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  1. #121
    Community Member Desteria's Avatar
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    Quote Originally Posted by samthedagger View Post
    I thought only SOLID fog was supposed to work that way. In P&P movement is hampered by effects that blind you, but not by fog itself. Fog effects may make it difficult to see, but they do not blind (usually). I suppose if you consider glitterdust a fog effect, then it is the exception to the rule.

    solid fog and acid fog both hampoer movment in PnP, as acid fog is basicaly solid fog only better.
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  2. #122
    The Hatchery Scraap's Avatar
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    Quote Originally Posted by LordArkan View Post
    Really wish there was a more distinctive sound for saves. Almost sounds like they're making some hidden ones there.

  3. #123
    Community Member LordArkan's Avatar
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    Yeah, I think that's just the fog debuff sound, I'm pretty sure even obscuring mist makes that noise when you walk into one cast by a kobold shaman or something.

  4. #124
    Community Member mediocresurgeon's Avatar
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    Quote Originally Posted by MadFloyd View Post
    OK, I got the whole story now.

    Yes, it was changed with Update 9. It used to apply an 80% slowdown to both players and mobs, but it was decided at that time that it was too close to a root.

    It's currently at 40%. I just sat with the entire systems team and verified that it is indeed a 40% slowdown. Apart from it technically moving the mobs at 60% of their normal speed, it visually looks like they are moving at 60% of their non-slowed speed. This is the same for players and monsters (i.e. before Update 9 players affected by fog would have moved twice as slow as now).
    Is the slowdown effect from Fogs related in any way to the slowdown effect on Magma Surge Guard? Magma Surge Guard has not slowed down any enemies since Mod 9 was released.

    The nerfing will continue until morale improves!

  5. #125
    Community Member chrichton's Avatar
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    OK devs - you got your video - any response?

  6. #126
    Community Member zztophat's Avatar
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    I've been watching this thread for a long time.


    Some developer feedback other than "looks fine to Q&A" would be appreciated.

  7. #127
    Community Member zztophat's Avatar
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    I'm patient.

    *waits*

  8. #128
    Community Member Spookyaction's Avatar
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    is the concealment bonus working for solid and acid fog now ?

  9. #129
    Community Member rest's Avatar
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    BUMP since it was brought up in the Lamiana forums.

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