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Thread: TR dilemma

  1. #1
    Community Member weewoo0's Avatar
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    Default TR dilemma

    ok well i'm planning to TR my paladin once and then once more into one of these 2 builds (-1 dex for first TR). i can't decide if evasion and a few more saves is worth losing 3d6 from the capstone 2d6 or 3d6 per divine sacrifice per hand and divine might 4 . if you have any suggestions or opinions that might sway me pls comment with em here.

    Code:
    [u][b]
    kilab mankuke
    Level 20 Lawful Good Human Male
    (20 Paladin) 
    Hit Points: 352  517 w/ 45 hp GS 30 hp gfl dt 60 from a con 6 20 from minos and 10 argo favor
    Spell Points: 275  425 sp w/ conc op sp item 
    BAB: 20\20\25\30\30
    Fortitude: 22  lot higher yet no clue how to get the real one.....
    Reflex: 17
    Will: 13
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             16                    23  ending 32 str
    Dexterity            16                    18  ending 24 dex 
    Constitution         14                    16  ending 24 con
    Intelligence          8                    10
    Wisdom                8                    10
    Charisma             16                    23  ending 32 cha
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 20
    +3 Tome of Charisma used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               5                    15
    Bluff                 3                     6
    Concentration         2                     6
    Diplomacy             3                     6
    Disable Device       n/a                    n/a
    Haggle                3                    11
    Heal                 -1                     0
    Hide                  3                     4
    Intimidate            3                     6
    Jump                  3                     6
    Listen               -1                     0
    Move Silently         3                     4
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                 -1                     0
    Swim                  3                     6
    Tumble                n/a                   5
    Use Magic Device      5                    17
    
    Level 1 (Paladin)
    Feat: (Past Life) Past Life: Paladin
    Feat: (Past Life) Past Life: Paladin
    Feat: (Human Bonus) Toughness
    Feat: (Selected) Two Weapon Fighting
    Enhancement: Follower of the Sovereign Host
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Toughness I
    
    
    Level 2 (Paladin)
    Enhancement: Paladin Charisma I
    
    
    Level 3 (Paladin)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    Enhancement: Human Improved Recovery I
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Racial Toughness I
    
    
    Level 4 (Paladin)
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Toughness II
    
    
    Level 5 (Paladin)
    Enhancement: Human Adaptability Strength I
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Energy of the Templar I
    Enhancement: Paladin Divine Might I
    
    
    Level 6 (Paladin)
    Feat: (Selected) Power Attack
    Enhancement: Paladin Exalted Smite I
    Enhancement: Racial Toughness II
    
    
    Level 7 (Paladin)
    Enhancement: Paladin Knight of the Chalice I
    
    
    Level 8 (Paladin)
    Enhancement: Paladin Courage of Good II
    Enhancement: Paladin Extra Smite Evil III
    
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Two Weapon Fighting
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Energy of the Templar II
    
    
    Level 10 (Paladin)
    Enhancement: Paladin Exalted Smite II
    Enhancement: Paladin Divine Might II
    
    
    Level 11 (Paladin)
    Enhancement: Paladin Charisma II
    
    
    Level 12 (Paladin)
    Feat: (Selected) Greater Two Weapon Fighting
    Enhancement: Paladin Divine Sacrifice II
    Enhancement: Paladin Knight of the Chalice II
    
    
    Level 13 (Paladin)
    Enhancement: Unyielding Sovereignty
    
    
    Level 14 (Paladin)
    
    
    Level 15 (Paladin)
    Feat: (Selected) Extend Spell
    Enhancement: Paladin Extra Smite Evil IV
    Enhancement: Paladin Divine Might III
    
    
    Level 16 (Paladin)
    Enhancement: Paladin Exalted Smite III
    
    
    Level 17 (Paladin)
    Enhancement: Paladin Toughness III
    
    
    Level 18 (Paladin)
    Feat: (Selected) Oversized Two Weapon Fighting
    Enhancement: Paladin Exalted Smite IV
    Enhancement: Paladin Knight of the Chalice III
    
