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  1. #1
    Community Member Azdraugnor's Avatar
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    Default Paladin tank build?

    I'm coming back to DDO after a fairly long absence, and I'd like to try playing a paladin tank.

    I never got very far into the game before, so I have a few questions.

    First off, the tank builds I've seen all include "ability to deal good damage while not tanking" on the list. Is this necessary or expected of tanks? Would it be feasible to just play a pure tanking build?

    What's a standard paladin tank build? So far, I've only been able to find this one, but I'm not sure how good that is. Should I stick with that, or can someone recommend a better (or more standard) choice?

    Thanks in advance.
    Quote Originally Posted by Krag View Post
    Obviously, nobody is allowed to move until the cleric is out of mana and the buff fest is finally over.

  2. #2
    Community Member GhoulsTouch's Avatar
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    I think paladins are better off using Diplomacy to push any hate generated on to the intimi-fighter/barb to heighten their effect so they can play secondary healer...or at least that's what the devs intended I think anyway.

  3. #3
    Community Member Azdraugnor's Avatar
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    Ah.

    In that case... I realize this is probably the wrong forum to ask, but does anyone know of a good fighter tanking build?
    Quote Originally Posted by Krag View Post
    Obviously, nobody is allowed to move until the cleric is out of mana and the buff fest is finally over.

  4. #4
    Community Member Strik3r's Avatar
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    Quote Originally Posted by GhoulsTouch View Post
    I think paladins are better off using Diplomacy to push any hate generated on to the intimi-fighter/barb to heighten their effect so they can play secondary healer...or at least that's what the devs intended I think anyway.
    WT*??? lol..

    /dats all

  5. #5
    Community Member Azdraugnor's Avatar
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    Quote Originally Posted by Strik3r View Post
    WT*??? lol..

    /dats all
    Is that not true, then?
    Quote Originally Posted by Krag View Post
    Obviously, nobody is allowed to move until the cleric is out of mana and the buff fest is finally over.

  6. #6
    Community Member Strik3r's Avatar
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    Quote Originally Posted by Azdraugnor View Post
    Is that not true, then?
    hell no..pally's make awesome dps with real good survivability and also make pretty good intimi or AC tanks....

    refer to Junts guide on pally's he got tank and dps builds- http://forums.ddo.com/showthread.php?t=218542

    also thr are many other posts on good pally tank builds...

  7. 07-18-2010, 05:14 PM


  8. #7
    Community Member GhoulsTouch's Avatar
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    Otherwise you dump alot of skillpoints into intimidate...leaving you practically nothing else.
    Diplomacy isn't crossclassed, I think to encourage aggro on the guy with more Hit points is a better option in my opinion. Your stats are already stretched as it is. It helps the cleric focus on one guy in particular, and you are right there at his side for a bit more added support. It is possible to pull more aggro then the tower shield toting intimitank who would be better suited for the job who may need your healing being they would have a harder time healing themselves.

    I think I am on another level then you...that's all.

    So I don't follow the leader...nor accept you as one. That has nothing to do with game mechanics. The developers made this so, I just said how to use it to its potential.

    I guess you didn't think of it that way. No surprise there, most of what people know or think about are contained in these little boxes.

    After years of conditioning some people's heads have turned into mush.
    Last edited by Tarrant; 07-20-2010 at 09:58 AM.

  9. #8
    Community Member lord_of_rage's Avatar
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    Quote Originally Posted by GhoulsTouch View Post
    Otherwise you dump alot of skillpoints into intimidate...leaving you practically nothing else.
    Diplomacy isn't crossclassed, I think to encourage aggro on the guy with more Hit points is a better option in my opinion. Your stats are already stretched as it is.

    I think I am on another level then you...that's all.
    Yes a much lower lvl than I am . You can be an effective "tank" without intim. Just hate tank. If you want intim splash fighter or rogue. Its really not that difficult. Or run a build to 20 snag the epic delving shield and a pair of epic chaos blades for hate tanking and see who can pull your aggro. We have seen your interesting builds. I think the only one that was remotly sucessful was your sorc.
    Toons are in a constant state of flux. Khyber server.

