs chosen, which is probably why RS won't show up. For RS I you need: Empower Healing Spell, Cleric Life Magic II, Cleric Improved Turning I, Cleric Heal II, and one of the following - Cleric Divine Cleansing I, Cleric Divine Light I, Cleric Divine Healing I, Cleric Divine Vitality I, Cleric Divine Might I. For RS II you need: Cleric Prayer of Life I, Cleric Prayer of Incredible Life I, and one of the following - Cleric Charisma II, Unyielding Sovereignty, Silver Flame Exorcism, Vulkoor's Avatar, Undying Call, Bladesworn Transformation.

  17. #17
    Community Member Rikien's Avatar
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    Quote Originally Posted by unbongwah View Post
    That version of the builder should have the new PrEs. It looks like you don't have all the pre-reqs chosen, which is probably why RS won't show up. For RS I you need: Empower Healing Spell, Cleric Life Magic II, Cleric Improved Turning I, Cleric Heal II, and one of the following - Cleric Divine Cleansing I, Cleric Divine Light I, Cleric Divine Healing I, Cleric Divine Vitality I, Cleric Divine Might I. For RS II you need: Cleric Prayer of Life I, Cleric Prayer of Incredible Life I, and one of the following - Cleric Charisma II, Unyielding Sovereignty, Silver Flame Exorcism, Vulkoor's Avatar, Undying Call, Bladesworn Transformation.
    Oh nice! I just assumed it wasn't in the planner since the THF feats tooltips weren't updated for U5. And since I thought it wasn't even in the planner I just went ahead and used the points without thought, just made sure to get all of the ability boosters so it would reflect in the build. Thanks for pointing that out.

    Anyway I'd still like some comments on the updated builds, and which one of them is to prefer.

  18. #18
    Community Member Calebro's Avatar
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    As stated previously, feats need help. Take more caster feats. Dual wielding rapiers on this build is actually a better idea than people are giving you credit for (when you're in melee), but Weapon Finesse is a waste of a feat slot.
    Consider: Starting Str 14 +6 item = 20 Str vs. starting Dex 16. +1 Dev tome makes that 17 +6 item = 23 Dex. That's a whole +1 to hit, and it cost you a feat. If you spend the AP to get +2 Dex, it becomes a +2 to hit over Str. Even when running solo Rage pots, self cast Divine Power, etc, make up that difference easily. It's not worth a feat.

    If it were me, following your leveling progression, I'd take the following:
    1. m1: Toughness, TWF
    3. c2: Extend
    5. m2: Power Attack
    6. c4: Empower Heal
    9. c7: Maximize
    12. c10: Quicken
    15. c13: Spell Pen
    18. c16: Greater Spell Pen

    This would make you an effective caster, while still retaining the ability to equip dual rapiers and jumping into melee when needed.

    1 Dex enhancement gets you to an even number. No need for both.
    MAX OUT Spell Pen enhancements. Taking only tier I as in the build above is a mistake.
    And scrap the Dex build. You're a cleric. Wisdom, wisdom, wisdom. If you want to be a battle cleric, Str is a viable option, but not Dex.
    And 1 Fighter is a mistake as well. You're giving up a caster level to get AC Boost (situational) Haste Boost (decent), a feat (good) and a few HP. This isn't worth a caster level. If you weren't using rapiers it might be worth it for weapon proficiencies on top of all of that, but you already get rapiers as a Drow, so that's moot.
    Last edited by Calebro; 07-19-2010 at 02:32 PM.
    .

  19. #19
    Community Member Rikien's Avatar
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    Ok, so now I've modified my build yet another time. This time they're split into Longsword and Rapier. I personally prefer the rapier build, even if it's not centered.

    Longsword:

    17Clr/2Mnk/1Ftr Elf

    Starting stats: 14STR, 16DEX, 12CON, 8INT, 16WIS, 8CHA. +1DEX Tome at level 8.

    1 - Toughness
    1m - Two Weapon Fighting
    2f - Weapon Focus: Slashing Weapons
    3 - Whirling Steel Strike
    6 - Empower Healing Spell
    6m - Power Attack
    9 - Improved Two Weapon Fighting
    12 - Extend Spell
    15 - Improved Critical: Slashing Weapons
    18 - Maximize Spell

    Rapier:

    17Clr/2Mnk/1Ftr Drow Elf

    Starting stats: 14STR, 16DEX, 12CON, 8INT, 16WIS, 8CHA. +1DEX Tome at level 8.

    1 - Toughness
    1m - Two Weapon Fighting
    3 - Extend Spell
    5m - Power Attack
    6 - Empower Healing Spell
    9 - Maximize Spell
    9f - Improved Two Weapon Fighting
    12 - Improved Critical: Piercing Weapons
    15 - Greater Two Weapon Fighting
    18 - Quicken Spell

    EDIT: fixed naming, had "Longsword" where it should've said "Rapier" and vice versa.
    Last edited by Rikien; 07-19-2010 at 05:17 PM.

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