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  1. #1
    Founder Sani_Medicor's Avatar
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    Default Dwarven Warchanter Kensai

    The final version of my build can be found here...
    http://forums.ddo.com/showthread.php...28#post3133328
    Last edited by Sani_Medicor; 07-20-2010 at 09:56 AM.

  2. #2
    Community Member Valindria's Avatar
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    IMO never go less then 14 bard.

    14/6 would be better. You lose evasion but your songs would be 2nd only to a pure bard warchanter. You miss out on level 6 spells (OID is great), so consider the popular 16/x/y splits.

    Also consider True Neutral. Makes it rough earlier but later on you can UMD whatever you need.

  3. #3
    Community Member Anthios888's Avatar
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    This build is fine and will play fine.

    I'm not sure that the extra melee ability gained from the fighter levels is really equal to what you'd just get anyway from more bard levels (we'll know the answer in u6 when we see warchanter 3). Losing out on the possibility of either warchanter pre kinda sucks, but that's the great thing about respecs. You can try a creative build like this and adjust it to reflect game changes.

    Now, that said, the extra BAB, haste boost, and damage -is- nice. I would think of it more as a buffing fighter than a bard.

    You can probably drop SF: UMD once you get some shroud gear and get extend to make those hastes a little longer. Or, if you're so inclined, stunning blow would fit on this build very nicely.
    Last edited by Anthios888; 07-15-2010 at 05:44 PM.
    Rockan Robin . Rocka Red Emma . Roq Star . RockCandy Mountain . Rockna Delaflote | Build Index
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    it might make more sense for the player to re-roll.

  4. #4
    Founder Sani_Medicor's Avatar
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    Quote Originally Posted by Valindria View Post
    You miss out on level 6 spells (OID is great), so consider the popular 16/x/y splits.
    I have a 16/2/2 build in progress. I just wanted to try something different. I originally wanted a drow, but I'm sick of looking for rapiers. I was able to go to the auction house and buy my level 2-10 dwarven axes for next to nothing this morning.

    Quote Originally Posted by Anthios888 View Post
    Now, that said, the extra BAB, haste boost, and damage -is- nice. I would think of it more as a buffing fighter than a bard.
    Yep...that pretty much sums it up. I've been playing twf bards for a few years, but this one looks much tougher.
    Last edited by Sani_Medicor; 07-16-2010 at 12:14 AM.

  5. #5
    Community Member kurglar's Avatar
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    i liked your work up so i decided to use the char planner to copy it so i'd have it handy. not sure why it didn't come up like yours though.

    i couldn't get improved or greater twf even though dex is 17 even after taking the rog dex at lvl 9. accordingly i had to chose other feats to make it work. might have waited too lond to add the fighter enhancements but i always forget to use them in a fight anyway so for me no biggie. i also couldn't get the skill points to work out like you had them, always had leftover points. anyway, could you look it over and see if maybe i did miss something or could replace something to make it work. thx.

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    warchanter 
    Level 20 True Neutral Dwarf Male
    (7 Fighter \ 2 Rogue \ 11 Bard) 
    Hit Points: 320
    Spell Points: 320 
    BAB: 16\16\21\26\26
    Fortitude: 11
    Reflex: 15
    Will: 8
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             16                 21                   23
    Dexterity            16                 16                   17
    Constitution         14                 14                   16
    Intelligence          8                  8                    8
    Wisdom                8                  8                    8
    Charisma             10                 10                   10
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               7                 11                   15
    Bluff                 0                  0                    1
    Concentration         4                 19                   20
    Diplomacy             0                  0                    1
    Disable Device       n/a               n/a                   n/a
    Haggle                4                  4                    4
    Heal                 -1                 -1                   -1
    Hide                  3                  3                    3
    Intimidate            0                  0                    1
    Jump                  7                 14                   14
    Listen               -1                 -1                   -1
    Move Silently         3                  3                    3
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               18                   18
    Repair               -1                 -1                   -1
    Search                0                  0                    2
    Spot                  2                  2                    2
    Swim                  3                  6                    6
    Tumble                7                 11                   11
    Use Magic Device      4                 23                   23
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Haggle (+4)
    Skill: Jump (+4)
    Skill: Search (+1)
    Skill: Spot (+3)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Toughness
    Enhancement: Dwarven Armor Mastery I
    Enhancement: Dwarven Spell Defense I
    