    Quote Originally Posted by Trillea View Post
    Maybe your forum name should be lord_of_halfling_rage then...

  10. #9
    Community Member GhoulsTouch's Avatar
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    I didn't say it couldn't be done. Drawing Hate can be done by anyone, and you can invest in intimidation. Just spending all your skillpoints in it leaves your build lacking. To repel them from yourself and having the inimidation tank draw them to himself makes for better crowd control and center for healing.

    Quote Originally Posted by lord_of_rage View Post
    We have seen your interesting builds. I think the only one that was remotly sucessful was your sorc.
    I play more then you know and have several characters spread across every server. The only ones you seen were my early characters when I started to learn. I have one paladin rogue who makes use of improved feint,cleave and great cleave who though using two handed weapons now will in the end use Sheild for DR for when I am in the midst of it before using Improved Feint and most likely bastard swords as I have a ton of them including a plus 3 metalline of pure good stacked away. S&B seems faster then two handed weapons that is why I am going that route. Just as an option of course, I will switch up whenever seems necessary.

    http://my.ddo.com/character/thelanis/enderoc/

    There he is but like I said before...I don't show all my cards.

    If you aren't expecting to draw as much aggro being you can push it off on another melee you can start investing in the stats that are more suitable for paladin. Of course from battle clerics on up everyone wants to be the tank.
    Last edited by GhoulsTouch; 07-18-2010 at 06:13 PM.

  11. #10
    Community Member Azdraugnor's Avatar
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    I ended up going with a fighter tank build. Didn't really like the MAD of a paladin tank.
    Quote Originally Posted by Krag View Post
    Obviously, nobody is allowed to move until the cleric is out of mana and the buff fest is finally over.

  12. #11
    Community Member GhoulsTouch's Avatar
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    This is just for Lord of Rage...and the why's

    Diplomacy- to shake aggro, you decided you wanted to be a real casting paladin and thought it better to let the fighter or barb get aggro.

    Lower Con substituted for Paladin's shining stats- you wanted to be a caster paladin and you will be giving the aggro to those with more Con and Hp

    Higher Wisdom and Strength- You want to dish out damage and Cast spells more like you should have been able to all along.

    So the bane of all unprepared puggers who want all the aggro and will get it from you. (Be careful what you wish for) I present a Knight of the Chalice the Shady Crusader.

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Shady Crusader
    Level 20 Lawful Good Drow Male
    (20 Paladin) 
    Hit Points: 322
    Spell Points: 467 
    BAB: 20\20\25\30\30
    Fortitude: 21
    Reflex: 16
    Will: 17
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             18                    24
    Dexterity            10                    14
    Constitution         10                    12
    Intelligence         10                    12
    Wisdom               13                    16
    Charisma             13                    18
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               0                     5
    Bluff                 1                     4
    Concentration         4                    20
    Diplomacy             3                    25
    Disable Device        n/a                   n/a
    Haggle                1                     4
    Heal                  1                     8
    Hide                  0                     2
    Intimidate            1                     4
    Jump                  4                    10
    Listen                1                     5
    Move Silently         0                     2
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     1
    Search                0                     3
    Spot                  1                     5
    Swim                  4                     7
    Tumble                1                     3
    Use Magic Device      n/a                   n/a
    
    Level 1 (Paladin)
    Feat: (Selected) Toughness
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Paladin)
    Feat: (Selected) Two Handed Fighting
    
    
    Level 4 (Paladin)
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Power Attack
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Paladin)
    
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Paladin)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Paladin)
    
    
    Level 15 (Paladin)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 16 (Paladin)
    
    
    Level 17 (Paladin)
    
    
    Level 18 (Paladin)
    Feat: (Selected) Mental Toughness
    
    
    Level 19 (Paladin)
    
