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  1. #1
    Community Member OldAquarian's Avatar
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    Default Loathesome Knight

    12Fighter/6Paladin/2Monk

    +40% healing - Stalwart Defender II
    Very good dps mode - using falchions
    Can use shield and B. Sword for more defense and still keep glancing blows
    Very high saves and evasion
    Very very high intimidate - 49 naked
    400% Hate generation

    My version of a tank
    Skills Intimidate/Jump/Balance

    Comments please:

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    loathsome knight
    Level 20 Lawful Good Human Male
    (12 Fighter \ 6 Paladin \ 2 Monk) 
    Hit Points: 410
    Spell Points: 25 
    BAB: 19\19\24\29\29
    Fortitude: 27
    Reflex: 18
    Will: 23
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             15                    18
    Dexterity            12                    14
    Constitution         16                    19
    Intelligence         12                    14
    Wisdom                8                    10
    Charisma             14                    22
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               5                    25
    Bluff                 2                     6
    Concentration         3                     4
    Diplomacy             2                     6
    Disable Device        n/a                   n/a
    Haggle                2                     6
    Heal                 -1                     0
    Hide                  1                     2
    Intimidate            2                    49
    Jump                  6                    27
    Listen               -1                     0
    Move Silently         1                     2
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                1                     2
    Search                1                     2
    Spot                  3                     4
    Swim                  6                     9
    Tumble                5                     6
    Use Magic Device      4                    10
    
    Level 1 (Monk)
    Feat: (Selected) Force of Personality
    Feat: (Human Bonus) Least Dragonmark of Sentinel
    Feat: (Monk Bonus) Two Handed Fighting
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Paladin)
    Feat: (Selected) Skill Focus: Intimidate
    
    
    Level 4 (Paladin)
    Ability Raise: CHA
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Lesser Dragonmark of Sentinel
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Monk)
    Ability Raise: CHA
    Feat: (Monk Bonus) Power Attack
    
    
    Level 9 (Fighter)
    Feat: (Selected) Bullheaded
    Feat: (Fighter Bonus) Improved Two Handed Fighting
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Combat Expertise
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Ability Raise: CHA
    Feat: (Selected) Greater Dragonmark of Sentinel
    Feat: (Fighter Bonus) Greater Two Handed Fighting
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Bastard Sword
    
    
    Level 15 (Fighter)
    Feat: (Selected) Toughness
    
    
    Level 16 (Fighter)
    Ability Raise: CHA
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Shield Mastery
    Feat: (Selected) Toughness
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Ability Raise: CHA
    Feat: (Fighter Bonus) Improved Shield Mastery
    Enhancement: Fighter Armor Class Boost I
    Enhancement: Fighter Armor Class Boost II
    Enhancement: Extra Dragonmark Use I
    Enhancement: Fighter Stalwart Defender I
    Enhancement: Fighter Stalwart Defender II
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Deneith Intimidation I
    Enhancement: Deneith Intimidation II
    Enhancement: Deneith Intimidation III
    Enhancement: Deneith Intimidation IV
    Enhancement: Fighter Item Defense I
    Enhancement: Way of the Tenacious Badger I
    Enhancement: Paladin Divine Righteousness I
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Hunter of the Dead I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Fighter Intimidate I
    Enhancement: Fighter Intimidate II
    Enhancement: Fighter Intimidate III
    Enhancement: Fighter Intimidate IV
    Enhancement: Paladin Charisma I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    Enhancement: Fighter Toughness IV
    Enhancement: Paladin Divine Light I
    Enhancement: Paladin Divine Might I
    Enhancement: Paladin Extra Turning I
    Enhancement: Paladin Improved Turning I

  2. #2
    Community Member GhoulsTouch's Avatar
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    Awesome...
    Very Awesome. Good job.

    Totally out of the box on this one. I like the tremendously high charisma on the mostly fighter build so you can take the heat with your saves and evasion.

    Is there a way to get an extra lay on hands in there? You would heal a considerable amount of damage if you could.
    Last edited by GhoulsTouch; 07-18-2010 at 11:51 PM.

  3. #3
    Build Constructionist unbongwah's Avatar
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    A few things puzzle me:
    • Why did you put all your lvl-ups into CHA? You can't take Divine Might past I; is it just for the boost to Intim & saves?
    • I've never seen anyone bother with the Sentinel DMs. Are they actually any good; or are you just trying to be different?
    • Likewise, the conventional wisdom is the Shield Mastery feats aren't worth it because you rarely need to turtle. Again, do you have a plan here?
    • For what I presume is meant to be a high-AC intimitank, your base DEX seems a bit low, especially since your monk splash implies you plan to wear robes or light armor.
    • A high-CHA character who doesn't have at least 11 ranks in UMD? Are you mad?!

