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  1. #1
    Community Member shablala's Avatar
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    Default TRing my Ranger ---> 12rgr/6ftr/2pal (The Power Ranger)

    THE POWER RANGER (34point)

    - With U5 here to stay, it looked to me that rgr12 offers the biggest bang.
    - 20% extra offhand proc seemed to me is the best boost for a TWF at the moment.
    - GTWF with starting Dex of 11 (+2tome) is a good advantage too (could go lower but loose tempest which defeats the purpose of this build).
    - Warforged = immunities + better PA + extra DC
    - Scimitars? because I like effect weapons, smiting, banishing, etc.. and I already have a pair of LightningII.
    BUT considering Earthguard + Earthgrab Heavy Picks?
    - HP will be over 500 with gear, unbuffed.
    - AC, who cares.
    - UMD for items req. bypass and some wandage.
    - Intimidate, enough for a very viable tank in pretty much 80% of the game. Not viable for end game bosses.
    - Ranger spells + WF immunities makes it quite survivable.
    - Decent Bow usage, situational.
    - Stun, DC30s+ With a +10 stun weapon would be viable for Epic.
    - Paladin, for a nice boost to saves AND emergency LoH, which works great on WF too. I thought it would be better than going 8 fighter and getting an extra 10hp and 1DC.

    It's not leagues ahead of 18 or 20 ranger, but I think the KenseiI and fighter enhancements give you a little edge all around. Comments, feedback, and trolling greatly appreciated.


    Code:
    Character Plan by DDO Character Planner Version 3.34
    
    Level 20 Lawful Good Warforged Male
    (6 Fighter \ 2 Paladin \ 12 Ranger) 
    Hit Points: 368
    Spell Points: 103 
    BAB: 20\20\25\30\30
    Fortitude: 25
    Reflex: 16
    Will: 13
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             17                    26
    Dexterity            11                    15
    Constitution         16                    20
    Intelligence         10                    12
    Wisdom                6                     8
    Charisma             14                    16
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               1                    14
    Bluff                 2                     4.5
    Concentration         3                     6
    Diplomacy             2                     4
    Disable Device        n/a                   n/a
    Haggle                2                     3
    Heal                 -2                    -1
    Hide                  0                     2
    Intimidate            6                    28 <--- Decent enough for practical use.
    Jump                  3                     9 <-- Ranger Jump will max it.
    Listen               -2                    -1
    Move Silently         0                     2
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     1
    Search                0                     1
    Spot                 -2                    17 <-- I need to see sneakies
    Swim                  3                     8
    Tumble                n/a                   4
    Use Magic Device      3                    14 <--- mainly to bypass items UMD req.
    
    Level 1 (Fighter)
    Feat: (Past Life) Past Life: Ranger
    Feat: (Fighter Bonus) Stunning Blow
    Feat: (Selected) Toughness
    
    
    
    Level 2 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting
    
    Level 3 (Ranger)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    Feat: (Automatic) Diehard
    
    Level 6 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Power Attack
    Feat: (Automatic) Improved Two Weapon Fighting
    Feat: (Automatic) Manyshot
    
    Level 9 (Ranger)
    Feat: (Selected) Dodge
    Feat: (Automatic) Evasion
    
    Level 11 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Feat: (Automatic) Greater Two Weapon Fighting
    Feat: (Automatic) Improved Precise Shot
    Feat: (Automatic) Precise Shot
    
    
    Level 12 (Ranger)
    Feat: (Selected) Mobility
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    Level 15 (Fighter)
    Feat: (Selected) Spring Attack
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    Level 18 (Paladin)
    Feat: (Selected) Force of Personality
    Feat: (Automatic) Aura of Good
    Feat: (Automatic) Smite Evil
    
    
    Level 19 (Paladin)
    Feat: (Automatic) Divine Grace
    Feat: (Automatic) Lay on Hands
    
    Level 20 (Fighter)
    Feat: (Fighter Bonus) Oversized Two Weapon Fighting
    
    
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Ranger Energy Resistence Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Ranger Sprint Boost I
    Enhancement: Kensei Scimitar Mastery I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Fighter Strategy (Stunning Blow) II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Favored Damage III
    Enhancement: Ranger Tempest I
    Enhancement: Ranger Tempest II
    Enhancement: Fighter Intimidate I
    Enhancement: Fighter Intimidate II
    Enhancement: Ranger Energy of the Wild I
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Construct Thinking I
    Enhancement: Warforged Construct Thinking II
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Power Attack I
    Enhancement: Warforged Power Attack II
    Enhancement: Warforged Power Attack III
    Enhancement: Warforged Tactics I
    Enhancement: Warforged Tactics II
    Last edited by shablala; 07-16-2010 at 03:45 PM.

  2. #2
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    Default

    Nice, but don't you think Oversized Weapon is put in a tad late in the game?

  3. #3
    Community Member shablala's Avatar
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    Quote Originally Posted by puttster3 View Post
    Nice, but don't you think Oversized Weapon is put in a tad late in the game?
    I had to choose a Fighter Class feat. I figured maybe the extra +hit helps in Epic. But could go with Imp Crit Bludgeon. Don't know what else would be more useful

  4. #4
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    Perhaps cleave or improved sunder. Cleave would allow you to hit more targets at once, and improved sunder could give a better chance to stun someone if it succeeds by giving a -5 to their AC.

    Also maybe use a heavy pick and a light pick in conjuction with stunning blow.

  5. #5
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    Is it just me, or is the latest trend to respect divine grace nearly as much as evasion? It's encouraging to see people thinking defensively rather than merely in terms of dps.

  6. #6
    Community Member shablala's Avatar
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    Quote Originally Posted by savingsoul View Post
    Is it just me, or is the latest trend to respect divine grace nearly as much as evasion? It's encouraging to see people thinking defensively rather than merely in terms of dps.
    It balances out the starting low dex to still make evasion viable.

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