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  1. #41
    Community Member cupajoe's Avatar
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    Wink Now I understand.

    So this is why my lvl 20 assassin occasionally get out killed by rangers! Thanks for clearing that up.

  2. #42
    The Hatchery quietkey0's Avatar
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    Wow...just wow. Since I first logged onto this game, and got excited over the option to play an Arcane Archer, I've seen 98% of players denigrating ranged rangers. You gimp your DPS, you're squishy, ranged sucks, you're an idiot to use ranged weapons, etc etc. The amount of abuse directed at anyone (in game and in forums) who dares to play that as a class has by FAR outweighed anything I've seen directed at a single class.

    And now suddenly people are calling it overpowered, and needs to be nerfed? Seriously??? Ranged already takes a decent amount of skill to play properly, due to game mechanics. Is this the reaction from people who got their TWF Tempests nerfed, or their THF barbarians nerfed, that now want to nerf what has been considered one of the absolute WEAKEST classes in the game?

    I know, I've seen more egregious examples of hatery, but this one just shocks me.

    *shaking head in disbelief*

  3. #43
    Hero BurnerD's Avatar
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    Default nothing to see here ... move along

    Argonessenn -Officer of Storm Shadow-
    Olen Anteres

  4. #44
    Founder LeLoric's Avatar
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    Funny that manyshot is the one that gets the complaints. Can we fix divine sacrifice, Stunning Blow, Unyielding sovereignty, Lich form, any other cooldown ability with little to no activation cost. What about arcanes that can hit litany clickie and spam a full mana bars worth of polar rays in 20 sec? While manyshot is broken there are many other things that are just as bad or worse right now.
    Ghallanda Rerolled
    LeLodar LeLothian LeLoki LeLoman LeLonia LeLog

  5. #45
    Community Member Velexia's Avatar
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    Quote Originally Posted by Baranor View Post
    ok guys the game is still supposed to be fun
    rangers spamming manyshot is not fun, talk about an easy button
    I mean this is an obvious exploit of a broken game mechanic is it not?
    Your mistake is in thinking this only affects manyshot, this is all cooldowns. So yes, enjoy it while it lasts, because it won't last long =)

    Turbine has a history for fixing any bug that is beneficial to players while generally ignoring almost all others.
    Quote Originally Posted by Eladrin View Post
    Get more Aliens quotes into Voice Chat: This makes the "evac" a much more tactical choice, and puts some serious pressure on the rest of the group when your Wizard leaves. "Game over man, game over! Now what the **** are we supposed to do?"

  6. #46
    Community Member grodon9999's Avatar
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    Quote Originally Posted by tolana View Post
    many shot should be a stance that is interrupted when you move with no cool down timer.
    That would work also, make it like how Combat Expertise used to work. The stance end on moving though instead of casting a spell.

    it's also logical, how the heck can even Legolas fire multiple arrows at once while jumping around.

  7. #47
    Community Member Hydro's Avatar
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    Quote Originally Posted by Darkrok View Post
    Definitely this. At least Touch of Death costs ki to spam.
    I was thinking that myself, and with the 20 or seconds to fill the ki bar back up Manyshot should pull ahead.

    Personally I am shocked this has not been fixed. It is 100% game breaking for no cooldowns to works, but the dev's apparently cant fix it easily.

    Personally I am going to enjoy it, maybe when they get this fixed they can finially nerf some of the hp down on mobs. The time difference it takes to kill a boss in an epic on my monk vs. barbarian is a little ridiculous.

    IT IS NOT FUN OR CHALLENGING TO BEAT ON THE SAME MOB FOR 5 MINUTES!

  8. #48
    Community Member Baranor's Avatar
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    Quote Originally Posted by systemstate View Post
    So... then what makes it "unfun" for you? Getting through the shroud too quickly?
    this particular run had plenty of deadwood, adversity can be fun


    to be clear I have no problem w/ an improvement for ranged combat as long as it doesnt become equal too or greater than melee combat
    if ranged combat were equal to melee then there would be no reason to roll any other characters, rangers self buff, self heal and can achieve high AC
    Sabbat-Ghallanda
    looking for a good frog

  9. 07-12-2010, 01:56 PM


  10. #49
    Hero LordPiglet's Avatar
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    I really wish I had remembered it this weekend when I was raiding.

