Page 3 of 3 FirstFirst 123
Results 41 to 58 of 58

Thread: /rant

  1. #41
    Founder Gol's Avatar
    Join Date
    Feb 2006
    Posts
    2,502

    Default

    Quote Originally Posted by Phalcon View Post
    now that thats over with yes that was a total drag. i sucked down pots as well for no reason and you know who i blame? i blame tot.
    I was on base 1, and we killed the djinn 3 times, so it sounds like bad timing. I now blame Mhykke though because he's MIA.

  2. #42
    Community Member Tharlak's Avatar
    Join Date
    Dec 2007
    Posts
    0

    Default

    Quote Originally Posted by Phax View Post
    T = Time since dungeon started.
    P = Time since player entered.

    // < 10 minute difference means no penalty
    if( P - T < 10 minutes )
    No Penalty

    //If player was around for less than a quarter of the time
    if ( P < T / 4 )
    -80% XP

    //If player was around for less than half of the time
    if( P < T / 2 )
    -50% XP


    Actions that will trigger the UI to update:

    - YOU log in.

    The rest apply to anyone in the party (everyone gets an update on these events):

    - Player Died
    - Henchman Died
    - Monster Died
    - Chest Looted
    - Secret Door Discovered
    - Trap Disabled
    - Breakable Smashed

    Oh and btw - I do consider the UI not updating when the penalty reduces a bug.
    So if you enter more than 10 minutes late, you will need to be around for more than 50% of the quest duration to not get a penalty.

    I'm not a good librarian or researcher of the forums, but I could have sworn that some time ago there was discussion that indicated that activities (breaking barrels, killing monsters) weighed in on the penalty calc. Is that totally bogus (based on the above it would seem so).
    Quote Originally Posted by Keeper View Post
    Hi welcome!
    (I wonder if I'll get banned for this?)

  3. #43
    Community Member Chai's Avatar
    Join Date
    Aug 2008
    Posts
    11,045

    Default

    I am envisioning DDO players with old school pizza timers on their desks now....

    tick tick tick tick tick tick tick tick ((DING!!!)) Yaaaay, full XP!!!
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  4. #44

    Default

    Quote Originally Posted by Chai View Post
    I am envisioning DDO players with old school pizza timers on their desks now....

    tick tick tick tick tick tick tick tick ((DING!!!)) Yaaaay, full XP!!!
    Logitech G15, built in timer.

  5. #45
    Community Member
    Join Date
    Nov 2009
    Posts
    4,222

    Default

    So, if I am reading this right, you get full experience as soon as the total quest time is greater then twice your time in quest. So you need to be in the quest for at least as long as how late you came in (10 minutes late, be in-quest for at least 10 minutes for full-xp.


    Quote Originally Posted by MajMalphunktion View Post
    *Handwraps. Yes we know. Here is my known issue for handwraps. Hand wraps in assorted flavors are borked.

  6. #46

    Default

    Quote Originally Posted by Tharlak View Post
    I'm not a good librarian or researcher of the forums, but I could have sworn that some time ago there was discussion that indicated that activities (breaking barrels, killing monsters) weighed in on the penalty calc. Is that totally bogus (based on the above it would seem so).
    I have a feeling that such a discussion was based on the text for the XP penalty, and not based on actual calculable stats. I don't have the exact text in front of me, but I do remember that it refers to time AND what you have done in the quest. (kills, breakables, etc.)

    They probably make it based on time only so as to not weight it towards any particular class...a healing-specc'd cleric or a trapmonkey rogue would be hard pressed to get enough kills to make a difference when entering a quest 20 minutes late, with the rest of the group still grinding away.
    Yazston the Invoker, Nyyarlathotep, Thongo Stonesplitter, Stumpvvater Jack, Iaug Sothoth, Egostu Theman, Hastuur D'Rlyeh,
    Vehnison Deerslayer, Guendaril Kherras, Khaloss Meierson, Haestan Cloudreaver, Ygolonac
    Member of The Madborn

  7. #47
    Community Member Asketes's Avatar
    Join Date
    Nov 2008
    Posts
    0

    Default

    Thanks Phax!
    (Perma) - Khyber - Official Helpers Guild Noob
    Quote Originally Posted by Eladrin View Post
    Grease is an extremely valuable party buff.

  8. #48
    Community Member sephiroth1084's Avatar
    Join Date
    Jan 2008
    Posts
    7,412

    Default

    Quote Originally Posted by Phax View Post
    T = Time since dungeon started.
    P = Time since player entered.

    // < 10 minute difference means no penalty
    if( P - T < 10 minutes )
    No Penalty

    //If player was around for less than a quarter of the time
    if ( P < T / 4 )
    -80% XP

    //If player was around for less than half of the time
    if( P < T / 2 )
    -50% XP


    Actions that will trigger the UI to update:

    - YOU log in.

