I just wonder now that Asmodeus is a God, so can his followers do holy damage?
like if he has a lawful Neutral cleric, can he possibly do Holy smite on the fellow devils?
note: I have no PnP experience, at all![]()
I just wonder now that Asmodeus is a God, so can his followers do holy damage?
like if he has a lawful Neutral cleric, can he possibly do Holy smite on the fellow devils?
note: I have no PnP experience, at all![]()
There is no "holy" damage in 4E.
Osmand d'Medani, Stonebearer Eric, Wardreamer
omg, I never imagined there is no more chaotic good, chaotic neutral. And even the lawful evil is merged into the broader "evil" group...
I often admired the concepts of an CG anarchic humane fighter (which often seems to me some devoted environmentalist), as well as a CN madman.
But now they are not quite available in dnd anymore, how sad...
In its mass simplification, a ton of stuff was dumbed down. If you are a cleric most of your powers now do Radiant Damage (the new holy), and if you are attacking undead, they typically have vulnerability to Radiant. Likewise many evil priests have powers that do necrotic dmg.
They are perfectly available, you're just getting caught up on names and official categories. The new alignment scheme in 4e no more prevents you from playing a character that fits CG anarchic human fighter or CN madman any more than the 3.5 did with less clear characters. All they did was change names and relatively arbitrary categories around. It may not have been a great change, but it hardly limits these sorts of characters who will be just as different from each other as they were before.
The big sign saying "hey everyone, I'm chaotic good" isn't available any more. The character concept is certainly still available.
My campaign pretty much ignores alignment, and I'm glad of it, partly because I honestly have no idea how to classify many of my NPCs according to the classic nine-alignments.
Little known fact. The working title for 4E was not what we were all told it was on release, 4E actually started as a seperate game called "Magic Sword" which had D&D things shoe-horned in at a later date. So if 4E does not feel like 4E to you, its because it originally wasn't. It wasn't until WotC decided not to try and compete with itself did they turn magic sword into D&D.
Rumor has it that it was originally being developed by a hasbro subsidary using a similiar mechanic to "Tome of Battle" under the name Magic Sword but was pulled just before they revealed that WotC was working on 4E. Many people have hypothesised that Magic Sword was the original working title for 4E & that it was decided later on to pull 3.5 of the warehouse shelves so the new product did not compete with the old, since 3.5 was essentially a stable system (admittedly it had its flaws). Of course this is only educated conjecture by people with to much time on there hands, but its not a bad consensus considering the designs that had been spoken of in Magic Sword are essentially the same as 4E.
-M
Last edited by sainy_matthew; 07-25-2010 at 11:46 AM.
They did use a similiar design principle, thats for certain.
Last edited by sainy_matthew; 07-25-2010 at 11:56 AM.
But without any of the things that make it actually work. Like recovery mechanics. And powers that 1: Actually hurt things. 2: Have added effects you actually care about.
4th edition is based on ToB in the same way that nails on a chalkboard is based on a masterpiece musical performance - they're both entirely audible in nature, but that's about where the similarity ends.
Yeah, yeah, I get it. Obviously, any RPG where the players don't win in a single round with ridiculously overpowered abilities is FAIL.
Now, since we agree that 4E is an evolution (whether it's an improvement is irrelevant) of ToB, I'd be curious where sainy got his "4E wasn't originally supposed to be D&D" notion.
Is this sarcasm?
And to kyle: Funny how you try to defend (tiny damage) + (irrelevant effect) vs (massive pile of HP) by arguing for the other extreme of rocket launcher tag. And while it is true that 3.5 effects do things you actually care about, at every level (even a 3.5 fighter makes a joke of any 4th edition character when it comes to actually affecting the battlefield, and the game world in general) it by no means requires rocket launcher tag for you to care. It just has to not be completely trivial. Which, as is the case with most things it does 4th edition fails at.
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