  11. #50
    Community Member kernal42's Avatar
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    Quote Originally Posted by Giselle View Post
    You really don't think that the ability to create endless, returning arrows, an entire enhancement line that uses one helluva lot more action points than Tempest and the experience necessary to level to 20 doesn't merit a decrease in the cool-down?
    I don't think that, because you are granted some abilities, you should be granted others.
    The question is about Manyshot, not the AA line. The AA line already comes with bonuses. Perhaps bigger bonuses are needed to balance out ranged a little more, but that's probably a different discussion.
    No other ability in the game decreases the cooldown as you increase levels. Not haste boosts, spellcasting, Touch of Death...so no, I don't think this cooldown should change either.



    Quote Originally Posted by Giselle View Post
    As a Tempest levels, s/he gets more attacks and attacks faster - and not just in 20 second spurts! I think that there *is* justification for a reduction in cool-down/increase in length of manyshot, if only to keep Arcane Archers viable.
    As an AA levels, s/he gets more and more damage onto his/her attacks. Can we add something like that into the Tempest PrE? I'd really appreciate it....

    Tempest =/= Arcane Archer. They have different abilities. Just because one gets some ability doesn't mean the other should also.

    Cheers,
    Kernal
    Last edited by kernal42; 07-12-2010 at 02:13 PM.

  12. #51
    Community Member Racalin's Avatar
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    Quote Originally Posted by Baranor View Post
    this particular run had plenty of deadwood, adversity can be fun


    to be clear I have no problem w/ an improvement for ranged combat as long as it doesnt become equal too or greater than melee combat
    if ranged combat were equal to melee then there would be no reason to roll any other characters, rangers self buff, self heal and can achieve high AC
    I gues you have not seen the latest that the devs did to Archers. Anytime you hit with an arrow, that monster seems to auto lock on you, if there are other monsters there at same point. They ALL come out, so many shot is needed to to handle some of this. Why is Melee so worried about archers, in PnP the archer is an equal. But here he melee keep complaining and the Devs nerf it to make them happy.

    This is a game where all are here to have fun, not just the melee's. This game is designed where team work is to get through the Quests. Yes you can solo, but the general idea is for all to have fun.

    As melee you ought to be happy that the archer brings the monsters to the party, then its up to the archer to keep them there where everyone participates.
    Argo - Officer of House of Penton - Wilayreden 18 FVS - Solintinia 19 Cleric - Alkir 8/2 Rog/Rang - Theolean 17 Rang - Gchuk 14 Cleric - Katniip 8 Rogue - Igan 14 Fighter Canith - TwoLinger 16/1/1 Rang/Rog/Monk

  13. #52
    The Hatchery quietkey0's Avatar
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    Quote Originally Posted by kernal42 View Post
    Tempest =/= Arcane Archer. They have different abilities. Just because one gets some ability doesn't mean the other should also.
    Ya know, that's one thing I've wondered about. I know this is not PnP, but at level 2 in PnP you choose whether you're going to be a two weapon ranger or ranged ranger, and you get the appropriate feat line depending on your choice then, not both. I've never understood why rangers get BOTH sides in DDO. That seems pretty unbalancing to me. I find it strange that my Arcane Archer can spend every AP and feat on boosting the ranged side, yet at any point I can throw on two melee weapons and do more damage. If you had to SACRIFICE two weapon fighting to get better ranged, then there's a more rational argument to boost range. Unfortunately, as long as you get both automatically, there's little incentive to make the two styles more equal.

  14. #53
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    Quote Originally Posted by Hydro View Post
    I was thinking that myself, and with the 20 or seconds to fill the ki bar back up Manyshot should pull ahead.

    Personally I am shocked this has not been fixed. It is 100% game breaking for no cooldowns to works, but the dev's apparently cant fix it easily.

    Personally I am going to enjoy it, maybe when they get this fixed they can finially nerf some of the hp down on mobs. The time difference it takes to kill a boss in an epic on my monk vs. barbarian is a little ridiculous.

    IT IS NOT FUN OR CHALLENGING TO BEAT ON THE SAME MOB FOR 5 MINUTES!
    I'm with you. There's SO many different things this affects (things I didn't even think of trying since I'm not trying to exploit) that really are game-breaking. I haven't tested but if this works on Unyielding Sovereignty...that's just ridiculously sick. That's like the ability to solo anything that can't kill you in less than a second as long as you have the dps to kill it.

  15. #54
    Community Member sephiroth1084's Avatar
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    Almost want to log onto my semi-retired archer just to abuse the Manyshot bug. Too bad my gaming PC is currently incapacitated.

    Really, though, of all the bugs that have been dumped on us with U5, you came here to complain that the gimpy archers are having a good time?

    I think someone needs a hug, ya Scrooge!
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  16. #55
    Community Member kernal42's Avatar
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    Quote Originally Posted by quietkey0 View Post
    Ya know, that's one thing I've wondered about. I know this is not PnP, but at level 2 in PnP you choose whether you're going to be a two weapon ranger or ranged ranger, and you get the appropriate feat line depending on your choice then, not both. I've never understood why rangers get BOTH sides in DDO. That seems pretty unbalancing to me. I find it strange that my Arcane Archer can spend every AP and feat on boosting the ranged side, yet at any point I can throw on two melee weapons and do more damage. If you had to SACRIFICE two weapon fighting to get better ranged, then there's a more rational argument to boost range. Unfortunately, as long as you get both automatically, there's little incentive to make the two styles more equal.
    This is basically true. The ranger in DDO is good because of its versatility. Fighters, Rogues, Barbs, etc tend to reach higher dps, but lack the ability to switch between melee & ranged effectively that rangers posess (not to mention other perks, like spellcasting and evasion). With this in mind, any character who pidgeonholes themself into soley melee or soley ranged should be unsurprised at being less effective than is otherwise possible.

    Cheers,
    Kernal

  17. #56
    Community Member dredre9987's Avatar
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    Pardon the butting in here but. If any PrE for rangers should get a shorter cooldown for manyshot it would have to be deepwoods sniper. Honestly it goes with it better than AA.

  18. #57
    Community Member Spisey's Avatar
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    heh this is the first time ranged rangers have been worth a ****.

    It just looks much worse because they nerfed all melee based attacks. And it was supposed to help fix lag.... HAHAHAHAHA

    /wrong

  19. #58
    Community Member Bunker's Avatar
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    Default Enjoy it......

    .....while it lasts. And dont' be upset if a gamer in your group is using this gift. Instead, simply laugh and enjoy along with everyone else. We know it will be fixed, may as well laugh and kick back in the mean time.

    /hooray -Bunk
    Mothergoose - Kardinal - Bunks

  20. #59
    Community Member Spisey's Avatar
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    Quote Originally Posted by Bunker View Post
    .....while it lasts. And dont' be upset if a gamer in your group is using this gift. Instead, simply laugh and enjoy along with everyone else. We know it will be fixed, may as well laugh and kick back in the mean time.

    /hooray -Bunk
    Couldn't have said it better Bunker!


    Quit yer bichin. Everything will get fixed and then the OP will be back to 1 hour shrouds!

  21. #60
    Community Member zarious's Avatar
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    Quote Originally Posted by quietkey0 View Post
    Wow...just wow. Since I first logged onto this game, and got excited over the option to play an Arcane Archer, I've seen 98% of players denigrating ranged rangers. You gimp your DPS, you're squishy, ranged sucks, you're an idiot to use ranged weapons, etc etc. The amount of abuse directed at anyone (in game and in forums) who dares to play that as a class has by FAR outweighed anything I've seen directed at a single class.

    And now suddenly people are calling it overpowered, and needs to be nerfed? Seriously??? Ranged already takes a decent amount of skill to play properly, due to game mechanics. Is this the reaction from people who got their TWF Tempests nerfed, or their THF barbarians nerfed, that now want to nerf what has been considered one of the absolute WEAKEST classes in the game?

    I know, I've seen more egregious examples of hatery, but this one just shocks me.

    *shaking head in disbelief*
    Not entirely certain you read the whole thread. Just to recap for you, people are using a bug that affects any ability/spell that has a cool down timer to spam that ability before the timer is up. This is not a call to nurf ranged (which needs a boots really) but a call to fix an obviously game breaking bug.

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