    The rest apply to anyone in the party (everyone gets an update on these events):

    - Player Died
    - Henchman Died
    - Monster Died
    - Chest Looted
    - Secret Door Discovered
    - Trap Disabled
    - Breakable Smashed

    Oh and btw - I do consider the UI not updating when the penalty reduces a bug.
    +1 rep for the incredibly useful and ungarbled response.
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  9. #49
    Community Member Zenako's Avatar
    Join Date
    Aug 2006
    Posts
    0

    Default

    So this makes it clear why many times it seems stuck on -50% until right after you kill the solitary end boss, and everyone gets full EXP. It was waiting for that last mob to die, to update the display. It was already primed, but you just did not know it.

    Thanks Phax...this keeps up and the number of vast and mysterious game mechanic conumdrums will soon be a vanishing memory...
    Sarlona - The Ko Brotherhood :Jareko-Elf Ranger12Rogue8+4E; Hennako-Human Cleric22; Rukio-Human Paladin18; Taellya-Halfling Rogue16; Zenako-Dwarf Fighter10Cleric1; Daniko-Drow Bard20; Kerriganko-Human Cleric18; Buket-WF Fighter6; Xenophilia-Human Wiz20; Zenakotwo-Dwarf Cleric16; Yadnomko-Halfling Ftr12; Gabiko-Human Bard15; lots more

  10. #50
    Community Member sephiroth1084's Avatar
    Join Date
    Jan 2008
    Posts
    7,412

    Default

    Would there be some way of allowing a player's contribution to offset their lateness somehow? Say, each kill shaves off X seconds from the time differential?
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  11. #51
    Founder & Hero Steiner-Davion's Avatar
    Join Date
    Feb 2006
    Posts
    480

    Default

    Quote Originally Posted by Phax View Post
    T = Time since dungeon started.
    P = Time since player entered.

    // < 10 minute difference means no penalty
    if( P - T < 10 minutes )
    No Penalty

    //If player was around for less than a quarter of the time
    if ( P < T / 4 )
    -80% XP

    //If player was around for less than half of the time
    if( P < T / 2 )
    -50% XP


    Actions that will trigger the UI to update:

    - YOU log in.

    The rest apply to anyone in the party (everyone gets an update on these events):

    - Player Died
    - Henchman Died
    - Monster Died
    - Chest Looted
    - Secret Door Discovered
    - Trap Disabled
    - Breakable Smashed

    Oh and btw - I do consider the UI not updating when the penalty reduces a bug.
    Thank Phax

  12. #52
    Founder & Hero Steiner-Davion's Avatar
    Join Date
    Feb 2006
    Posts
    480

    Default

    Quote Originally Posted by Cyr View Post
    That seems to be pretty straight forward Phax. Thanks for the exact stats on this it really does help for those of us who join a quest late.

    Possible improvement to system. Have a time until xp penalty is reduced since it is a time based event displayed on the xp screen.
    Agreed. Much needed addition.

  13. #53
    Community Member Noctus's Avatar
    Join Date
    Apr 2008
    Posts
    3,100

    Thumbs up

    Quote Originally Posted by Phax View Post
    T = Time since dungeon started.
    P = Time since player entered.

    // < 10 minute difference means no penalty
    if( P - T < 10 minutes )
    No Penalty

    //If player was around for less than a quarter of the time
    if ( P < T / 4 )
    -80% XP

    //If player was around for less than half of the time
    if( P < T / 2 )
    -50% XP


    Actions that will trigger the UI to update:

    - YOU log in.

    The rest apply to anyone in the party (everyone gets an update on these events):

    - Player Died
    - Henchman Died
    - Monster Died
    - Chest Looted
    - Secret Door Discovered
    - Trap Disabled
    - Breakable Smashed

    Oh and btw - I do consider the UI not updating when the penalty reduces a bug.


    Excellent!

    That how you imagine a dev to answer questions about game mechanics!



    Exact to the point, not some vague descriptions. Too often you get infos like "after some time" ( 10 secs, 1min, 5min....? ), "a chance" (2%, 5%, 50% ... ?) , "a bonus" (+1, +2, +8 ....?)

    Horray for Phax!
    Erzskalde (Warchanter) / Erzassassin (just passing through - ignore me) / Erzsoldat (waiting for TR-time) / Erzschmied (ranged Artificer)

  14. #54
    Community Member Khestral's Avatar
    Join Date
    Jun 2006
    Posts
    597

    Default

    Quote Originally Posted by Chai View Post
    I am envisioning DDO players with old school pizza timers on their desks now....

    tick tick tick tick tick tick tick tick ((DING!!!)) Yaaaay, full XP!!!
    Especially if they are on their 4th or 5th TR.