    
    Level 20 (Paladin)
    Enhancement: Paladin Weapons of Good
    Enhancement: Elven Dexterity I
    Enhancement: Elven Dexterity II
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Courage of Good II
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Resistance of Good III
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Extra Lay on Hands III
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Knight of the Chalice I
    Enhancement: Paladin Knight of the Chalice II
    Enhancement: Paladin Knight of the Chalice III
    Enhancement: Paladin Redemption I
    Enhancement: Paladin Redemption II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Paladin Devotion I
    Enhancement: Paladin Devotion II
    Enhancement: Paladin Energy of the Templar I
    Enhancement: Paladin Energy of the Templar II
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Charisma II
    Enhancement: Paladin Charisma III
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Toughness III
    Enhancement: Paladin Toughness IV
    Enhancement: Paladin Divine Light I
    Enhancement: Paladin Divine Might I
    Now doesn't that seem like fun? I mean who else is going to raise the dead cleric if you took all the heat? Besides your equipment is special to you is it not Drow? *Yark*
    Last edited by GhoulsTouch; 07-18-2010 at 07:02 PM.

  13. 07-18-2010, 08:28 PM


  14. #12
    Community Member dopamine's Avatar
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    Quote Originally Posted by GhoulsTouch View Post
    I think paladins are better off using Diplomacy to push any hate generated on to the intimi-fighter/barb to heighten their effect so they can play secondary healer...or at least that's what the devs intended I think anyway.
    fail, almost as funny as your build haha...18 str with a 28 point build is just horrible, especially when you claim paladins are "secondary healers"

  15. #13
    Community Member Ralmeth's Avatar
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    Quote Originally Posted by GhoulsTouch View Post
    I think paladins are better off using Diplomacy to push any hate generated on to the intimi-fighter/barb to heighten their effect so they can play secondary healer...or at least that's what the devs intended I think anyway.
    I 100% disagree with this. A real Paladin believes in self-sacrifice and will take one for the team. A real Paladin is also brave and will face his/her evil opponents down. Using diplomacy to get monsters to attack your friends instead of you is exactly the opposite of what a real Paladin would do.
    The best part of the 10th Anniversary of DDO...the description on the Oatmeal Raisin Kookie,
    "From a distance you thought this was a chocolate chip kookie. Now you're sad."

  16. #14
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    Some people shouldnt be allowed to give "advice"...

  17. #15
    Community Member stainer's Avatar
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    Quote Originally Posted by GhoulsTouch View Post
    I think paladins are better off using Diplomacy to push any hate generated on to the intimi-fighter/barb to heighten their effect so they can play secondary healer...or at least that's what the devs intended I think anyway.
    I trying to understand what you are communicating here.

  18. #16
    Founder & Super Hero Arkat's Avatar
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    Quote Originally Posted by Gercho View Post
    Some people shouldnt be allowed to give "advice"...
    I think Aranticus would approve this statement.
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  19. #17
    Community Member Eladiun's Avatar
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    “If at first you don't succeed, keep on sucking till you do succeed.”

  20. #18
    Community Member Eladiun's Avatar
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    Quote Originally Posted by dopamine View Post
    fail, almost as funny as your build haha...18 str with a 28 point build is just horrible, especially when you claim paladins are "secondary healers"
    I was personally impressed by the 10 con but I guess if you will be diploing all agro you won't need HP.
    “If at first you don't succeed, keep on sucking till you do succeed.”

  21. #19
    Community Member Woody00's Avatar
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    Quote Originally Posted by Eladiun View Post
    I was personally impressed by the 10 con but I guess if you will be diploing all agro you won't need HP.
    Actually this build is quite good at avoiding allot of agro. Being in a backpack most of the quest actually prevents getting most of it.
    Quote Originally Posted by MadFloyd View Post
    Good point. I agree, we did a terrible job here and need to do better.

    Thank you.

  22. #20
    Community Member Madchicken's Avatar
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    I mean come on we all have to have our part in the party and quest.

    His is very simple get to the first fight try some of his skills and the cleric back pack his stone to the end.

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