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  1. #81
    Community Member Crann's Avatar
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    This bug still exists on my level 16 Exploiter......does not work on level 12 AA, or level 10 cleric......weird.

  2. #82
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    time to make some changes to ranged combat and bring up in the line.
    make that feature a stance like powerattack and let us trade in attackbonus.
    oh and dont forget to split the ranger lines ranged and melee at lvl2.

  3. #83
    Community Member grodon9999's Avatar
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    Quote Originally Posted by BurningDownTheHouse View Post
    Lol.
    How come this thread still exists?
    The cube is really slaking...
    The cat's out of the bag, everyone knows about it at this point, no real point in bothering to try to hide it.

  4. #84
    Community Member EatSmart's Avatar
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    Quote Originally Posted by Deathseeker View Post
    Ya'll may want to check Lammania...unlike the current live server, let's just say my ranger there seems to have to wait a full 2 minutes for manyshot no matter what he tries to do to get it to fire off sooner

    Hope you enjoyed it while it lasted!

    I doubt this is something they'd put in the release notes as they likely don't want to publicize the existance of the bug in the first place for obvious reasons.
    Yup, U5 removed the ability of wizards to cast Heal from scrolls, and it wasnt documented in the release notes. If they mentioned it they'd be breaking their own forum rules of not publishing exploits.

  5. #85
    Community Member grodon9999's Avatar
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    When's the patch coming out? Just need to see how much long we get to enjoy this "bug."

  6. #86
    Founder Raiderone's Avatar
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    Quote Originally Posted by Giselle View Post
    I agree: Fix manyshot - for real! A 20th level Arcane Archer should not have the same cool-down as a level four tempest!

    Perhaps give us an enhancement line to reduce the cool-down, or to make manyshot last longer than twenty seconds, or some combination of the two.

    Yes, I'm aware that the OP's complaint was about the current bug, but hey...WITH the bug, manyshot is closer to what it should be than when it's WAI!!!

    Just my two copper pieces....
    Yah and fix that Ranger Capstone that gives a Tempest Archer increased range speed... dont want it

    Maybe another 10% Double strike...

  7. #87
    Founder Barumar's Avatar
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    Quote Originally Posted by grodon9999 View Post
    The cat's out of the bag, everyone knows about it at this point, no real point in bothering to try to hide it.
    Me thinks they decided another embarrassing bug does not rate exploitation treatment!

    Funny, I have barely played my Ranger since the last update but doing a Shroud on my Sorcy noticed I was almost out of mana way earlier than normal in part 4 spamming Polar Ray on Harry. Looked closer and realized this bug is more far reaching than I had heard .

    Barumar

  8. #88
    The Hatchery toaf's Avatar
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    this explains how i ran out of arrows last night.
    i find myself and others saying "glad im not paying for this ****" vip from ftp beta till 10.9.2012 fix it...fix it Now!

  9. #89
    Community Member AX1200's Avatar
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    Ive never experienced this bug.

  10. #90
    Community Member Ganolyn's Avatar
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    You know, the mechanic of the bug isn't that OTT because you can't keep Manyshot up unless you are actually firing at something, so if the mobs run out and the shot timer ends your cooldown timer starts and you can't spam it until it runs down. With a little fine tuning to make it work better with high HP bosses that you could effectively spam forever, Turbine may have accidentally found the solution to ranged combat (at least for arrows)!
    Anál nathrach
    orth’ bháis’s bethad
    do chél dénmha

  11. #91
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    Funnest time I've had playing a ranged archer ever...

    Now here's to hoping that they actually make some fixes to ranged so that it can be viable on its own without having to pull out sticks to try to keep up with THF melee.

    Start by at least making the ranger capstone a true 25% shot speed increase rather than the meager 10% that is actually given...then go from there.

    How about decreasing the manyshot timer by 20 seconds for each ranger true reincarnation so that at three ranger TR's you get a 20 second manyshot every minute?