    
    Level 2 (Bard)
    Skill: Jump (+1)
    Skill: Perform (+4)
    Spell (1): Cure Light Wounds
    Enhancement: Bard Inspired Bravery I
    Enhancement: Dwarven Axe Damage I
    Enhancement: Rogue Sneak Attack Training I
    
    
    Level 3 (Bard)
    Skill: Concentration (+2)
    Skill: Perform (+1)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Two Weapon Fighting
    Spell (1): Hypnotism
    Enhancement: Bard Inspired Damage I
    Enhancement: Dwarven Constitution I
    Enhancement: Racial Toughness I
    
    
    Level 4 (Bard)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Perform (+2)
    Skill: Use Magic Device (+1)
    Spell (1): Focusing Chant
    Enhancement: Bard Inspired Attack I
    Enhancement: Dwarven Axe Attack I
    
    
    Level 5 (Bard)
    Skill: Concentration (+2)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (2): Blur
    Spell (2): Cure Moderate Wounds
    Enhancement: Rogue Haste Boost I
    Enhancement: Bard Energy of the Music I
    
    
    Level 6 (Bard)
    Skill: Concentration (+2)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Power Attack
    Spell (2): Heroism
    Spell (1): Sleep
    Enhancement: Bard Inspired Bravery II
    Enhancement: Racial Toughness II
    
    
    Level 7 (Bard)
    Skill: Concentration (+1)
    Skill: Perform (+1)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+1)
    Enhancement: Dwarven Axe Damage II
    
    
    Level 8 (Bard)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Perform (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Spell (2): Sonic Blast
    Spell (3): Cure Serious Wounds
    Spell (3): Haste
    Enhancement: Bard Inspired Damage II
    Enhancement: Dwarven Constitution II
    
    
    Level 9 (Rogue)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    Spell (0): Good Hope
    Enhancement: Rogue Dexterity I
    
    
    Level 10 (Fighter)
    Skill: Concentration (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Oversized Two Weapon Fighting
    Enhancement: Bard Warchanter I
    Enhancement: Fighter Toughness I
    
    
    Level 11 (Fighter)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Stunning Blow
    Enhancement: Dwarven Axe Attack II
    Enhancement: Fighter Critical Accuracy I
    
    
    Level 12 (Bard)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Perform (+3)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Spell (3): Displacement
    Enhancement: Bard Inspired Attack II
    
    
    Level 13 (Bard)
    Skill: Concentration (+2)
    Skill: Perform (+1)
    Skill: Use Magic Device (+2)
    Enhancement: Racial Toughness III
    Enhancement: Fighter Strength I
    
    
    Level 14 (Bard)
    Skill: Balance (+3)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (3): Remove Curse
    Spell (4): Cure Critical Wounds
    Spell (4): Freedom of Movement
    Enhancement: Racial Toughness IV
    
    
    Level 15 (Fighter)
    Skill: Concentration (+0.5)
    Feat: (Selected) Dodge
    Enhancement: Dwarven Spell Defense II
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Skill: Perform (+0.5)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Toughness II
    
    
    Level 17 (Fighter)
    Skill: Perform (+0.5)
    Enhancement: Fighter Attack Boost II
    
    
    Level 18 (Fighter)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Extend Spell
    Feat: (Fighter Bonus) Power Critical
    Enhancement: Kensei Dwarven Waraxe Mastery I
    Enhancement: Fighter Kensei I
    
    
    Level 19 (Fighter)
    Skill: Use Magic Device (+0.5)
    Enhancement: Fighter Strength II
    
    
    Level 20 (Bard)
    Ability Raise: STR
    Skill: Use Magic Device (+5)
    Spell (4): Dimension Door
    Enhancement: Bard Song Magic I
    Enhancement: Bard Song Magic II
    Enhancement: Fighter Toughness III

