THE POWER RANGER (34point)
- With U5 here to stay, it looked to me that rgr12 offers the biggest bang.
- 20% extra offhand proc seemed to me is the best boost for a TWF at the moment.
- GTWF with starting Dex of 11 (+2tome) is a good advantage too (could go lower but loose tempest which defeats the purpose of this build).
- Warforged = immunities + better PA + extra DC
- Scimitars? because I like effect weapons, smiting, banishing, etc.. and I already have a pair of LightningII.
BUT considering Earthguard + Earthgrab Heavy Picks?
- HP will be over 500 with gear, unbuffed.
- AC, who cares.
- UMD for items req. bypass and some wandage.
- Intimidate, enough for a very viable tank in pretty much 80% of the game. Not viable for end game bosses.
- Ranger spells + WF immunities makes it quite survivable.
- Decent Bow usage, situational.
- Stun, DC30s+ With a +10 stun weapon would be viable for Epic.
- Paladin, for a nice boost to saves AND emergency LoH, which works great on WF too. I thought it would be better than going 8 fighter and getting an extra 10hp and 1DC.
It's not leagues ahead of 18 or 20 ranger, but I think the KenseiI and fighter enhancements give you a little edge all around. Comments, feedback, and trolling greatly appreciated.
Code:
Character Plan by DDO Character Planner Version 3.34
Level 20 Lawful Good Warforged Male
(6 Fighter \ 2 Paladin \ 12 Ranger)
Hit Points: 368
Spell Points: 103
BAB: 20\20\25\30\30
Fortitude: 25
Reflex: 16
Will: 13
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 17 26
Dexterity 11 15
Constitution 16 20
Intelligence 10 12
Wisdom 6 8
Charisma 14 16
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 1 14
Bluff 2 4.5
Concentration 3 6
Diplomacy 2 4
Disable Device n/a n/a
Haggle 2 3
Heal -2 -1
Hide 0 2
Intimidate 6 28 <--- Decent enough for practical use.
Jump 3 9 <-- Ranger Jump will max it.
Listen -2 -1
Move Silently 0 2
Open Lock n/a n/a
Perform n/a n/a
Repair 0 1
Search 0 1
Spot -2 17 <-- I need to see sneakies
Swim 3 8
Tumble n/a 4
Use Magic Device 3 14 <--- mainly to bypass items UMD req.
Level 1 (Fighter)
Feat: (Past Life) Past Life: Ranger
Feat: (Fighter Bonus) Stunning Blow
Feat: (Selected) Toughness
Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Automatic) Bow Strength
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Level 3 (Ranger)
Feat: (Selected) Weapon Focus: Slashing Weapons
Feat: (Automatic) Diehard
Level 6 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Power Attack
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Level 9 (Ranger)
Feat: (Selected) Dodge
Feat: (Automatic) Evasion
Level 11 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Feat: (Automatic) Greater Two Weapon Fighting
Feat: (Automatic) Improved Precise Shot
Feat: (Automatic) Precise Shot
Level 12 (Ranger)
Feat: (Selected) Mobility
Level 14 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Level 15 (Fighter)
Feat: (Selected) Spring Attack
Level 16 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Level 18 (Paladin)
Feat: (Selected) Force of Personality
Feat: (Automatic) Aura of Good
Feat: (Automatic) Smite Evil
Level 19 (Paladin)
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands
Level 20 (Fighter)
Feat: (Fighter Bonus) Oversized Two Weapon Fighting
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Ranger Energy Resistence Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Ranger Sprint Boost I
Enhancement: Kensei Scimitar Mastery I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Fighter Strategy (Stunning Blow) I
Enhancement: Fighter Strategy (Stunning Blow) II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Tempest I
Enhancement: Ranger Tempest II
Enhancement: Fighter Intimidate I
Enhancement: Fighter Intimidate II
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Construct Thinking I
Enhancement: Warforged Construct Thinking II
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Power Attack I
Enhancement: Warforged Power Attack II
Enhancement: Warforged Power Attack III
Enhancement: Warforged Tactics I
Enhancement: Warforged Tactics II