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  1. #21
    Community Member grodon9999's Avatar
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    Quote Originally Posted by Delacroix21 View Post
    . . .Even still the only rangers toping the charts right now with this bug are arcane archers with slaying arrows, regular rangers should just be even with twin khopesh meele.
    Tempests will still do more damage with their Khopeshes/rapiers/etc . . . do to crit-range and power-attack

  2. #22
    Community Member grodon9999's Avatar
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    Quote Originally Posted by zarious View Post
    Yep this needs to be fixed, but turbine really should looking into changing the cool down/duration for many shot at least for AA's. Maybe make it an enhancement that only AA's can get?
    Like AAs have any AP to spare?

    Increase the base RoF of bows to 105 shots/minute while hasted and fix the Capstone and other **** so it actually stacks as adverstised.

    Cut the manyshot timer in half, or make it a Stance so you can either have Manyshot or IPS active.

  3. #23
    Community Member Theodores's Avatar
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    hm, manyshot an exploit? wow did you played with a AA? lol...

    20 secs burst of dmg (well 4 times more with 4 times more chances of doing a vorpal arrow) but cool down is sooooo long...

    but the rest of time your a bit... meh.

    my 2 cents.

    hi welcome.

  4. #24
    Community Member Visty's Avatar
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    Quote Originally Posted by Theodores View Post
    hm, manyshot an exploit? wow did you played with a AA? lol...

    20 secs burst of dmg (well 4 times more with 4 times more chances of doing a vorpal arrow) but cool down is sooooo long...

    but the rest of time your a bit... meh.

    my 2 cents.

    hi welcome.
    hes talking about the permanent manyshot i guess
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  5. #25
    Community Member grodon9999's Avatar
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    Quote Originally Posted by thebrute7 View Post
    Even with this it is all my AA can do to keep my DPS near melees, I get 20 seconds of being a god and then I get to go back to being a gimp until it recharges, if anything Manyshot needs a shorter cooldown, longer duration, or both... It is only really OP early on.
    It's about 600 DPS with slayers and a Lightning II bow. What kind of melees are you barely able to keep up with?

    I think ranged needs a boost also but sand-bagging is silly.

  6. #26
    Community Member Ystradmynach's Avatar
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    What manyshot bug are people talking about? I have an AA, but I've been pretty busy from just before upgrade 5 came online till now, so if someone can fill me in, I'd appreciate it.

  7. #27
    Hero rdasca's Avatar
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    I like it, it's fun ... of course once they "fix" it, I would love to see a shorter cool-down for AAs and an increase the RoF back up to where it used to be.
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  8. #28
    Hero LordPiglet's Avatar
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    Quote Originally Posted by Giselle View Post
    You really don't think that the ability to create endless, returning arrows, an entire enhancement line that uses one helluva lot more action points than Tempest and the experience necessary to level to 20 doesn't merit a decrease in the cool-down?

    As a Tempest levels, s/he gets more attacks and attacks faster - and not just in 20 second spurts! I think that there *is* justification for a reduction in cool-down/increase in length of manyshot, if only to keep Arcane Archers viable.

    If there isn't a change, I've already decided to lesser reincarnate my AA back into a Tempest, which is kinda sad as I originally rolled her to be a ranged character.....
    Tempest has a heavier feat requirement then AA. AA's have the same base number of attacks as tempest, and get all the twf feats free (just like tempest get all the ranged feats). Now there is a number of attack difference because AA's only have an 80% off hand at best, instead of the 100% off hand and 5% double strike of tempest III.

    Wasn't Many Shot a 30 second duration until December?

  9. #29
    Community Member irivan's Avatar
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    Quote Originally Posted by Baranor View Post
    ok guys the game is still supposed to be fun
    rangers spamming manyshot is not fun, talk about an easy button
    I mean this is an obvious exploit of a broken game mechanic is it not?
    I say dont fix it.

    I Practice archery, and it does not take 2 minutes to knock 3 arrows to a bow.

    45 seconds if you drop one, but really, a legendary medieval or warrior could fire them at nearly the same interval as 1 at a time.

    I really should be a toggle button that is always on with a big 2 hit penalty.

    -4 for the 1st arrow, -8 for the second, -12 for the last one. With a prock to even fire chance for arrows 2 and 3 (80% for arrow 2, 50% for arrow 3) to account for dropped arrows at increased attack rate. All of this at level 6. and then improving with levels, enhancements, and PRE's...Like deepwood sniped should have better numbers here.


    This would not be over powered. It would simply put archers on par with other combat types.
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  10. #30
    Community Member Zenako's Avatar
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    Interupted actions are not supposed to engage cooldown timers now (per an update in U5 IIRC), so for example if a spell gets interrupted and not cast, you get to more quickly recast the spell. I suspect that with a way to interrupt manyshot before it starts the cooldown timer, you could effectively stay in the "casting manyshot" mode the whole time.

