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  1. #41

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    Quote Originally Posted by Genisto
    What we can do when we get stock in a room where the door close back of us and we don't have time to reach the caster before he cast Hold Person from the other side of the room?
    • Pray you make your save.
    • If failing the save, pray you survive the next two seconds so you can make your next save.
    • Repeat until you are free from the effect to engage in combat or dead.
    • Learn from the encounter and try to think of things to prevent the situation from reoccurring either later on in the quest or on repeat treks (entering the room in stealth or while invisible, entering the room with a summoned creature for a decoy, activating Paladin Saves Boost, entering with something that increases your movement speed to close the distance faster, recognizing environmental objects for cover in the future, etc.).


    Yes, it is painful in gaming when luck can play such a pivotal factor to your success. However, there are so many options to consider that luck can be a minor factor depending on how you match your options with the given situations.
    Last edited by MrCow; 07-22-2010 at 01:57 AM.
    Server - Thelanis
    Diaries of a True Reincarnate (Wizard, Sorcerer, Melee, Divine, Artificer, Druid)

  2. #42
    Community Member theb's Avatar
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    Feb 2010
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    Quote Originally Posted by MrCow View Post
    • Pray you make your save.
    • If failing the save, pray you survive the next two seconds so you can make your next save.
    • Repeat until you are free from the effect to engage in combat or dead.
    • Learn from the encounter and try to think of things to prevent the situation from reoccurring either later on in the quest or on repeat treks (entering the room in stealth or while invisible, entering the room with a summoned creature for a decoy, activating Paladin Saves Boost, entering with something that increases your movement speed to close the distance faster, recognizing environmental objects for cover in the future, etc.).
    You forgot: complain on the forums that hold person should be nerfed because it is too powerful. Justify your position by explaining that you can't solo every quest without a such a nerf, even though as a cleric you can cast the spell.

  3. #43
    The Hatchery samthedagger's Avatar
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    Jan 2010
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    Quote Originally Posted by kaidendager View Post
    Freedom of Movement
    100% Fortification
    Spell Resistance
    Really, this thread should have ended here.

  4. #44
    Community Member h4x0r1f1c's Avatar
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    Quote Originally Posted by Genisto View Post
    It could be a good idea to put an attribut on equipments like "Proof Against Poison" or a potion that immune to this kind of spell, especially for solo players because this spell can kill a player too easily in a solo play. I try to beat a level 4 Quest with my Paladin level 7 with a high will power and Light Fortification (25%), and I still get killed by this spell in 2 or 3 secondes (Full HP to empty). Enemies always get critical damage regardless of the damage reduction (DR).

    Almost of the time that I have been killed, is by this spell.

    There are protections against Death spell, but not for Hold Person.
    Get your paladin up to 451 HP and he'll be immune to Power Word Stun.

    Turn him into an undead and he won't be Danced.

  5. #45
    Founder Delacroix21's Avatar
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    Whats strange is my capped monk still sometimes gets held (one a 1) in DQ 1 Epic by the Wildmen Shaman. Personally I thought being an outsider made me immune to this spell until I realized that they are casting Hold MONSTER at me, instead of Hold Person, how odd!
    Making DDO a better game 1 post at a time!

    Triple EVERYTHING Completionist= Heroic 42/42, Iconic 12/12, Epic 36/36

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