  4. #4
    Community Member GhoulsTouch's Avatar
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    Dex will be at least 20 with an item, plus 5 to AC in a Mithral Breastplate is about perfect if he had armor mastery not sure need to check on that. It doesnt seem like there is much room for it if so. With Charisma, Wisdom,Dex, and Con Items on by themselves all his saves would be 6 higher without resistance items.
    I too would think Mark Of Passage would be more fun.
    UMD,well he can wand whip and Lay on Hands.

    Every build has their quirks. I like the idea behind this one though. Gave me inspiration to make something multi class to be complimentary to something like this.
    Last edited by GhoulsTouch; 07-19-2010 at 12:13 AM.

  5. #5
    Community Member OldAquarian's Avatar
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    Dex is high enough for mithral breastplate
    Don't need Wisdom (have FoP, so I use CHA) - with +6 items in CON, DEX, CHA will get +6 to each saves

    Sentinel and High CHA picked for max intimidate (CHA also for saves)
    +6 total intimidate (+2 from lesser - Deneith Intimidation IV requires greater)
    Shield of Faith
    Protection from Energy: allow you to absorb 12 points of energy damage per character level.
    Globe of Invulnerability: completely suppressing spell effects of level 4 and below.

    Shield Masteries are only Fighter feats remotely helpful to this build - when AC becomes an issue I do see turtling as an option. Note that I expect to have High AC heavy armor as well as decent AC light evasion armor and probably some utility robes for use with stances)

  6. #6
    Community Member GhoulsTouch's Avatar
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    So I made you a little backstabbing sidekick...on paper anyway
    Kensai II Assassin I, aggro returner...definately need a guild who would understand you are not a trapmonkey rogue
    As it stands here it has a sneak attack of +18 to hit on top of BAB doing an additional 4D6+20 Damage.

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    ChurchKey AKA Backdoor Man
    Level 20 Lawful Good Halfling Male
    (12 Fighter \ 2 Paladin \ 6 Rogue) 
    Hit Points: 328
    Spell Points: 0 
    BAB: 18\18\23\28\28
    Fortitude: 23
    Reflex: 22
    Will: 14
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             13                    18
    Dexterity            15                    22
    Constitution         14                    16
    Intelligence         13                    16
    Wisdom                8                    10
    Charisma             15                    20
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    11
    Bluff                 2                    10
    Concentration         2                     5
    Diplomacy             6                    34
    Disable Device        n/a                   n/a
    Haggle                2                     5
    Heal                  1                     6
    Hide                  4                    19
    Intimidate            2                     7
    Jump                  5                    29
    Listen               -1                     2
    Move Silently         4                    19
    Open Lock             6                    29
    Perform               n/a                   n/a
    Repair                1                     3
    Search                1                     3
    Spot                  3                     4
    Swim                  1                     5
    Tumble                6                    10
    Use Magic Device      6                    31
    
    Level 1 (Rogue)
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Paladin)
    Feat: (Selected) Weapon Finesse
    
    
    Level 4 (Rogue)
    
    
    Level 5 (Fighter)
    Feat: (Fighter Bonus) Oversized Two Weapon Fighting
    
    
    Level 6 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    Feat: (Selected) Skill Focus: Diplomacy
    
    
    Level 7 (Fighter)
    
    
    Level 8 (Rogue)
    
    
    Level 9 (Fighter)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    Feat: (Selected) Weapon Focus: Piercing Weapons
    
    
    Level 10 (Fighter)
    
    
    Level 11 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Piercing Weapons
    
    
    Level 12 (Rogue)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Piercing Weapons
    
    
    Level 15 (Fighter)
    Feat: (Selected) Toughness
    
    
    Level 16 (Rogue)
    