    Clearly an unintended consequence of a change made to prevent people from getting hosed on interrupted actions like happens with spells, especially with ones with very long cooldowns like Monster Summons or the various Symbols. The long cooldowns were intended to prevent spamming those spells, but given their long cast times, it was often too easy to get interrupted and never get to cast the spell.
    Last edited by Zenako; 07-12-2010 at 01:39 PM.
    Sarlona - The Ko Brotherhood :Jareko-Elf Ranger12Rogue8+4E; Hennako-Human Cleric22; Rukio-Human Paladin18; Taellya-Halfling Rogue16; Zenako-Dwarf Fighter10Cleric1; Daniko-Drow Bard20; Kerriganko-Human Cleric18; Buket-WF Fighter6; Xenophilia-Human Wiz20; Zenakotwo-Dwarf Cleric16; Yadnomko-Halfling Ftr12; Gabiko-Human Bard15; lots more

  11. #31
    Community Member Zenako's Avatar
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    Quote Originally Posted by LordPiglet View Post
    Wasn't Many Shot a 30 second duration until December?
    Nope, it has been a 20 seconds on, 100 seconds off (cooldown) effect for quite some time. For a complete 2 minute cycle before you fire it off again.
    Sarlona - The Ko Brotherhood :Jareko-Elf Ranger12Rogue8+4E; Hennako-Human Cleric22; Rukio-Human Paladin18; Taellya-Halfling Rogue16; Zenako-Dwarf Fighter10Cleric1; Daniko-Drow Bard20; Kerriganko-Human Cleric18; Buket-WF Fighter6; Xenophilia-Human Wiz20; Zenakotwo-Dwarf Cleric16; Yadnomko-Halfling Ftr12; Gabiko-Human Bard15; lots more

  12. #32
    Community Member ThatLukeGuy's Avatar
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    Quote Originally Posted by Zenako View Post
    The normal timer on manyshot is NOT what he is alluding to....
    Yeah, what he's alluding to is that you can now multiclass Ranger 1 / Ranger 19 to get the *ULTIMATE RANGERATOR BUILD*. See the post up above. It's in the forums somewhere. I swear.

    (shhh, let's let the rangers have their day...hehe..)

  13. #33
    Founder Matuse's Avatar
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    Tempests will still do more damage with their Khopeshes/rapiers/etc . . . do to crit-range and power-attack
    Um...no. Manyshot does absolutely ridiculous damage right now. Blows melee away with slaying arrows.

    You should see Silver Flame Favored Souls launching maximized empowered potencied searing lights twice per second. Chews down an epic trash mob in about 10 seconds.

    20 secs burst of dmg (well 4 times more with 4 times more chances of doing a vorpal arrow) but cool down is sooooo long...

    but the rest of time your a bit... meh.

    my 2 cents.

    hi welcome.
    Right now, it's 20 seconds of burst damage followed by 20 seconds of burst damage followed by 20 seconds of burst damage with no cooldown of any kind.

    Welcome to reading comprehension and paying attention to the thread.
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  14. #34
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    The dev's know about this so we might as well not confuse people.

    Most actions that have a cooldown are currently set up so that if you interrupt that action you can immediately trigger it again. This was a nice fix for longer casting time spells and other things that could be interrupted. Manyshot and monk's Wholeness of Body though really don't deserve to have their timers reset if they get 'interrupted' (which in Manyshot's case can be 'interrupted' by clicking Manyshot again) and yet right now they are. A savvy player can keep Manyshot up 100% of the time at the moment, or trigger Wholeness of Body after every single battle (ki permitting). This is obviously not working as intended since they have a cooldown and people are able to circumvent said cooldown.

  15. #35
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    Quote Originally Posted by Matuse View Post
    Um...no. Manyshot does absolutely ridiculous damage right now. Blows melee away with slaying arrows.

    You should see Silver Flame Favored Souls launching maximized empowered potencied searing lights twice per second. Chews down an epic trash mob in about 10 seconds.
    Hadn't thought of the favored souls but that would mean that the sovereign hosts could be tossing max/empowered/potencied cure light would twice per second for no sp's as well. Very very broken.

  16. #36
    Community Member grodon9999's Avatar
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    Quote Originally Posted by irivan View Post
    I say dont fix it.

    I Practice archery, and it does not take 2 minutes to knock 3 arrows to a bow.

    45 seconds if you drop one, but really, a legendary medieval or warrior could fire them at nearly the same interval as 1 at a time.

    I really should be a toggle button that is always on with a big 2 hit penalty.

    -4 for the 1st arrow, -8 for the second, -12 for the last one. With a prock to even fire chance for arrows 2 and 3 (80% for arrow 2, 50% for arrow 3) to account for dropped arrows at increased attack rate. All of this at level 6. and then improving with levels, enhancements, and PRE's...Like deepwood sniped should have better numbers here.


    This would not be over powered. It would simply put archers on par with other combat types.
    Or perhaps a stance like power-attack, minus X to hit when enabled.

  17. #37
    Community Member Chai's Avatar
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    Welcome to the new barbarian capstone haste debacle of 2010. It will soon be nerfed because its not intended, and rangers and AA who depended on it will cry about it just like the barbarians who built their toon to rely on their unintended capstone haste.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  18. #38
    Community Member Hydro's Avatar
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    Lawl wonder whats worse Touch of Death or this being affected by the same bug. I will give a heads up this might be a bug but discussing could be considered a discussion of an exploit which is not allowed.

    The devs have been deleting any thread bringing this up so I wouldnt reccomend talking to much about it.

  19. #39
    Community Member tolana's Avatar
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    many shot should be a stance that is interrupted when you move with no cool down timer.

  20. #40
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    Quote Originally Posted by Hydro View Post
    Lawl wonder whats worse Touch of Death or this being affected by the same bug.
    Definitely this. At least Touch of Death costs ki to spam.

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