Page 2 of 2 FirstFirst 12
Results 21 to 35 of 35

Thread: Friendly Fire

  1. #21
    Community Member Winter_storm's Avatar
    Join Date
    Feb 2010
    Posts
    493

    Default

    the other idea that would be nice are areas that are made to loot for plat. Instead of looting dungeons over and over. It would a dungeon that ever changes but no end and no xp. Like a practice area for melee, ranged, sneaking, casting, kiting, and jumping to improve skills. It would be simple not a quest

  2. #22
    Community Member sephiroth1084's Avatar
    Join Date
    Jan 2008
    Posts
    7,412

    Default

    Firnedly fire simply would not work in DDO. There is too much movement going on in real time. For one, casters would be unable to use any damaging spells. Not just AoEs. Throw that Polar Ray at someone just as someone runs in front of you? It's not going to one-shot the monster, but it'll one-shot almost any PC. AoE spells would be completely pointless for the same reason. Improved Precise Shot, a big, and necessary bonus to archer DPS would be in the same boat.

    Then you've got plenty of fights where basically the only way to address the fight is to surround a boss and beat on it...but there isn't room for 8 people to each occupy enough of their own space to never be hitting their allies. Certainly with THF, there would be no way to avoid players hitting each other.

    Chasing mobile monsters like a kobold shaman hopping around would almost certainly result in players killing each other, as they all try to get to the enemy.

    So, that's:
    -no casters using anything but buffs and single target CC
    -no archers
    -no THFers
    -no surrounding enemies and attacking
    -no chasing enemies and attacking with multiple characters

    I'm all for strategy and difficulty, but this would just make the game incredibly dull for many characters. For the last point, as an example, it would encourage players to run around and attempt to encircle each and every such monsters, without swinging, and then agree upon a single person taking the enemy down, maybe 2 people on opposite sides (although, for many monsters, the length of our swing is greater than the size of the monster, so that still wouldn't work as players would end up hitting others on the opposite side). That sounds really boring to me. And tedious.
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  3. #23
    Community Member sephiroth1084's Avatar
    Join Date
    Jan 2008
    Posts
    7,412

    Default

    Quote Originally Posted by Winter_storm View Post


    The only good idea would be a wilderness for PvP only. Like capture the flag deal with two parties battling it out. Maybe add some monsters, so the parties would have to choose to help each other or fight each or both.
    There is a capture the flag gameplay option that takes place in what appears to be a section of the Menachtarum desert.
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  4. #24
    Community Member Visty's Avatar
    Join Date
    Jun 2009
    Posts
    4,442

    Default

    Quote Originally Posted by sephiroth1084 View Post

    So, that's:
    -no casters using anything but buffs and single target CC
    -no archers
    -no THFers
    -no surrounding enemies and attacking
    -no chasing enemies and attacking with multiple characters

    .
    prolly it would be only archers as they get precise shot and can hit the mob without hitting anything else
    Love Life of an Ooze: One ooze. Idiot hits ooze. Two oozes.
    0
    *insert axe*
    o o

  5. #25
    Community Member sephiroth1084's Avatar
    Join Date
    Jan 2008
    Posts
    7,412

    Default

    Quote Originally Posted by Visty View Post
    prolly it would be only archers as they get precise shot and can hit the mob without hitting anything else
    If it's a party full of archers, or at low level, I guess, but at higher levels and against multiple opponents, archers will have difficulty as they won't be getting extra DPS from IPS.

    Irrespective of that, friendly fire would simply negate far too much of the game for it to be worth implementing.
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  6. #26
    Community Member Rakian_Knight's Avatar
    Join Date
    Sep 2009
    Posts
    416

    Default

    Friendly Fire on spells would be about as far as I'd like to see it go. For weapon attacks I do have to agree that it would destroy most of players and ruin the game. However, as far as spells, it would make the game for challenging and fun for everyone IMO.

    At first people will be going nuts over it but you will be surprised how fast people change and come to terms with changes. Yes friendly fire on spells will mean the downfall of really powerful DPS wizards/sorcerers but it would also make them a harder class to play that would require control and some use of the brain to be good with (simular to how monks and paladins are now). It would increase the risk and instead of seeing 100 cookie cutter warforged or drow wizards spamming wall of fire you would see it change into a lower number of different wizards that use different ways of dealing with friendly fire.

    Also, a simple way of dealing with friendly fire spell would be a simular way to pnp, TALK TO YOUR PARTY! Tell them a Fireball is coming and they will either listen and move back or be hit with a fireball. However, with all the rogue splashes you see now reflex saves spells like that might be uneffected by friendly fire as long as everyone is where they are expected.

    @Meriadeuc: If they did make it where spells only hurt the caster (keep them from just running everything through their spells) it would just make the barb. or fighter run them through it instead so nothing would change except having to wait for the caster.

    Just my thoughts
    A necromancer from before Pale Master came out.
    Argonesson: Nexal / Dolgos / Golgos / Earie / Nexas
    Threads: Halfling PrE, Master Thrower / New set of spells: Illusion

  7. #27
    Community Member Xaearth's Avatar
    Join Date
    Aug 2007
    Posts
    0

    Default

    Quote Originally Posted by Rakian_Knight View Post
    Friendly Fire on spells would be about as far as I'd like to see it go. For weapon attacks I do have to agree that it would destroy most of players and ruin the game. However, as far as spells, it would make the game for challenging and fun for everyone IMO.

    At first people will be going nuts over it but you will be surprised how fast people change and come to terms with changes. Yes friendly fire on spells will mean the downfall of really powerful DPS wizards/sorcerers but it would also make them a harder class to play that would require control and some use of the brain to be good with (simular to how monks and paladins are now). It would increase the risk and instead of seeing 100 cookie cutter warforged or drow wizards spamming wall of fire you would see it change into a lower number of different wizards that use different ways of dealing with friendly fire.
    Tell ya what, we can go with friendly fire spells...
    While we're at it, let's make haste age your character 1 year and force auto-deletes/reincarnations after a certain number of hastes.

    I'd also like to be able to hit annoying party members with Trap the Soul and force an auto-delete/reincarnation.
    Mror Hold, 2nd in command - Thelanis
    Why am I a disgruntled vet? I could care less about nerfs, if the rest of the update worked.
    I hate epic, GSF !="generalist wizard", and my raid loot luck still *'in sucks.

  8. #28
    Community Member donfilibuster's Avatar
    Join Date
    Nov 2009
    Posts
    4,063

    Default

    DDO's house rule, we all get the sculpt spell feat for free or something to that effect.

  9. #29
    Community Member TheKaige's Avatar
    Join Date
    Dec 2009
    Posts
    157

    Default

    I'd agree to spell only friendly fire if magic users were buffed in exchange. As is melees in this game are significantly better damage than they are in PnP, so magic users don't have the huge leap that they do above melees in PnP. If original game balance was restored, and a well timed AoE spell or 2 can practically end the encounter, then yes, I would agree to spell only friendly fire. As is, that would be a huge, almost ridiculous nerf to spellcasters

    * Also , if this system were in place, I would make sure the designers note *precision AoEs* that in PnP let you choose your targets, such as almost all AoE debuffs, chain missle, chain lighting etc, and make these AoE nukes not have friendly fire.
    * Of course, spell friendly fire should only apply to AoE spells. Single target spells (Lightning is technically an AoE) such as magic missle, all ray spells etc. avoid friendly fire.

    As for PvP in a PvE environment, make it so that you can't kill people outside of Dungeons, and implement a grief system like in Planetside (an age old dead MMO I'm sure almost no1 recognizes) where damage dealt to friendly players gives you grief points, and the more grief you have the faster you accumulate it (so willy nilly casters get exponential grief accumulation). Depending on how much grief you have on a character or characters, you may get your character or account temporarily banned, or if it is a repeating process, permanently banned. However, because of the ease with making f2p accounts, you'd have to make f2p players accumulate grief at double or triple rate, until they get say level 6, then they accumulate grief at the same rate as everyone else.
    Let like stacking bonuses scale down tiers; i.e. wearing a +2 dodge/excep. item and a +2 dodge/excep. item currently is only +2; let the 2nd +2 item imitate a +1 item, giving you +3. Allow this for all stacking bonuses (Heal. Amp 30->20->10) Absorption (20->15->10)etc. Lowest tier bonuses (10 Heal Amp, 10 absorb, 1 dodge) do not scale down ever.