  12. #92
    Founder AbsynthMinded's Avatar
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    My solution to the Many Shot debate is to eliminate it completely. Allow a Rangers bow to fire to the actual number of attacks allowed per round by the character level, and change Longbows to make a critical on 19-20 base, 17-20 with Improved Critical. Case Closed.
    I believe a man does what he can, until his destiny is revealed.
    ~Last Samurai
    Professional assassination is the highest form of public service.
    ~Master Chiun

  13. #93
    Community Member rodallec's Avatar
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    Default Aa Ftw

    I usually cry when a ranger joins our party and rocks up with a bow, no fort and little hp
    BUT NOW im like sweet bring this sucka and we'll win the game!
    MORE MANYSHOT
    quicker cooldown when they fix the bug atleast!
    and if anyone is sooking about manyshot in pvp atm:
    grow a pair, pvp is a bonus

  14. #94
    Community Member Sympl's Avatar
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    People in PUGs keep telling me about this bug, and I retry it each time. No dice on my Level 20 Pure Tempest Ranger. I'm thinking that if the bug DOES exist (and it must with as much as I hear about it) it isn't a consistent one. IE not every ranger can exploit it. As with everything else...it'll get it's fix eventually. Or not. While I don't personally condone exploits - there's an argument to be had about frustration with buggy aspects of the game. If you got it flaunt it and use it til you lose it. Off-topic, but personally I just want my adventure compendium to be there every time I log in like it used to be.....

  15. #95
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    how about making manyshot like pnp.
    first additional arrow -4 to hit each following arrow -2 meaning a -8 to hit with 4 arrows firering

    -8 is hughe esp in epic content

    oh and pls fix the rpm. its supposed to be the same speed as a melee

  16. #96
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    Quote Originally Posted by TimethiefXVI View Post
    how about making manyshot like pnp.
    first additional arrow -4 to hit each following arrow -2 meaning a -8 to hit with 4 arrows firering

    -8 is hughe esp in epic content

    oh and pls fix the rpm. its supposed to be the same speed as a melee
    This is my favorite fix because it would make DDO more consistent to PnP.

    That is, make manshot a stance but give the negatives to hit just like in PnP.
    And increase rate of fire to what it's supposed to be in comparison with melee again along the lines of PnP.

    Anything to make this game more authentic to D&D makes DDO better IMO, and if it happens to fix a long festering gimped "ranger with bow" problem, the better.

  17. #97
    Founder Aesop's Avatar
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    Quote Originally Posted by maximus123123 View Post
    Funnest time I've had playing a ranged archer ever...

    Now here's to hoping that they actually make some fixes to ranged so that it can be viable on its own without having to pull out sticks to try to keep up with THF melee.

    Start by at least making the ranger capstone a true 25% shot speed increase rather than the meager 10% that is actually given...then go from there.

    How about decreasing the manyshot timer by 20 seconds for each ranger true reincarnation so that at three ranger TR's you get a 20 second manyshot every minute?
    I hate the Ranger Capstone as written.

    25% faster attack for one build is really frustrating.

    10-15% maybe and add another +2 to FE damage or something ... but 25% makes every other Ranged attacking possibility so much less viable that its silly.


    One of the problems with Ranged Combat is that it "FEELS" slow

    So while adding damage to bring them up to par on a damage side is nce and all the real issue is that after a while you are chomping at the bit waiting for it the next arrow, and that's for everyone not just rangers.

    So speed it up a bit more

    Then do things like adjust Many Shot...

    or better yet leave the Active aspect of Many Shot as it is and add in a % chance to "Double Strike" (or Double Shot I suppose) and have that increase at the same rate Many Shot increases number of arrows.

    So bump everyone up in RoA by 10%
    Ranger Capstone bumps RoA by an addistional 10-15% (depending on how AA Belt works)
    Many Shot adds 5% chance at BAB 6 to Double Shot, and an additional 5% at BAB 11 and 16
    Ranger Capstone can add 5% to Double Shot as well

    Then add in a Single Target Stance that adds damage ala Power Attack (I call it over Draw -3 to hit/+5 Damage) and a Ranged Tactical Feat (Ranged Pin... single target Web effect) and we'd have a reasonable style.


    There are other things that need to be fixed somewhat to really make the style balanced but this would at least make ranged combat more fun and viable.

