Alright, so I've now splitted it into two builds, one angeled towards DEX and one angeled towards WIS. Also included the enhancements this time (although they are quite irrelevant, since the builder doesn't have the PrE). Now I should be able to have decent AC and saves for soloing among other things, and should also be able to heal quite well in groups.
DEX build:
Code:
Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page
Level 20 Lawful Good Drow Male
(1 Fighter \ 2 Monk \ 17 Cleric)
Hit Points: 259
Spell Points: 1108
BAB: 14\14\19\24
Fortitude: 16
Reflex: 15
Will: 16
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 14 14
Dexterity 18 25
Constitution 12 12
Intelligence 10 10
Wisdom 14 17
Charisma 10 12
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 8 23
Bluff 0 1
Concentration 5 25
Diplomacy 0 1
Disable Device n/a n/a
Haggle 0 1
Heal 2 3
Hide 4 7
Intimidate 0 1
Jump 6 6
Listen 2 5
Move Silently 4 7
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 2
Spot 5 8
Swim 2 2
Tumble 5 8
Use Magic Device n/a n/a
Level 1 (Monk)
Feat: (Selected) Toughness
Feat: (Monk Bonus) Two Weapon Fighting
Level 2 (Fighter)
Feat: (Fighter Bonus) Weapon Finesse
Level 3 (Cleric)
Feat: (Selected) Extend Spell
Level 4 (Cleric)
Ability Raise: DEX
Level 5 (Cleric)
Level 6 (Cleric)
Feat: (Selected) Empower Healing Spell
Level 7 (Cleric)
Level 8 (Cleric)
Ability Raise: DEX
Level 9 (Monk)
Feat: (Selected) Improved Two Weapon Fighting
Feat: (Monk Bonus) Power Attack
Level 10 (Cleric)
Level 11 (Cleric)
Level 12 (Cleric)
Ability Raise: DEX
Feat: (Selected) Improved Critical: Piercing Weapons
Level 13 (Cleric)
Level 14 (Cleric)
Level 15 (Cleric)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Cleric)
Ability Raise: DEX
Level 17 (Cleric)
Level 18 (Cleric)
Feat: (Selected) Quicken Spell
Level 19 (Cleric)
Level 20 (Cleric)
Ability Raise: DEX
Enhancement: Fighter Armor Class Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Drow Melee Attack I
Enhancement: Drow Melee Attack II
Enhancement: Drow Melee Damage I
Enhancement: Drow Melee Damage II
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Way of the Patient Tortoise I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Life III
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Prayer of Incredible Life II
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Improved Spell Penetration I
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Energy of the Zealot III
Enhancement: Cleric Energy of the Zealot IV
Enhancement: Cleric Charisma I
Enhancement: Cleric Charisma II
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wisdom III
Enhancement: Fighter Toughness I
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Divine Vitality II
Enhancement: Cleric Divine Vitality III
WIS build:
Code:
Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page
Level 20 Lawful Good Drow Male
(1 Fighter \ 2 Monk \ 17 Cleric)
Hit Points: 259
Spell Points: 1212
BAB: 14\14\19\24
Fortitude: 16
Reflex: 12
Will: 20
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 14 14
Dexterity 16 19
Constitution 12 12
Intelligence 10 10
Wisdom 16 24
Charisma 10 12
Tomes Used
+1 Tome of Dexterity used at level 8
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 20
Bluff 0 1
Concentration 5 25
Diplomacy 0 1
Disable Device n/a n/a
Haggle 0 1
Heal 3 7
Hide 3 4
Intimidate 0 1
Jump 6 6
Listen 3 9
Move Silently 3 4
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 2
Spot 6 12
Swim 2 2
Tumble 4 5
Use Magic Device n/a n/a
Level 1 (Monk)
Feat: (Selected) Toughness
Feat: (Monk Bonus) Two Weapon Fighting
Level 2 (Fighter)
Feat: (Fighter Bonus) Weapon Finesse
Level 3 (Cleric)
Feat: (Selected) Extend Spell
Level 4 (Cleric)
Ability Raise: WIS
Level 5 (Cleric)
Level 6 (Cleric)
Feat: (Selected) Empower Healing Spell
Level 7 (Cleric)
Level 8 (Cleric)
Ability Raise: WIS
Level 9 (Monk)
Feat: (Selected) Improved Two Weapon Fighting
Feat: (Monk Bonus) Power Attack
Level 10 (Cleric)
Level 11 (Cleric)
Level 12 (Cleric)
Ability Raise: WIS
Feat: (Selected) Maximize Spell
Level 13 (Cleric)
Level 14 (Cleric)
Level 15 (Cleric)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Cleric)
Ability Raise: WIS
Level 17 (Cleric)
Level 18 (Cleric)
Feat: (Selected) Quicken Spell
Level 19 (Cleric)
Level 20 (Cleric)
Ability Raise: WIS
Enhancement: Fighter Armor Class Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Drow Melee Attack I
Enhancement: Drow Melee Attack II
Enhancement: Drow Melee Damage I
Enhancement: Drow Melee Damage II
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Way of the Patient Tortoise I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Life III
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Prayer of Incredible Life II
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Improved Spell Penetration I
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Energy of the Zealot III
Enhancement: Cleric Energy of the Zealot IV
Enhancement: Cleric Charisma I
Enhancement: Cleric Charisma II
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wisdom III
Enhancement: Fighter Toughness I
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Divine Vitality II
Enhancement: Cleric Divine Vitality III