  6. #6
    Founder Sani_Medicor's Avatar
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    I'll post up the character planner version of it in the morning. You have to have 17 dex before enhancements for the feats, so you either have to use a +1 tome or put a point in dex on a level up. On the skills, I put my points in jump on the fighter levels and open lock on the second rogue level. Anyway, I'll post it when I get off work in the morning.

    p.s. I just noticed that I left off a fighter feat, so it looks like I get extend spell afterall. I think I'm going to take one more fighter level early to get OTWF sooner too.
    Last edited by Sani_Medicor; 07-16-2010 at 12:09 AM.

  7. #7
    Community Member kurglar's Avatar
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    ok crunched the numbers and changed a few things around. took advice from Sani_medicor and went with the 16bard/2fighter/2rogue set up. i did my best to stick to your outline but i'm not sure if concentration really needs to be so high so might want to put points into rogue skills. i was tempted to drop rogue dex seeing that i put 1 pt from ability (i don't know if its a glitch but dex enhancement didn't open the ITWF feat). I also fell short of kensai so decided to focus more on healing since the build really wasn't made for DC penetration, though with more emphasis put on charm and DC penetrating enhancements chosen it might work. but for now its really a buff/heal fighter. let me know what you think.

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    warchanter emergency healer
    Level 20 True Neutral Dwarf Male
    (2 Fighter \ 2 Rogue \ 16 Bard) 
    Hit Points: 280
    Spell Points: 425 
    BAB: 15\15\20\25\25
    Fortitude: 11
    Reflex: 17
    Will: 9
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             16                 20                   21
    Dexterity            16                 17                   18
    Constitution         14                 14                   16
    Intelligence          8                  8                    8
    Wisdom                8                  8                    8
    Charisma             10                 10                   10
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               7                 19                   23
    Bluff                 0                  0                    0
    Concentration         4                 23                   23
    Diplomacy             0                  0                    0
    Disable Device       n/a               n/a                   n/a
    Haggle                0                  0                    0
    Heal                 -1                 -1                   -1
    Hide                  3                  4                    4
    Intimidate            0                  0                    0
    Jump                  7                 15                   15
    Listen                3                  3                    3
    Move Silently         3                  4                    4
    Open Lock             7                 12                   12
    Perform               n/a               22                   22
    Repair               -1                 -1                   -1
    Search               -1                 -1                    1
    Spot                  3                  3                    3
    Swim                  3                  5                    5
    Tumble                n/a               n/a                   n/a
    Use Magic Device      4                 23                   23
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Jump (+4)
    Skill: Listen (+4)
    Skill: Open Lock (+4)
    Skill: Spot (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Toughness
    Feat: (Automatic) Attack
    Feat: (Automatic) Dwarven Stability
    Feat: (Automatic) Dwarven Stonecutting
    Feat: (Automatic) Giant Evasion
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Orc and Goblin Bonus
    Feat: (Automatic) Poison Save Bonus
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Spell Save Bonus
    Feat: (Automatic) Trapfinding
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Spell Defense I
    
    
    Level 2 (Fighter)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Two Weapon Fighting
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Exotic Weapon Proficiency: Dwarven Waraxe
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Sunder
    Feat: (Automatic) Tower Shield Proficiency
    Feat: (Automatic) Trip
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Toughness I
    
    
    Level 3 (Bard)
    Skill: Perform (+4)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    Feat: (Automatic) Dismiss Charm
    Feat: (Automatic) Fascinate
    Feat: (Automatic) Inspire Courage
    Spell (1): Cure Light Wounds
    Enhancement: Bard Inspired Bravery I
    Enhancement: Dwarven Constitution I
    Enhancement: Racial Toughness I
    
    
    Level 4 (Bard)
    Ability Raise: DEX
    Skill: Concentration (+3)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (1): Hypnotism
    Enhancement: Bard Inspired Damage I
    Enhancement: Dwarven Axe Attack I
    