    Aesop
    Rule 1: Don't sweat the small stuff
    Rule 2: Its all small stuff
    Rule 3: People are stupid. You, me everyone... expect it
    more rules to come in a different sig

  18. #98
    Community Member protokon's Avatar
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    Quote Originally Posted by quietkey0 View Post
    Wow...just wow. Since I first logged onto this game, and got excited over the option to play an Arcane Archer, I've seen 98% of players denigrating ranged rangers. You gimp your DPS, you're squishy, ranged sucks, you're an idiot to use ranged weapons, etc etc. The amount of abuse directed at anyone (in game and in forums) who dares to play that as a class has by FAR outweighed anything I've seen directed at a single class.

    And now suddenly people are calling it overpowered, and needs to be nerfed? Seriously??? Ranged already takes a decent amount of skill to play properly, due to game mechanics. Is this the reaction from people who got their TWF Tempests nerfed, or their THF barbarians nerfed, that now want to nerf what has been considered one of the absolute WEAKEST classes in the game?

    I know, I've seen more egregious examples of hatery, but this one just shocks me.

    *shaking head in disbelief*
    What I will personally mock a player for when i see them using these abilities in a group:

    -constantly backing up while shooting at a mob or running in circles shooting something, while the 5 other guys in the party are chasing it. hold your ground or pull out some swords, you have ALL the 2wf feats for free anyways.

    -using the arrows that cause the feared affect (don't personally know the name of the ability). shooting everything that moves and causing them to run in every direction is a pain to everyone, and causes dungeon alerts in some situations.

    -the ego that they are GODLY dps because of manyshot. I once heard a veteran player say the right way to playing a ranged ranger is to use your bow once for 20 seconds every 2 minutes. In the meantime, he's swinging his melee weapons.

    -the amateur player who thinks he can dump CON and not bother with fort because he's attacking from a safe distance. he's doing great DPS while riding in my pocket.


    ...with the current issue of almost every class having some kind of ability they can spam, rangers with infinite manyshot are the most noticable offenders.

    What i'd like to see fixed is my tempest's attack speed. Wish they would stop fixing things that are not broken.

    EDIT: Aesop, I like your sig
    Proud member of Renowned, Thelanis server.

  19. #99
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    "-constantly backing up while shooting at a mob or running in circles shooting something, while the 5 other guys in the party are chasing it. hold your ground or pull out some swords, you have ALL the 2wf feats for free anyways."

    stop playing a headless chicken and start playing smart. for a wall and let the ranger run passt u. u have the mobs infron of u, u are not runnnign arround, ranger is save, mob is dead

    "-using the arrows that cause the feared affect (don't personally know the name of the ability). shooting everything that moves and causing them to run in every direction is a pain to everyone, and causes dungeon alerts in some situations."

    use it in combo with parabow exclusive. makes mobs stand still and even if they break one, the second keeps supressing em. tip for my swordswinging friends: dont hunt a feared mob, he will a) come back b) be paralyzed a second later so u can hunt him down.

    "-the ego that they are GODLY dps because of manyshot. I once heard a veteran player say the right way to playing a ranged ranger is to use your bow once for 20 seconds every 2 minutes. In the meantime, he's swinging his melee weapons."

    fix multishot and ranger. i dont want the dualwield feats on my archer and i dont want tempest to benefit from ranged feats FIX IT. and more important FIX RANGED.
    its my toon, i play him how I like. with the weappons I LIKE. the right way for me to play him is the way i play him.

    "-the amateur player who thinks he can dump CON and not bother with fort because he's attacking from a safe distance. he's doing great DPS while riding in my pocket."

    leave em in ur pocket, and prob find a deeeeeeep vulcano to drop em in XD

    sry for my unability to use the quote function correctly

  20. #100
    The Hatchery karl_k0ch's Avatar
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    Quote Originally Posted by U5P1 Release Notes
    Cooldowns can no longer be cleared before the cooldown has completed.
    taken from here: http://compendium.ddo.com/wiki/Relea..._and_Abilities

    This might hamper a possible Manyshot exploit.

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