    
    Level 17 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Piercing Weapons
    
    
    Level 18 (Fighter)
    Feat: (Selected) Skill Focus: Use Magic Device
    
    
    Level 19 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Piercing Weapons
    
    
    Level 20 (Rogue)
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Rogue Damage Boost I
    Enhancement: Rogue Damage Boost II
    Enhancement: Fighter Haste Boost I
    Enhancement: Kensei Rapier Mastery I
    Enhancement: Kensei Rapier Mastery II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Rapier Specialization I
    Enhancement: Fighter Flanking Mastery I
    Enhancement: Fighter Flanking Mastery II
    Enhancement: Halfling Dexterity I
    Enhancement: Halfling Dexterity II
    Enhancement: Halfling Cunning I
    Enhancement: Halfling Guile I
    Enhancement: Halfling Hero's Companion I
    Enhancement: Halfling Luck (Will) I
    Enhancement: Rogue Subtle Backstabbing I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Assassin I
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Accuracy II
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Paladin Diplomacy I
    Enhancement: Rogue Hide I
    Enhancement: Rogue Hide II
    Enhancement: Rogue Move Silently I
    Enhancement: Rogue Move Silently II
    Enhancement: Rogue Dexterity I
    Enhancement: Rogue Dexterity II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Strength III
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    Last edited by GhoulsTouch; 07-19-2010 at 02:06 AM.

  7. #7
    Community Member GhoulsTouch's Avatar
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    Quote Originally Posted by OldAquarian View Post
    Dex is high enough for mithral breastplate
    Don't need Wisdom (have FoP, so I use CHA) - with +6 items in CON, DEX, CHA will get +6 to each saves

    Sentinel and High CHA picked for max intimidate (CHA also for saves)
    +6 total intimidate (+2 from lesser - Deneith Intimidation IV requires greater)
    Shield of Faith
    Protection from Energy: allow you to absorb 12 points of energy damage per character level.
    Globe of Invulnerability: completely suppressing spell effects of level 4 and below.

    Shield Masteries are only Fighter feats remotely helpful to this build - when AC becomes an issue I do see turtling as an option. Note that I expect to have High AC heavy armor as well as decent AC light evasion armor and probably some utility robes for use with stances)
    Whaoh you dont need force of personality, you have a charisma bonus to all your saves as is....you have at least one more feat now. Totally overlooked that one.
    Last edited by GhoulsTouch; 07-19-2010 at 02:12 AM.

  8. #8
    Community Member theb's Avatar
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    You'll have a conc op item anyway that will boost wis, so you really, really, *really* don't need FoP.

  9. #9
    Community Member OldAquarian's Avatar
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    FoP - seems extremely good so far at low levels - taking virtually no damage from melee or spells
    Later as gear fills in and CHA and WIS rise - can always swap it for Toughness if it seems overkill

    With all the Fighter and Monk levels this build really does not want for feats - but if there are fighter feats that are better than Shield Mastery or any feat better than FoP or some of the filler Toughness feats let me know

    It seems a waste to take any other +save feat (FoP at least is a lot more than +1 or +2 difference)
    There seem to be no intimidate feats that were missed (aside from SD III, but the benefits of Pally 6 seem to outweigh them - even the + healing and Ghost touch are nice perks)

    Anyway - so far at early levels this build is fun - although it was built for grouping, so far soloing is a breeze with most quests doable taking minimal damage - the LoH seems almost unfair as unless the quest is elite and above level there seems no reason to shrine. Admittedly, this will change drastically at higher levels, but so far the damage is good and the mitigation is awesome.

    The difficulties I see are:
    - can you have meaningful AC in light armor?
    - can you use heavy armor for better AC and afford to lose evasion for most really tough tanking?
    - are there enough buffs/gear to keep melee hits missing all but 1s?

  10. #10
    Build Constructionist unbongwah's Avatar
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    I'm still trying to come up with a high-AC build myself, but my impression is you really have to work at it to get the numbers up there.

    E.g., take Big Rock Candy: it gets its max DEX bonus up to 10 by taking Mithral Fluidity x2 and taking all the ftr Armor & Tower Shield enhs, which is also why it goes for DEX 30. I believe your max possible DEX bonus from tower shields would be 9: 4 base from mithral tower + 2 from SD II + 3 if you take all Tower Shield enhs. As a human, with the fighter armor enhs you could get your max DEX bonus to 8 in mithral breastplate or 10 in DT leather. Or use a heavy shield: costs you 2 AC but you don't have to load up on shield enhs because there's no limit on max DEX bonus, IIUC. Then you just have to worry about your max DEX bonus in armor.

  11. #11
    Community Member GhoulsTouch's Avatar
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    Nevermind
    Last edited by GhoulsTouch; 07-20-2010 at 12:26 PM.

  12. #12
    Community Member OldAquarian's Avatar
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    Any other comments?

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