    
    Level 19 (Paladin)
    Enhancement: Paladin Divine Sacrifice III
    
    
    Level 20 (Paladin)
    Enhancement: Paladin Weapons of Good
    Enhancement: Paladin Divine Might IV
    Code:
    [u][b]
    kilab mankuke
    Level 20 Lawful Good Human Male
    (18 Paladin \ 2 Monk) 
    Hit Points: 397  562 w/ current equipment aka minos con 6 belt gfl dt and draconic vitality
    Spell Points: 245  395 when concordant opposition necklace is done
    BAB: 19\19\24\29\29
    Fortitude: 26 planner says 34 equipped but i know it doesn't like counting divine grace so i have no clue here..... maybe a 44?
    Reflex: 22  same deal as above.... not a clue what it'd actually be..... planner says 30 equipped
    Will: 18  ok..... how do i calc these saves? tbh i don't entirely know.
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             16                    25  final str 34
    Dexterity            16                    18 final dex 24
    Constitution         14                    16 final con 24
    Intelligence          8                    10
    Wisdom                8                    10
    Charisma             16                    21  final cha 30
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 20
    +3 Tome of Charisma used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                    18.5
    Bluff                 3                     5
    Concentration         2                     7
    Diplomacy             3                     5
    Disable Device       n/a                    n/a
    Haggle                3                    10
    Heal                 -1                     0
    Hide                  3                     4
    Intimidate            3                     5
    Jump                  6                    12
    Listen                0                     1
    Move Silently         3                     4
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                 -1                     0
    Swim                  3                     7
    Tumble                7                     9
    Use Magic Device      5                    16
    
     Level 1 (Monk)
    Feat: (Past Life) Past Life: Paladin
    Feat: (Past Life) Past Life: Paladin
    Feat: (Monk Bonus) Toughness
    Feat: (Monk Bonus) Toughness
    Feat: (Selected) Two Weapon Fighting
    Enhancement: Monk Balance I
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 3 (Paladin)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    Enhancement: Follower of the Sovereign Host
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Toughness I
    
    
    Level 4 (Paladin)
    Enhancement: Human Improved Recovery I
    Enhancement: Racial Toughness I
    Enhancement: Paladin Charisma I
    
    
    Level 5 (Paladin)
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Extra Lay on Hands I
    
    
    Level 6 (Paladin)
    Feat: (Selected) Power Attack
    Enhancement: Human Adaptability Strength I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Racial Toughness II
    Enhancement: Paladin Energy of the Templar I
    Enhancement: Paladin Toughness II
    
    
    Level 7 (Paladin)
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Divine Might I
    
    
    Level 8 (Paladin)
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Knight of the Chalice I
    
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Two Weapon Fighting
    Enhancement: Unyielding Sovereignty
    Enhancement: Paladin Courage of Good II
    
    
    Level 10 (Paladin)
    Enhancement: Paladin Energy of the Templar II
    
    
    Level 11 (Paladin)
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Extra Smite Evil III
    
    
    Level 12 (Paladin)
    Feat: (Selected) Greater Two Weapon Fighting
    Enhancement: Paladin Exalted Smite II
    Enhancement: Paladin Divine Might II
    
    
    Level 13 (Paladin)
    Enhancement: Paladin Charisma II
    
    
    Level 14 (Paladin)
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Divine Sacrifice II
    
    
    Level 15 (Paladin)
    Feat: (Selected) Extend Spell
    Enhancement: Paladin Resistance of Good III
    Enhancement: Paladin Knight of the Chalice II
    
    
    Level 16 (Paladin)
    Enhancement: Paladin Extra Smite Evil IV
    
    
    Level 17 (Paladin)
    Enhancement: Paladin Exalted Smite III
    
    
    Level 18 (Paladin)
    Feat: (Selected) Oversized Two Weapon Fighting
    Enhancement: Paladin Divine Might III
    
    
    Level 19 (Paladin)
    Enhancement: Paladin Toughness III
    
    
    Level 20 (Paladin)
    Enhancement: Paladin Divine Righteousness I
    Enhancement: Paladin Exalted Smite IV
    Enhancement: Paladin Knight of the Chalice III
    can't decide i lose DPS with the 2 monk levels but is evasion worth it?
    orien too lazy to update chars
    Quote Originally Posted by porq
    tells you, 'is it so hard to type kila[a-f]?'
    yes yes it is.
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    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'?

  2. #2
    Community Member Kza's Avatar
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    929

    Default

    Evasion alone is absolutely not worth it. But you gain 2 feats also. Both roads very viable. Do you want 2 feats + evasion (do you need the 2 feats to get the toon you want?) or do you want the extra dps. It is alot of dps tbh AND remember that if you plan for endgame (epic) you can turn more or less any epic weapon into good beaters vs devils thanks to the good damage from capstone.

    Personaly i really like splash of 2 monk levels but most ppl see that this sacrifice of dps are just too much.

  3. #3
    Community Member Zapkill's Avatar
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    Mar 2010
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    Default

    I prefer the pally/monk dual wielding kopeshes. They are a lot of fun and the holy sword kopeshes make up most of the dps gap.
    For some, hope is not enough.

    Quote Originally Posted by RecklessDawn View Post
    This also does not compare to the Featherfalling ring of featherfalling I own, nor the Docent with clickies of neutralize poison. My personal favorite is a warforged race required helm of underwater action.

  4. #4
    Community Member
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    717

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    Depends on what you will be doing more time with your char, if you will be running solo or shormanned most of the time (including the time after you get to lvl 20) then the monk splash is better, if you plan to spend most of your time running raids or epics at lvl 20, then go pure.

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