    
    Level 5 (Bard)
    Skill: Concentration (+1)
    Skill: Perform (+3)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Inspire Competence
    Spell (1): Focusing Chant
    Enhancement: Bard Inspired Attack I
    Enhancement: Dwarven Armor Mastery I
    
    
    Level 6 (Bard)
    Skill: Concentration (+2)
    Skill: Perform (+1)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Oversized Two Weapon Fighting
    Spell (2): Cure Moderate Wounds
    Spell (2): Blur
    Enhancement: Racial Toughness II
    
    
    Level 7 (Bard)
    Skill: Concentration (+2)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (1): Remove Fear
    Spell (2): Cat's Grace
    Enhancement: Bard Inspired Bravery II
    Enhancement: Dwarven Axe Damage II
    
    
    Level 8 (Bard)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Jump (+2)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Suggestion
    Enhancement: Dwarven Constitution II
    
    
    Level 9 (Rogue)
    Skill: Concentration (+1)
    Skill: Perform (+2)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Two Weapon Fighting
    Feat: (Automatic) Evasion
    Enhancement: Racial Toughness III
    Enhancement: Rogue Dexterity I
    
    
    Level 10 (Bard)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Spell (3): Cure Serious Wounds
    Spell (3): Haste
    Spell (2): Heroism
    Enhancement: Bard Inspired Damage II
    
    
    Level 11 (Bard)
    Skill: Balance (+4)
    Skill: Perform (+1)
    Feat: (Automatic) Improved Inspire Courage
    Spell (3): Displacement
    Enhancement: Bard Inspired Attack II
    
    
    Level 12 (Bard)
    Ability Raise: STR
    Skill: Concentration (+2)
    Skill: Perform (+2)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Power Attack
    Feat: (Automatic) Inspire Greatness
    Enhancement: Dwarven Axe Attack II
    
    
    Level 13 (Bard)
    Skill: Jump (+1)
    Skill: Open Lock (+0.5)
    Skill: Perform (+1)
    Skill: Use Magic Device (+2)
    Spell (3): Good Hope
    Spell (4): Cure Critical Wounds
    Spell (4): Freedom of Movement
    Enhancement: Bard Warchanter I
    
    
    Level 14 (Bard)
    Skill: Open Lock (+1.5)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (4): Dimension Door
    Enhancement: Racial Toughness IV
    
    
    Level 15 (Fighter)
    Skill: Jump (+1)
    Feat: (Selected) Extend Spell
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Enhancement: Bard Song Magic I
    Enhancement: Bard Song Magic II
    Enhancement: Fighter Strength I
    
    
    Level 16 (Bard)
    Ability Raise: STR
    Skill: Concentration (+2)
    Skill: Open Lock (+0.5)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Song of Freedom
    Enhancement: Bard Song Magic III
    
    
    Level 17 (Bard)
    Skill: Concentration (+1)
    Skill: Open Lock (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (5): Mass Cure Light Wounds
    Spell (5): Greater Heroism
    Spell (4): Summon Monster IV
    Enhancement: Bard Inspired Attack III
    
    
    Level 18 (Bard)
    Skill: Concentration (+1)
    Skill: Open Lock (+0.5)
    Skill: Perform (+2)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Spell (5): Summon Monster V
    Enhancement: Bard Inspired Damage III
    
    
    Level 19 (Bard)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+2)
    Feat: (Automatic) Inspire Heroics
    Enhancement: Bard Lingering Song I
    Enhancement: Dwarven Spell Defense II
    
    
    Level 20 (Bard)
    Ability Raise: STR
    Skill: Balance (+3)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (1): Expeditious Retreat
    Spell (5): Shadow Walk
    Spell (6): Mass Cure Moderate Wounds
    Spell (6): Summon Monster VI
    Enhancement: Bard Extra Song I
    Enhancement: Bard Lingering Song II
    Enhancement: Bard Song Magic IV

  8. #8
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by kurglar View Post
    (i don't know if its a glitch but dex enhancement didn't open the ITWF feat)
    That's not a glitch: stat enhs don't count towards feat pre-reqs; only base stat + lvl-ups + tome (if any). If you can afford a +2 DEX tome (either from AH or DDO Store), you can start with DEX 15, put 2 extra pts into CON, and put all your lvl-ups into STR, so your final stats w/enhs will be 22 / 18 / 18 / 8 / 8 / 10.

  9. #9
    Founder Sani_Medicor's Avatar
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    Quote Originally Posted by Valindria View Post
    Also consider True Neutral. Makes it rough earlier but later on you can UMD whatever you need.
    With the new alignment changes, there's no reason not to start chaotic good and change to true neutral later. I'm seriously loving that!

  10. #10
    Community Member Bilger's Avatar
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    Why 11 bard? 12 gets you the last + to damage for songs through enhancements.

    I had a similar split posted awhile back but human twf with rogue skills heres link might give some ideas.

    http://forums.ddo.com/showthread.php?t=249722

    Also 12 leaves it open if turbine ever gives us some bard love for WCII
    Proud Officer of The Madborn

  11. #11
    Founder Sani_Medicor's Avatar
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    Quote Originally Posted by Bilger View Post
    Why 11 bard? 12 gets you the last + to damage for songs through enhancements.

    I had a similar split posted awhile back but human twf with rogue skills heres link might give some ideas.

    http://forums.ddo.com/showthread.php?t=249722

    Also 12 leaves it open if turbine ever gives us some bard love for WCII
    I went 7 fighter for the haste and toughness enhancements.

  12. #12
    Community Member Bilger's Avatar
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    Quote Originally Posted by Sani_Medicor View Post
    I went 7 fighter for the haste and toughness enhancements.
    That works is a preferance thing sense going the more dps I geuss 10 hp and a 5 % is worth trade if thats what ya want over +1 damge for the whole group.

    It is all in what ya want though still a solid build will miss out on wc 2 if ever comes out. But if any good can always lesser if want to.

    Songs still give if max out +6 damage so ya should be fine and don't let people tell ya different it is your build and do it how ya want.
    Proud Officer of The Madborn

  13. #13
    Founder Sani_Medicor's Avatar
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    Here are the two final versions of the build. You have to decide the split by level 11 to get the skill points to work out correctly.

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Conseco Medicor
    Level 20 True Neutral Dwarf Male
    (6 Fighter \ 2 Rogue \ 12 Bard) 
    Hit Points: 346
    Spell Points: 367 
    BAB: 16\16\21\26\26
    Fortitude: 14
    Reflex: 17
    Will: 9
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             16                 23                   24
    Dexterity            16                 18                   18
    Constitution         16                 18                   20
    Intelligence          8                  8                    8
    Wisdom                8                  8                    8
    Charisma             12                 14                   14
    
    Tomes Used
    +1 Tome of Dexterity used at level 8
    +2 Tome of Strength used at level 20
    +2 Tome of Dexterity used at level 20
    +2 Tome of Constitution used at level 20
    +2 Tome of Charisma used at level 20
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               7                 13                   17
    Bluff                 1                  2                    3
    Concentration         3                 20                   21
    Diplomacy             1                  2                    3
    Disable Device       n/a               n/a                   n/a
    Haggle                1                  2                    2
    Heal                 -1                 -1                   -1
    Hide                  7                  8                    8
    Intimidate            1                  2                    3
    Jump                  6                 16                   16
    Listen               -1                 -1                   -1
    Move Silently         7                  8                    8
    Open Lock             7                 12                   12
    Perform               n/a               25                   25
    Repair               -1                 -1                   -1
    Search               -1                 -1                    1
    Spot                  3                  3                    3
    Swim                  3                  7                    7
    Tumble                4                  5                    5
    Use Magic Device      5                 25                   28
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Hide (+4)
    Skill: Jump (+3)
    Skill: Move Silently (+4)
    Skill: Open Lock (+4)
    Skill: Spot (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Toughness
    
    
    Level 2 (Fighter)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 3 (Bard)
    Skill: Concentration (+1)
    Skill: Perform (+3)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Two Weapon Fighting
    Spell (1): Expeditious Retreat
    
    
    Level 4 (Bard)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Perform (+3)
    Skill: Use Magic Device (+1)
    Spell (1): Cure Light Wounds
    
    
    Level 5 (Bard)
    Skill: Concentration (+1)
    Skill: Perform (+2)
    Skill: Use Magic Device (+2)
    Spell (1): Remove Fear
    
    
    Level 6 (Bard)
    Skill: Concentration (+3)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Power Attack
    Spell (2): Blur
    Spell (2): Heroism
    
    
    Level 7 (Bard)
    Skill: Concentration (+3)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (1): Detect Secret Doors
    Spell (2): Cure Moderate Wounds
    
    
    Level 8 (Bard)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+2)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 9 (Bard)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Two Weapon Fighting
    Spell (2): Rage
    Spell (3): Good Hope
    Spell (3): Haste
    
    
    Level 10 (Rogue)
    Skill: Open Lock (+4)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 11 (Fighter)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Skill: Jump (+1)
    Feat: (Selected) Extend Spell
    
    
    Level 13 (Fighter)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Oversized Two Weapon Fighting
    
    
    Level 14 (Fighter)
    Skill: Jump (+1)
    
    
    Level 15 (Fighter)
    Skill: Jump (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 16 (Bard)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Perform (+2)
    Skill: Use Magic Device (+2)
    Spell (3): Displacement
    
    
    Level 17 (Bard)
    Skill: Concentration (+1)
    Skill: Perform (+2)
    Skill: Use Magic Device (+2)
    
    
    Level 18 (Bard)
    Skill: Concentration (+1)
    Skill: Perform (+2)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Skill Focus: Use Magic Device
    Spell (3): Cure Serious Wounds
    Spell (4): Dimension Door
    Spell (4): Freedom of Movement
    
    
    Level 19 (Bard)
    Skill: Balance (+1)
    Skill: Perform (+2)
    Skill: Use Magic Device (+2)
    Spell (4): Cure Critical Wounds
    
    
    Level 20 (Bard)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Perform (+2)
    Skill: Use Magic Device (+2)
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Bard Extra Song I
    Enhancement: Bard Inspired Attack I
    Enhancement: Bard Inspired Attack II
    Enhancement: Bard Inspired Bravery I
    Enhancement: Bard Inspired Bravery II
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Inspired Damage II
    Enhancement: Bard Inspired Damage III
    Enhancement: Bard Lingering Song I
    Enhancement: Bard Lingering Song II
    Enhancement: Bard Warchanter I
    Enhancement: Dwarven Armor Mastery I
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Axe Attack II
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Axe Damage II
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Dwarven Spell Defense I
    Enhancement: Dwarven Spell Defense II
    Enhancement: Kensei Dwarven Waraxe Mastery I
    Enhancement: Fighter Armor Mastery I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Bard Wand Mastery I
    Enhancement: Bard Wand Mastery II
    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Conseco Medicor
    Level 20 True Neutral Dwarf Male
    (7 Fighter \ 2 Rogue \ 11 Bard) 
    Hit Points: 350
    Spell Points: 340 
    BAB: 16\16\21\26\26
    Fortitude: 13
    Reflex: 16
    Will: 8
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             16                 23                   24
    Dexterity            16                 18                   18
    Constitution         16                 18                   20
    Intelligence          8                  8                    8
    Wisdom                8                  8                    8
    Charisma             12                 14                   14
    