  10. #30
    Community Member salmag's Avatar
    Join Date
    Feb 2006
    Posts
    1,136

    Default

    Quote Originally Posted by Dysmetria View Post
    Optional would be fine, a hardcore setting between elite and epic that offers no additional favor but a little extra xp, or perhaps a friendly fire server. I'm not surprised the flamers respond with the tired PvP excuse, they are the ones that want to mindlessly spam their spells and swings without thought too.

    Turbine could code it so that your items took no damage from friendly fire. There are numerous other ways they could make it so it would be difficult to grief but still actually require strategy and thought before swinging or shooting or casting. Still the fear of being shunned by an entire server should be enough to cause most to think twice before trying to grief. It isn't like there aren't lots of ways to grief others in quests as it is.
    Epic setting should not have inflated mob HPs, but rather should have turned on friendly fire on an elite setting..

  11. #31
    Community Member Narmolanya's Avatar
    Join Date
    Sep 2008
    Posts
    0

    Default

    While this would make the game more realistic and add more depth and stratagy over the current cast blade barrier or firewall and jump around in it. It is a concept best left for tabletop and not this MMO.
    My real forum Join date is July 2007. Maybe one day someone will develop the awsome technology to fix this currently unfixable bug.

  12. #32
    Community Member Folonius's Avatar
    Join Date
    Feb 2010
    Posts
    0

    Default

    Quote Originally Posted by Gkar View Post
    That's actually consistant with D&D rules. You are allowed to move through a "friendly" square.
    You take penalties if you stop and attack from that same square though.

    And as for the OP's idea,

    Quote Originally Posted by Memnir View Post
    No.
    Last edited by Folonius; 07-19-2010 at 02:41 PM.

  13. #33
    Community Member
    Join Date
    Apr 2009
    Posts
    225

    Default

    Actually this would be pretty cool.

    Some guy in the party is a jerk, so the other members turn around and start wailing on him.

    Can't tell you the number of times I wish I had that feature.

  14. #34
    Community Member Durion's Avatar
    Join Date
    Apr 2006
    Posts
    0

    Default

    Quote Originally Posted by sephiroth1084 View Post
    So, that's:
    -no casters using anything but buffs and single target CC
    -no archers
    -no THFers
    -no surrounding enemies and attacking
    -no chasing enemies and attacking with multiple characters
    So, that's:
    -casters communicating their spells to their party, and buffing them to negate their spell preferences
    -archers using precise shot to miss party members in combat
    -THFers standing slightly away from thier party instead in right in the middle of them
    -using strategy to kill bosses, because surround and drown is so much fun after the 20th time
    -party members working in cohesion instead of a blind dash in circles to kill enemies

    Again, this is wanted as, if anything, an optional setting. I'm probabley not going to just jump into any pug and say hey, lets run Shroud with FF on. On the other hand, I'd like the ability to group with my guildies and accomplish this for whatever gain, even if it be just getting it done.

    Alot of people nay saying for the reason of "If you want PVP, get in the pit." Like I said earlier, I'm not a PVPer. I don't enjoy PVP. And they're correct, it won't work in a real time MMO, nobody has been able to pull it off before. *cough* *yestheyhave* *cough*

    Optional people, if you don't want to do it, don't. Some of us however, would like to be able to.
    Last edited by Durion; 07-19-2010 at 04:38 PM.
    Durtyy-Barbarian 20 Durrty-Cleric 18 Durion - TR Rogue 20 Duurty-Bard 20 Ddurty-Favored Soul 5


  15. #35
    Community Member h4x0r1f1c's Avatar
    Join Date
    Dec 2009
    Posts
    0

    Default

    Quote Originally Posted by Dysmetria View Post
    When I'm tanking, the other melee often swing thru me like I'm not there. When a caster throws down a firewall, the group rushes to stand in the flames. Add some actual challenge and thought to the mindless spamming of swings and shots and spells. Turn on friendly fire.

    Also increase the healer mana pools, they will need it.
    Only if the enemy spells kill the enemies too. Maybe have this be toggle-able in all quests?

    I'd think then I'd make a high-AC cleric to shield-block and heal as the kobolds and things wack each other on me. (sounds naughty)

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload