Decided to take another pass at my build, and decided to make a few changes.
The first major change was switching from Monkey to Crane. Ki generation is key to firing off a ToD at every opportunity, I'd rather wait for the ToD cooldown, than stare at a greyed-out button waiting for Ki. It also gives more opportunity to throw in other Ki strikes (this version has 2 additional Ki strikes as well), since you will have better Ki generation.
The second change was the stat distribution, while the stats didn't shift all that much, I decided an extra point in DEX over STR as this is a finesse build, would make sense, while still covering the need for PA.
The extra DEX point with finesse at level 3 should help with the to-hit loss, so weapon focus is not needed, and has been swapped out with toughness earlier than in the previous build post, and allows you to take the toughness enhancements earlier, which should help with the leveling curve.
You get Ninja Spy I, Ninja Spy II, and ToD at the earliest possible time. You get 2 Grand Master stances at 18. The full TWF line. Guile and Cunning Up to III. Crane up to III. Toughness enhancement I & II. Both DEX and WIS enahncements up to II. I also threw in Void Strike and First of Iron, so you can take advantage of the extra combinations. At the end you basically wind up with 1 AP leftover which you can throw whereever you want.. pick up more saves, boost a skill, whatever you like, I put it in concentration for the small bit of Ki retention, but really you can put it anywhere.
You don't need all of those tomes to make the build work aside from CON and INT. CON is definately 100% required for GM Mountains with this build. Technically speaking you can skip the INT tome as well if you want and ignore all points put into Move Silently, requiring only the CON tome at 7. Through my leveling experience, I've come accross a fair share of tomes, and they're not that expensive to begin with, so the more the merrier, every point helps a monk.
I think this is a bit more solid of a build, should work well throughout all levels as a primarily DPS-focused monk with moderate survivability.
Finesse DEX-Based Halfling Dark Pure Monk with Earth/Wind & Ninja Spy.
The Sin Monk.
Code:
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Level 20 Lawful Good Halfling Male
(20 Monk)
Hit Points: 324
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 17
Reflex: 21
Will: 17
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 13 15 15
Dexterity 17 24 26
Constitution 16 18 18
Intelligence 8 10 10
Wisdom 14 16 18
Charisma 8 8 8
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 7 31 31
Bluff -1 -1 2
Concentration 7 27 38
Diplomacy -1 -1 2
Disable Device n/a n/a n/a
Haggle -1 -1 -1
Heal 2 4 4
Hide 3 8 12
Intimidate -1 -1 -1
Jump 4 16 20
Listen 2 4 6
Move Silently 3 29 31
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 0 0
Search -1 0 0
Spot 2 4 4
Swim 1 2 2
Tumble 4 9 11
Use Magic Device n/a n/a n/a
Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Jump (+3)
Skill: Tumble (+1)
Feat: (Selected) Stunning Fist
Feat: (Monk Bonus) Two Weapon Fighting
Enhancement: Monk Jump I
Enhancement: Monk Tumble I
Level 2 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Monk Bonus) Power Attack
Enhancement: Halfling Cunning I
Enhancement: Way of the Elegant Crane I
Enhancement: Monk Wisdom I
Level 3 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Feat: (Selected) Weapon Finesse
Enhancement: Halfling Dexterity I
Enhancement: Halfling Guile I
Level 4 (Monk)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Enhancement: Static Charge
Enhancement: Monk Jump II
Enhancement: Monk Tumble II
Level 5 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Enhancement: Way of the Elegant Crane II
Enhancement: Porous Soul
Level 6 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Toughness
Enhancement: Monk Ninja Spy I
Enhancement: Racial Toughness I
Level 7 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Enhancement: All-Consuming Flame
Enhancement: Winter's Touch
Level 8 (Monk)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+2)
Enhancement: Adept of Wind
Enhancement: Adept of Rock
Level 9 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Feat: (Selected) Improved Two Weapon Fighting
Enhancement: Touch of Death
Level 10 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Enhancement: Monk Wisdom II
Level 11 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Enhancement: Halfling Dexterity II
Level 12 (Monk)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Move Silently (+2)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Enhancement: Monk Ninja Spy II
Level 13 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Move Silently (+2)
Enhancement: Master of Thunder
Enhancement: Master of Stone
Level 14 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Move Silently (+2)
Enhancement: Way of the Elegant Crane III
Level 15 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Move Silently (+2)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Halfling Cunning II
Enhancement: Racial Toughness II
Level 16 (Monk)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Move Silently (+2)
Enhancement: Halfling Cunning III
Enhancement: Halfling Guile II
Level 17 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Move Silently (+2)
Level 18 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Move Silently (+2)
Feat: (Selected) Toughness
Enhancement: Grandmaster of Storms
Enhancement: Grandmaster of Mountains
Level 19 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Move Silently (+2)
Enhancement: Halfling Guile III
Level 20 (Monk)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Move Silently (+2)
Enhancement: Monk Serenity
Enhancement: Fists of Iron
Enhancement: Void Strike I
Enhancement: Monk Concentration I