does anyone have math or just theorycraft on how much of a nerf it was to dual wielders?
so for these builds assuming they have the 3 dual wield feats
1. monster (6 ranger, 12 fighter, 2 monk or rogue)
2. full monk
3. dual wield pure paladin kotc
4. dual wield pure war
5. dual wield barb ?
6. dual wield rogue assassin w/ capstone
7. exploiter (is 5% double strike for tempest 3 a buff or nerf vs 10% attack speed increase)
also...
big stick build (12 rogue acrobat, 6 monk, 2 fighter? staff user)
how bad is it affected by losing the air stance haste and does it make more sense to go pure rogue for the capstone?