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  1. #1
    Community Member traft's Avatar
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    Apr 2007
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    6

    Default Fists of Light and Double Strike

    From what I have noticed the new Double Strike feature is acting like your hitting twice you get extra ki generation when it activates but it does not seem to count if you have the healing proc from Fists of Light up. Anyone else notice this at all? If so just means one more thing they need to add to the list to fix, wasn't sure if anyone else has mentioned this yet.

    Side thing I'd like to see them fix is the finisher being interupted by picking up and item or opening a door. I find myself getting the AOE heal finish but having to lose it cause I either need to open door or chest, while I either don't have enough ki to use before hand or I want to save till I need it.

  2. #2
    Time Killer TiranBlade's Avatar
    Join Date
    Oct 2009
    Posts
    300

    Default

    Quote Originally Posted by traft View Post
    From what I have noticed the new Double Strike feature is acting like your hitting twice you get extra ki generation when it activates but it does not seem to count if you have the healing proc from Fists of Light up. Anyone else notice this at all? If so just means one more thing they need to add to the list to fix, wasn't sure if anyone else has mentioned this yet.

    Side thing I'd like to see them fix is the finisher being interupted by picking up and item or opening a door. I find myself getting the AOE heal finish but having to lose it cause I either need to open door or chest, while I either don't have enough ki to use before hand or I want to save till I need it.
    I think Fist of Light is like an application of say a temporary ability, the highest point count or duration overwrites.

    Also, the reason the finisher is interrupted is because when you open a door, chest, or flip a switch you break your concentration to do that action and your ability disapates, if you are saving your meditiations you can use meditation while you have a finisher charged and it will not interrupt the sequence.

    Argonnessen - Aruki 6 Monk (Main); Dayher 4 Artificer
    Canntih - Firryl 12 Fighter; Tiran 8 Fighter; Daher 4 Fighter/4 Monk

  3. #3
    Community Member t0r012's Avatar
    Join Date
    Jul 2009
    Posts
    1,770

    Default yep it stinks

    first the finishing move cancel when interacting with anything is working as intended. Yeah i don't like it either specifically when it is something stupid like you miss a jump and catch a ledge by accident or catch a little lip on a up crop on the ground and it does the pull yourself up animation for something that looks to be .00003 centimeters off the ground.

    but yeah light path go shafted with the FoL and double strikes mechanic. Sure if you happen to be hitting an undead you'll get a second 1d50 and possibly a third but it would be nice if it also stacked the healing curses.
    Move along , Nothing to see here

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