    I was actually wondering how the EV6 ended. I got blasted by a 200 pt fireball apparently and lagged out.
    I don't need to walk on water when I know that I can run on wine.

  15. #55
    Founder Solmage's Avatar
    Join Date
    Feb 2006
    Posts
    1,147

    Default

    Quote Originally Posted by Gkar View Post
    Isn't 50% xp for the time you invested better than 0% for the time you invested?
    If people had been unwilling to wait for me, I'd have left too.

    While there is a point where you have waited enough, and at that time you just have to say 'sorry guys, doesn't seem like I'll be getting full exp on this run and I'd rather save my bonus', this requires that the group members don't, by themselves, decide that RIGHT NOW is a good time to kill the boss.

    At that time, you have what, about 2 seconds to make a decision before he dies, curse them out for being so considerate for talking it out with you before they attacked, and alt-F4.

    And to answer your question more specifically: No, when you're on a TR, the total exp earned is what matters, not the time spent, since that missed exp will make your further levelling more painful.
    Devs: Thanks for making Druids available to VIPs without the pack. This more than anything, has made me want to buy the pack.

  16. #56
    Community Member SaisMatters's Avatar
    Join Date
    Oct 2006
    Posts
    0

    Default

    Quote Originally Posted by Solmage View Post
    If people had been unwilling to wait for me, I'd have left too.

    While there is a point where you have waited enough, and at that time you just have to say 'sorry guys, doesn't seem like I'll be getting full exp on this run and I'd rather save my bonus', this requires that the group members don't, by themselves, decide that RIGHT NOW is a good time to kill the boss.

    At that time, you have what, about 2 seconds to make a decision before he dies, curse them out for being so considerate for talking it out with you before they attacked, and alt-F4.

    And to answer your question more specifically: No, when you're on a TR, the total exp earned is what matters, not the time spent, since that missed exp will make your further levelling more painful.
    Except
    A. We did wait 5 minutes, and we could of waited an hour and it wouldn't of made a **** difference, as stated by Phax.
    B. He d/c'd before we started the final fight.
    C. The LFM clearly stated in progress, so you always take a chance when you join that you won't get full XP
    D. He wasn't a TR
    E. 11-1 in favor of finishing. You can't please everyone, especially if one seems to be having a bad night and blaming his problems on everyone else!
    Last edited by SaisMatters; 07-16-2010 at 02:36 PM.

  17. #57
    Community Member toughguyjoe's Avatar
    Join Date
    Aug 2007
    Posts
    0

    Default

    Quote Originally Posted by SaisMatters View Post
    Except

    E. 11-1 in favor of finishing. You can't please everyone, especially if one seems to be having a bad night and blaming his problems on everyone else!
    Heres my big question:

    What exactly is the problem with telling him "Hey man we're really sorry but we're going to finish, guys give him a minute to leave if he doesn't want to lose his first time bonus"?

    It just like, you know....Takes out a bit of that tense feeling when the golem pops
    Quote Originally Posted by gamblerjoe View Post
    if u put 1000 smurves in front of 1000 computers, eventually one of them will make a pally that isnt a complete abomination.
    Quote Originally Posted by dragonofsteel2 View Post
    Why should I care about what none friends think? It really not like anythink they do are say in this game really affects me.

  18. #58
    Community Member SaisMatters's Avatar
    Join Date
    Oct 2006
    Posts
    0

    Default

    Quote Originally Posted by toughguyjoe View Post
    Heres my big question:

    What exactly is the problem with telling him "Hey man we're really sorry but we're going to finish, guys give him a minute to leave if he doesn't want to lose his first time bonus"?

    It just like, you know....Takes out a bit of that tense feeling when the golem pops
    He didn't ask to leave, he never once mentioned it was his first time bonus, that I heard, he just d/c'd. He never said anything about leaving because of the xp. He did, when he first joined the group, say he wouldn't finish Von 6 cause he wanted to milk the xp from Von 5. I was fine with that.
    He asked for Five minutes, he got it. After that my Guildie and him got into a debate over chat. He tried to reassure him he'd still get his full XP. My Guildie had actually said he was pretty sure it had nothing to with time and once he completed he'd get the full xp. He bet him a thousand plat on it. Gol D/ced. We finished the fight, and got the full XP, as he would of if he would of stayed.
    If he had said he was going to leave because he didn't want to lose the bonus, I would of been fine with that. Instead he just DC's and than come's to the forums to cry about something that really didn't really happen the way he describe's it in his OP.
    If you read the OP, he rants about two quests that night, both have been rebuttled. More than likely he thought he could rant with no one from both of those raids reading the forums and calling BULLS@#T

Page 3 of 3 FirstFirst 123

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload