First off, thanks to everyone who tried to help me with my favored soul/arcane archer, but it became evident that it just wasnt going to work out the way that i wanted it to in order for it to be fun for me, so i decided to go back to the other combo that has been plaguing my mind.

I wanted a good survivability dps with full rogue skills and i really love the monk style of things, this is what i came up with, i dropped assassin 2 because 12 rogue would still only give me either improved evasion or slippery mind, with going 11 rogue and 9 monk i can still achieve both, and keep 1d10 unarmed dmg, also 12 rogue vs 11 rogue and the extra monk adds 1 to all saves across the board and +1 to bab.

I could of planed the levels out a bit better to get a better result on my end skills, but i was to lazy to redo it all, im mainly wanting to just bounce the feats and main idea off you guys. The thought process is unarmed two-weapon fighting, with 7d6 sneak attack, +9 from enchancement. 1d10 unarmed dmg, and the ability to use adept wind stance +power attack for dpsing, and adept earth stance + combat expertise + imp. uncanny dodge when i need some defenses. I also really wanted to put Touch of death in so i could atleast burst some big numbers.

What do you guys think?

Code:
Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page

Level 20 Lawful Good Human Male
(9 Monk \ 11 Rogue) 
Hit Points: 270
Spell Points: 0 
BAB: 14\14\19\24
Fortitude: 12
Reflex: 18
Will: 12

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(32 Point)       (Level 1)             (Level 20)
Strength             15                    22
Dexterity            15                    20
Constitution         14                    16
Intelligence         14                    16
Wisdom               12                    16
Charisma              8                    10

Tomes Used
+2 Tome of Strength used at level 1
+2 Tome of Dexterity used at level 1
+2 Tome of Constitution used at level 1
+2 Tome of Intelligence used at level 1
+2 Tome of Wisdom used at level 1
+2 Tome of Charisma used at level 1

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance               7                    27
Bluff                 4                    22
Concentration         3                     5
Diplomacy             4                    22
Disable Device        7                    23
Haggle                0                     0
Heal                  2                     3
Hide                  7                    31
Intimidate            0                     0
Jump                  5                    21
Listen                2                     3
Move Silently         7                    31
Open Lock             7                    28
Perform               n/a                   n/a
Repair                3                     3
Search                7                    21
Spot                  6                    25
Swim                  3                     6
Tumble                5                    14
Use Magic Device      4                    23

Level 1 (Rogue)
Feat: (Selected) Dodge
Feat: (Human Bonus) Two Weapon Fighting


Level 2 (Monk)
Feat: (Monk Bonus) Toughness


Level 3 (Monk)
Feat: (Monk Bonus) Combat Expertise
Feat: (Selected) Weapon Focus: Bludgeoning Weapons


Level 4 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness


Level 5 (Rogue)


Level 6 (Rogue)
Feat: (Selected) Improved Feint


Level 7 (Rogue)


Level 8 (Rogue)


Level 9 (Rogue)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Rogue)


Level 11 (Monk)


Level 12 (Monk)
Feat: (Selected) Improved Critical: Bludgeoning Weapons


Level 13 (Rogue)


Level 14 (Rogue)


Level 15 (Rogue)
Feat: (Selected) Power Attack
Feat: (Rogue Bonus) Slippery Mind


Level 16 (Monk)


Level 17 (Monk)


Level 18 (Monk)
Feat: (Selected) Greater Two Weapon Fighting


Level 19 (Monk)


Level 20 (Rogue)
Enhancement: Rogue Damage Boost I
Enhancement: Rogue Damage Boost II
Enhancement: Rogue Extra Action Boost I
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Haste Boost III
Enhancement: Rogue Haste Boost IV
Enhancement: Human Adaptability Dexterity I
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Static Charge
Enhancement: Way of the Patient Tortoise I
Enhancement: Way of the Patient Tortoise II
Enhancement: Monk Ninja Spy I
Enhancement: Touch of Death
Enhancement: Fists of Iron
Enhancement: Porous Soul
Enhancement: All-Consuming Flame
Enhancement: Winter's Touch
Enhancement: Adept of Wind
Enhancement: Adept of Rock
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Assassin I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Rogue Hide I
Enhancement: Rogue Hide II
Enhancement: Monk Jump I
Enhancement: Monk Jump II
Enhancement: Rogue Move Silently I
Enhancement: Rogue Move Silently II
Enhancement: Monk Tumble I
Enhancement: Monk Tumble II
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II