    Tomes Used
    +1 Tome of Dexterity used at level 8
    +2 Tome of Strength used at level 20
    +2 Tome of Dexterity used at level 20
    +2 Tome of Constitution used at level 20
    +2 Tome of Charisma used at level 20
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               7                 11                   15
    Bluff                 1                  2                    3
    Concentration         3                 20                   21
    Diplomacy             1                  2                    3
    Disable Device       n/a               n/a                   n/a
    Haggle                1                  2                    2
    Heal                 -1                 -1                   -1
    Hide                  7                  8                    8
    Intimidate            1                  2                    3
    Jump                  6                 11                   11
    Listen               -1                 -1                   -1
    Move Silently         7                  8                    8
    Open Lock             7                 12                   12
    Perform               n/a               25                   25
    Repair               -1                 -1                   -1
    Search               -1                 -1                    1
    Spot                  3                  3                    3
    Swim                  3                  7                    7
    Tumble                4                  5                    5
    Use Magic Device      5                 25                   28
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Hide (+4)
    Skill: Jump (+3)
    Skill: Move Silently (+4)
    Skill: Open Lock (+4)
    Skill: Spot (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Toughness
    
    
    Level 2 (Fighter)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 3 (Bard)
    Skill: Concentration (+1)
    Skill: Perform (+3)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Two Weapon Fighting
    Spell (1): Expeditious Retreat
    
    
    Level 4 (Bard)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Perform (+3)
    Skill: Use Magic Device (+1)
    Spell (1): Cure Light Wounds
    
    
    Level 5 (Bard)
    Skill: Concentration (+1)
    Skill: Perform (+2)
    Skill: Use Magic Device (+2)
    Spell (1): Remove Fear
    
    
    Level 6 (Bard)
    Skill: Concentration (+3)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Power Attack
    Spell (2): Blur
    Spell (2): Heroism
    
    
    Level 7 (Bard)
    Skill: Concentration (+3)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (1): Detect Secret Doors
    Spell (2): Cure Moderate Wounds
    
    
    Level 8 (Bard)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+2)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 9 (Bard)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Two Weapon Fighting
    Spell (2): Rage
    Spell (3): Good Hope
    Spell (3): Haste
    
    
    Level 10 (Rogue)
    Skill: Open Lock (+4)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 11 (Fighter)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Extend Spell
    
    
    Level 13 (Fighter)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Oversized Two Weapon Fighting
    
    
    Level 14 (Fighter)
    Skill: Use Magic Device (+0.5)
    
    
    Level 15 (Fighter)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Two Weapon Fighting
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Skill: Use Magic Device (+0.5)
    
    
    Level 17 (Bard)
    Skill: Perform (+4)
    Skill: Use Magic Device (+1)
    Spell (3): Displacement
    
    
    Level 18 (Bard)
    Skill: Concentration (+1)
    Skill: Perform (+2)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Skill Focus: Use Magic Device
    
    
    Level 19 (Bard)
    Skill: Concentration (+1)
    Skill: Perform (+2)
    Skill: Use Magic Device (+2)
    Spell (3): Cure Serious Wounds
    Spell (4): Dimension Door
    Spell (4): Freedom of Movement
    
    
    Level 20 (Bard)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Perform (+2)
    Skill: Use Magic Device (+2)
    Spell (4): Cure Critical Wounds
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Bard Inspired Attack I
    Enhancement: Bard Inspired Attack II
    Enhancement: Bard Inspired Bravery I
    Enhancement: Bard Inspired Bravery II
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Inspired Damage II
    Enhancement: Bard Warchanter I
    Enhancement: Dwarven Armor Mastery I
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Axe Attack II
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Axe Damage II
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Dwarven Spell Defense I
    Enhancement: Dwarven Spell Defense II
    Enhancement: Dwarven Tactics I
    Enhancement: Kensei Dwarven Waraxe Mastery I
    Enhancement: Fighter Armor Mastery I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Strategy (Sunder) I
    Enhancement: Fighter Strategy (Trip) I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Bard Wand Mastery I
    Enhancement: Bard Wand Mastery II
    Last edited by Sani_Medicor; 07-19-2010 at 09:52 PM.

  14. #14
    Community Member kurglar's Avatar
    Join Date
    Jan 2010
    Posts
    83

    Default

    32pt? well going to have to stick with my build for now.

  15. #15
    Founder Sani_Medicor's Avatar
    Join Date
    Feb 2006
    Posts
    2,885

    Default

    Quote Originally Posted by kurglar View Post
    32pt? well going to have to stick with my build for now.
    The 28pts stats are in the top post.

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