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Thread: 9 monk 11 rogue

  1. #1
    Community Member
    Join Date
    Jun 2010
    Posts
    12

    Default 9 monk 11 rogue

    First off, thanks to everyone who tried to help me with my favored soul/arcane archer, but it became evident that it just wasnt going to work out the way that i wanted it to in order for it to be fun for me, so i decided to go back to the other combo that has been plaguing my mind.

    I wanted a good survivability dps with full rogue skills and i really love the monk style of things, this is what i came up with, i dropped assassin 2 because 12 rogue would still only give me either improved evasion or slippery mind, with going 11 rogue and 9 monk i can still achieve both, and keep 1d10 unarmed dmg, also 12 rogue vs 11 rogue and the extra monk adds 1 to all saves across the board and +1 to bab.

    I could of planed the levels out a bit better to get a better result on my end skills, but i was to lazy to redo it all, im mainly wanting to just bounce the feats and main idea off you guys. The thought process is unarmed two-weapon fighting, with 7d6 sneak attack, +9 from enchancement. 1d10 unarmed dmg, and the ability to use adept wind stance +power attack for dpsing, and adept earth stance + combat expertise + imp. uncanny dodge when i need some defenses. I also really wanted to put Touch of death in so i could atleast burst some big numbers.

    What do you guys think?

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Male
    (9 Monk \ 11 Rogue) 
    Hit Points: 270
    Spell Points: 0 
    BAB: 14\14\19\24
    Fortitude: 12
    Reflex: 18
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             15                    22
    Dexterity            15                    20
    Constitution         14                    16
    Intelligence         14                    16
    Wisdom               12                    16
    Charisma              8                    10
    
    Tomes Used
    +2 Tome of Strength used at level 1
    +2 Tome of Dexterity used at level 1
    +2 Tome of Constitution used at level 1
    +2 Tome of Intelligence used at level 1
    +2 Tome of Wisdom used at level 1
    +2 Tome of Charisma used at level 1
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                    27
    Bluff                 4                    22
    Concentration         3                     5
    Diplomacy             4                    22
    Disable Device        7                    23
    Haggle                0                     0
    Heal                  2                     3
    Hide                  7                    31
    Intimidate            0                     0
    Jump                  5                    21
    Listen                2                     3
    Move Silently         7                    31
    Open Lock             7                    28
    Perform               n/a                   n/a
    Repair                3                     3
    Search                7                    21
    Spot                  6                    25
    Swim                  3                     6
    Tumble                5                    14
    Use Magic Device      4                    23
    
    Level 1 (Rogue)
    Feat: (Selected) Dodge
    Feat: (Human Bonus) Two Weapon Fighting
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 3 (Monk)
    Feat: (Monk Bonus) Combat Expertise
    Feat: (Selected) Weapon Focus: Bludgeoning Weapons
    
    
    Level 4 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    
    
    Level 5 (Rogue)
    
    
    Level 6 (Rogue)
    Feat: (Selected) Improved Feint
    
    
    Level 7 (Rogue)
    
    
    Level 8 (Rogue)
    
    
    Level 9 (Rogue)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Rogue)
    
    
    Level 11 (Monk)
    
    
    Level 12 (Monk)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Rogue)
    
    
    Level 14 (Rogue)
    
    
    Level 15 (Rogue)
    Feat: (Selected) Power Attack
    Feat: (Rogue Bonus) Slippery Mind
    
    
    Level 16 (Monk)
    
    
    Level 17 (Monk)
    
    
    Level 18 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 19 (Monk)
    
    
    Level 20 (Rogue)
    Enhancement: Rogue Damage Boost I
    Enhancement: Rogue Damage Boost II
    Enhancement: Rogue Extra Action Boost I
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Haste Boost III
    Enhancement: Rogue Haste Boost IV
    Enhancement: Human Adaptability Dexterity I
    Enhancement: Rogue Subtle Backstabbing I
    Enhancement: Static Charge
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Way of the Patient Tortoise II
    Enhancement: Monk Ninja Spy I
    Enhancement: Touch of Death
    Enhancement: Fists of Iron
    Enhancement: Porous Soul
    Enhancement: All-Consuming Flame
    Enhancement: Winter's Touch
    Enhancement: Adept of Wind
    Enhancement: Adept of Rock
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Assassin I
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Rogue Sneak Attack Training III
    Enhancement: Rogue Hide I
    Enhancement: Rogue Hide II
    Enhancement: Monk Jump I
    Enhancement: Monk Jump II
    Enhancement: Rogue Move Silently I
    Enhancement: Rogue Move Silently II
    Enhancement: Monk Tumble I
    Enhancement: Monk Tumble II
    Enhancement: Rogue Dexterity I
    Enhancement: Rogue Dexterity II
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II

  2. #2
    Community Member theb's Avatar
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    Feb 2010
    Posts
    243

    Default

    How about 12 monk, 7 rogue, 1 fighter, halfling? Or even 1 wiz and get dragonmarks, for style if not practicality.

