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  1. #21
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    Quote Originally Posted by Arcticwarrior View Post
    yes because I'd like to be able to solo alot of things, as clerics know, soloing is never their strong side. Zen archery just gives a bonus to attack.
    Ignoring wf arcanes divine casters are the best soloers in the game. :S

    Your new build lacks the prereqs for most bow feats you took and you should consider more charisma for divine might and more turns.
    Not taking radiant servant is gimping yourself intentionally.
    Taking 2 spell penetration enhancements is wasted ap on a 17 casting level and no feats to complement.
    Just bite the bullet and only cast offensive spells without penetration check.
    You also lost zen archery which imo is better but means you need dex to hit which you don't have.
    Monk gives you nice ac if you don't wear armor but you loose that advantage by not having dex to raise it further and will end up somewhere around the level a normal dex build would be.
    Fighter levels would give you access to more useful feats.
    With divine might and divine favor you don't really need bow strength for semi decent ranged damage.
    You'd be better off loosing ranger and monk and go for 2 fighter/ 1 wizard for a total of 3 extra feats and a couple more sp instead as divine archers are really feat starved.
    You will need to cast divine power and divine favor for a good bab so you will want extend to make those last as long as possible.
    You should get maximize to increase the effectiveness of your blade barriers if you intend to use those.

  2. #22
    Community Member Arcticwarrior's Avatar
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    Quote Originally Posted by supp3nhuhn View Post
    Ignoring wf arcanes divine casters are the best soloers in the game. :S

    Your new build lacks the prereqs for most bow feats you took and you should consider more charisma for divine might and more turns.
    Not taking radiant servant is gimping yourself intentionally.
    Taking 2 spell penetration enhancements is wasted ap on a 17 casting level and no feats to complement.
    Just bite the bullet and only cast offensive spells without penetration check.
    You also lost zen archery which imo is better but means you need dex to hit which you don't have.
    Monk gives you nice ac if you don't wear armor but you loose that advantage by not having dex to raise it further and will end up somewhere around the level a normal dex build would be.
    Fighter levels would give you access to more useful feats.
    With divine might and divine favor you don't really need bow strength for semi decent ranged damage.
    You'd be better off loosing ranger and monk and go for 2 fighter/ 1 wizard for a total of 3 extra feats and a couple more sp instead as divine archers are really feat starved.
    You will need to cast divine power and divine favor for a good bab so you will want extend to make those last as long as possible.
    You should get maximize to increase the effectiveness of your blade barriers if you intend to use those.
    true enough, I sort of wanted an evasion, healing clr that could do some good dps, also wanted something a little bit different than the wax on wax off build

  3. #23
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by Arcticwarrior View Post
    true enough, I sort of wanted an evasion, healing clr that could do some good dps, also wanted something a little bit different than the wax on wax off build
    I started wanting the same thing you want (monk AC/strength shot) but the conclusion that i arrived at after a lot of thinking and posting etc. was that there weren't enough feats available to make it work.

    Absolutely do not skip on taking radiant servant unless you are going to hold off making this build until warpriest or another divine PrE comes out. The RS PrE is amazingly useful regardless of what role you want to play (solo, melee, ranged, healer).

    The Zen Archery feat has 1 use on a divine spellcaster and that is to combine your attacking stat with your offensive spellcasting stat. If you don't want to offensive cast then skip it. Remember also that ranged combat is useless unless you either have manyshot/exotic weapon prof: repeating crossbow and a secondary source of damage (divine might/strength shot).

    Just remember that ranged combat is pretty gimp in DDO so you need to be very good at something else.

    I guess my point is, choose 1 or 2 primary objectives for your character and then figure out if you can add any secondary objectives without sacrificing too much from primaries. (Primary objectives usually are melee DPS, ranged DPS, offensive casting, healing, tanking. Secondary objectives include trap skills, self healing, UMD, evasion, AC etc...)

    The 2 fighter/1 wizard choice for me actually netted me 4 feats as i didn't have to take mental toughness freeing up another feat. I found with this concept that it was one of those times that I was stretched so tight over the 2 primary objectives that i had to totally skip any tidbits, regardless of how much i would have liked to fit them in.

    Evasion and AC aren't critical for a ranged cleric as you hopefully aren't within melee range to need AC and you have plenty of access to resist energy to mitigate most of the damage for the times that you make your saves. I'll also point out that zen archery =! evasion as having a high dex to power the evasion makes the zen archery useless (unless you had insightful reflexes or some other sources of high reflex saves).

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