This is my first build post, designed before Update 5 came out, and thought I might as well share it. It generally goes around being able to intimitank while wielding two longswords, aggro generate, and able to do some good DPS.
Code:
Character Plan by DDO Character Planner Version 3.5.1
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Level 20 Lawful Good Warforged Male
(8 Fighter \ 6 Monk \ 6 Ranger)
Hit Points: 340
Spell Points: 70
BAB: 18\18\23\28\28
Fortitude: 19
Reflex: 17
Will: 12
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 12 14
Dexterity 15 20
Constitution 14 16
Intelligence 14 14
Wisdom 12 16
Charisma 6 6
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 11
Bluff -2 -2
Concentration 6 26
Diplomacy -2 -2
Disable Device n/a n/a
Haggle 0 0
Heal 1 3
Hide 6 9
Intimidate -2 28
Jump 5 21
Listen 5 15
Move Silently 6 9
Open Lock n/a n/a
Perform n/a n/a
Repair 2 11
Search 2 2
Spot 5 15
Swim 5 6
Tumble n/a 27
Use Magic Device n/a n/a
Level 1 (Ranger)
Skill: Concentration (+4)
Skill: Haggle (+2)
Skill: Hide (+4)
Skill: Jump (+4)
Skill: Listen (+4)
Skill: Move Silently (+4)
Skill: Spot (+4)
Skill: Swim (+4)
Feat: (Selected) Dodge
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Enhancement: Warforged Construct Thinking I
Enhancement: Warforged Healer's Friend I
Level 2 (Fighter)
Skill: Intimidate (+4)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Enhancement: Fighter Strategy (Trip) I
Enhancement: Fighter Intimidate I
Enhancement: Warforged Brute Fighting I
Enhancement: Warforged Tactics I
Level 3 (Monk)
Skill: Concentration (+2)
Skill: Tumble (+4)
Feat: (Monk Bonus) Combat Expertise
Feat: (Selected) Whirling Steel Strike
Enhancement: Warforged Constitution I
Level 4 (Ranger)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Jump (+3)
Skill: Listen (+2)
Skill: Spot (+2)
Enhancement: Fighter Item Defense I
Enhancement: Ranger Dexterity I
Level 5 (Fighter)
Skill: Intimidate (+4)
Feat: (Fighter Bonus) Oversized Two Weapon Fighting
Enhancement: Fighter Strength I
Level 6 (Monk)
Skill: Concentration (+2)
Skill: Tumble (+4)
Feat: (Monk Bonus) Improved Trip
Feat: (Selected) Toughness
Enhancement: Way of the Tenacious Badger I
Enhancement: Monk Wisdom I
Enhancement: Warforged Brute Fighting II
Enhancement: Warforged Tactics II
Level 7 (Fighter)
Skill: Intimidate (+2)
Skill: Repair (+2)
Enhancement: Fighter Critical Accuracy I
Enhancement: Racial Toughness I
Enhancement: Monk Concentration I
Enhancement: Fighter Toughness I
Level 8 (Ranger)
Ability Raise: DEX
Skill: Concentration (+2)
Skill: Jump (+4)
Skill: Listen (+1)
Skill: Spot (+1)
Enhancement: Warforged Constitution II
Level 9 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Tumble (+4)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Feat: (Selected) Two Weapon Defense
Level 10 (Fighter)
Skill: Intimidate (+3)
Skill: Repair (+1)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Enhancement: Fighter Strategy (Trip) II
Enhancement: Fighter Intimidate II
Enhancement: Warforged Brute Fighting III
Enhancement: Warforged Combat Training I
Level 11 (Fighter)
Skill: Intimidate (+1)
Skill: Repair (+3)
Enhancement: Fighter Armor Class Boost I
Level 12 (Ranger)
Ability Raise: DEX
Skill: Concentration (+3)
Skill: Jump (+3)
Skill: Listen (+1)
Skill: Spot (+1)
Feat: (Selected) Mobility
Enhancement: Fighter Mobility I
Level 13 (Fighter)
Skill: Intimidate (+2)
Skill: Repair (+2)
Feat: (Fighter Bonus) Spring Attack
Enhancement: Fighter Stalwart Defender I
Enhancement: Fighter Strength II
Enhancement: Warforged Construct Thinking II
Level 14 (Monk)
Skill: Concentration (+2)
Skill: Tumble (+4)
Enhancement: Racial Toughness II
Enhancement: Fighter Toughness II
Level 15 (Ranger)
Skill: Concentration (+1)
Skill: Jump (+3)
Skill: Listen (+2)
Skill: Spot (+2)
Feat: (Favored Enemy) Favored Enemy: Construct
Feat: (Selected) Whirlwind Attack
Level 16 (Fighter)
Ability Raise: DEX
Skill: Intimidate (+3)
Skill: Repair (+1)
Enhancement: Fighter Strategy (Trip) III
Level 17 (Ranger)
Skill: Concentration (+2)
Skill: Jump (+2)
Skill: Listen (+2)
Skill: Spot (+2)
Enhancement: Ranger Tempest I
Enhancement: Ranger Dexterity II
Level 18 (Monk)
Skill: Concentration (+1)
Skill: Tumble (+5)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Way of the Tenacious Badger II
Level 19 (Monk)
Skill: Balance (+4)
Skill: Concentration (+1)
Skill: Tumble (+1)
Feat: (Monk Bonus) Toughness
Enhancement: Fists of Iron
Enhancement: Adept of Rock
Enhancement: Monk Wisdom II
Level 20 (Fighter)
Ability Raise: WIS
Skill: Intimidate (+4)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Fighter Longsword Specialization I
Enhancement: Fighter Intimidate III
The AC, not including any spells, potions, clickies, pally aura, nor exceptional stats should reach 60 unless I make him higher then 28 point and/or find +4 dex/wis tomes.
This goes by:
10 base
5 dexterity mod
3 wisdom mod
2 monk
4 innate (dragontouched)
+5 enhancement
6 dexterity and wisdom enhancement items
2 from +2 dexterity and wisdom tomes
2 tempest
1 monk stance
1 stalwart
2 stalwart stance
5 combat expertise
1 dodge feat
1 two weapon defence
1 alchemical AC ritual
4 insight (either dragon touched or greensteel)
2 chaosguard bracers
3 chattering ring
Currently the char I have made using it is at lvl 8, almost 9, and his AC was the same as others on the spine without any of them using shields (I think). While his AC isn't at untouchable levels yet, he is hit maybe 40%-15% of the time, so able to tank, and its very satisfactory when monk combos still succeed, but even when they don't, being able to make 2 attacks with x4 crit multipliers are always nice.
I designed it also to use earth stance II once it is available since it would not be losing out on any AC. I also realize that many people will be wondering why I put so many points into tumble. The reason is simple, tumbling is not affected be movement speed, which allows him to stay in stance longer, and reach opponents sooner. Plus the idea of some big acrobatic hunk of wood slashing out with swords between tumbles is an ideal thought to the imagination, especially with added crit multipliers
Should be noted that this build would probably be workable if used with other races, however they would not get the aggro generation this one does.
As for the intimidate score, I figure some greensteel exceptional charisma skill + 15 intimidate and a charisma item should fix it.