  3. #3
    Community Member
    Join Date
    Jun 2010
    Posts
    12

    Default

    The halfling suggestion was pretty good, i reworked it using a halfling and the saves are much much better, the str dropped off a bit tho, but do you think this looks better overall? also my last feat i could not decide to take the +1 to atk, +1 to all saves, or do something like discipline or even another toughness, what do you think?

    I wish it wasnt so painfully obvious that its better overall in the saves and ac department, i really despise being short, but even tho this wont be a powergamer build, the powergamer inside of me says deal with it.

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Halfling Male
    (9 Monk \ 11 Rogue) 
    Hit Points: 270
    Spell Points: 0 
    BAB: 14\14\19\24
    Fortitude: 16
    Reflex: 21
    Will: 16
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             14                    20
    Dexterity            16                    22
    Constitution         14                    16
    Intelligence         14                    16
    Wisdom               12                    16
    Charisma              8                    10
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                    16
    Bluff                 3                    25
    Concentration         2                    26
    Diplomacy             3                    18
    Disable Device        6                    26
    Haggle               -1                     0
    Heal                  1                     3
    Hide                  7                    22
    Intimidate           -1                     0
    Jump                  2                    14
    Listen                1                     5
    Move Silently         7                    18
    Open Lock             7                    29
    Perform              n/a                    n/a
    Repair                2                     3
    Search                6                    26
    Spot                  5                    26
    Swim                  2                     5
    Tumble                n/a                   9
    Use Magic Device      3                    23
    
    Level 1 (Rogue)
    Feat: (Selected) Dodge
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 3 (Monk)
    Feat: (Selected) Combat Expertise
    Feat: (Monk Bonus) Power Attack
    
    
    Level 4 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    
    
    Level 5 (Rogue)
    
    
    Level 6 (Rogue)
    Feat: (Selected) Improved Feint
    
    
    Level 7 (Monk)
    
    
    Level 8 (Monk)
    
    
    Level 9 (Monk)
    Feat: (Selected) Improved Two Weapon Fighting
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 10 (Rogue)
    
    
    Level 11 (Rogue)
    
    
    Level 12 (Rogue)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Rogue)
    
    
    Level 14 (Monk)
    
    
    Level 15 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Rogue)
    
    
    Level 17 (Rogue)
    
    
    Level 18 (Monk)
    Feat: (Selected) Luck of Heroes
    
    
    Level 19 (Rogue)
    Feat: (Rogue Bonus) Slippery Mind
    
    
    Level 20 (Rogue)
    Enhancement: Rogue Damage Boost I
    Enhancement: Rogue Damage Boost II
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Haste Boost III
    Enhancement: Halfling Dexterity I
    Enhancement: Halfling Dexterity II
    Enhancement: Halfling Luck (Fortitude) I
    Enhancement: Halfling Luck (Fortitude) II
    Enhancement: Halfling Luck (Will) I
    Enhancement: Halfling Luck (Will) II
    Enhancement: Rogue Subtle Backstabbing I
    Enhancement: Static Charge
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Way of the Patient Tortoise II
    Enhancement: Monk Ninja Spy I
    Enhancement: Touch of Death
    Enhancement: Fists of Iron
    Enhancement: Porous Soul
    Enhancement: All-Consuming Flame
    Enhancement: Winter's Touch
    Enhancement: Adept of Wind
    Enhancement: Adept of Rock
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Assassin I
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Rogue Sneak Attack Training III
    Enhancement: Rogue Hide I
    Enhancement: Rogue Hide II
    Enhancement: Monk Jump I
    Enhancement: Monk Jump II
    Enhancement: Rogue Move Silently I
    Enhancement: Rogue Move Silently II
    Enhancement: Monk Tumble I
    Enhancement: Monk Tumble II
    Enhancement: Rogue Dexterity I
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Last edited by Donthorn; 07-18-2010 at 07:43 AM.

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