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  1. #21
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    Quote Originally Posted by Fafnir View Post
    Choices:
    - go STR monk and use fire stance. Really only if you want to jack up ki gen to use TOD. Additional benefits is saving WF and Dodge and taking more Toughness
    - keep WIS/DEX monk, reduce WIS in favour of DEX, and use wind stance and accumulate damage. Still tight on Toughness feats
    I greatly appreciate your input on what I have, don't get me wrong.

    As far as QP goes, I did have it on my first life, and I did enjoy running with it. However, seeing what finishing moves the Dark side of Monk has, I chose to drop QP as it is really the only Wisdom based feat I cannot get over 30 without a serious investment in Wisdom to begin with.

    I chose fire stance to keep KI generation up, now that they have gotten rid of Wind Stances biggest benefit, the attack speed increase. The +4 Strength bonus is a big help, though I don't care for the -2 Wisdom I'm receiving while in stance. I've tossed around the Idea of Ocean Stance, but -2 Str, +4 Wisdom doesn't seem that helpful for my build.

    Now Earth IV stance does seem nice, if wearing the monk bracers.. because of the 2d14 tier damage you go to. +4 Str = +2 to hit, +2 damage. +4 Con = 40hps, and from 2d12 to 2d14 for damage dice. Avg 3 more damage per hit isn't it?

    Greatest Mountain Stance - Grandmaster of Mountains Enhancement (Select)
    +4 Constitution, -2 Dexterity, DR 8/-, +1 Ki point when hit by a foe, +5 Ki when critically hit, +3 DR when blocking, -7% to movement speed

    The only thing from that that is beneficial is the 40hps from +4 Con, and the 2d14 Dam Dice.

    As far as Feats go however, I only took 1 Toughness feat, to keep Ninja Spy, and to double my stunning ability with Stunning Fist and Stunning Blow. If I had to open a feat slot, I'd do so by dropping Stunning Blow, keeping Stunning Fist, because I can easily add 1 or 2 DC to it, to get and keep it on par with SB (unless fully raged)

    Thank you for the feedback you've given, it is very helpful in planning gear.
    Last edited by butlerfamilywa; 07-19-2010 at 09:57 PM.

  2. #22
    Founder Fafnir's Avatar
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    I would suggest you consider dropping SB, due to the short reuse timer on SF and that you aren't gaining a substantially higher sustainable DC with it. Perhaps it is how my crew constructs and plays its epics, but I find SF to be more than enough stun control, and for its use as say CC defer to Shining Star.

  3. #23
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    Quote Originally Posted by Fafnir View Post
    I would suggest you consider dropping SB, due to the short reuse timer on SF and that you aren't gaining a substantially higher sustainable DC with it. Perhaps it is how my crew constructs and plays its epics, but I find SF to be more than enough stun control, and for its use as say CC defer to Shining Star.
    Understandable, I like having both so that if 1 fails, I can throw the other ect... what Feat would replace it however? Another Toughness? ... 22hps wouldn't really be groundbreaking for this setup.

  4. #24
    Founder Fafnir's Avatar
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    Yes, I would replace it with Toughness.

    I love SF but to date haven't needed a back up which I wasn't capable of doing differently (e.g. SS, paralysers (altho I have para stunning wraps), QP).

  5. #25
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    Quote Originally Posted by Fafnir View Post
    Yes, I would replace it with Toughness.

    I love SF but to date haven't needed a back up which I wasn't capable of doing differently (e.g. SS, paralysers (altho I have para stunning wraps), QP).
    2nd Toughness inside ()'s... I redid my enhancements to only taking 2 animal paths, to meet the pre-req's that I need... I really don't see that 22hp from a 2nd toughness as being a big help...

    Hit Points:
    180 Monk
    200 Con Bonus
    20 Heroic Durability
    10 Draconic Vitality
    22 Toughness Feat
    22 Toughness Item
    10 Tort II
    40 WF Toughness
    30 Greater False Life
    45 Greensteel Helm
    ----------------------
    579 (601) Hit Points
    559 With Combat Expert.
    20 Rage
    40 Yugo Pot
    ----------------------
    639 (661) Hit Points Raid Boots of Anchoring.
    619 With Combat Expert.
    40 Madstone
    ----------------------
    679 (701) Hit Points Maxed Raid Tank
    659 With Combat Expert.

    32 CON 17 +6 Item +3 Tome +1 Exceptional +2 Enhancement +1 Litany +2 Rage
    30 Con 16 +6 Item +2 Tome +1 Exceptional +2 Enhancement +1 Litany +2 Rage
    (Also, once and if I loot a +4 Con Tome, that would lead to 32 Con, instead of 33.)

    Now, I could drop my Con by 1 point (2 build points), and put them into INT. Giving me a base of 10 INT, +3 tome = 13 Int = Combat Expert... which is situational +5 ac.. will have to do an AC breakdown for this build to see if that might be worth the loss of 42hps, (2 Con, 1 Toughness)

    AC:
    10 base
    5 monk
    9 Dragonscale Docent
    1 centered
    1 ac ritual on Docent
    5 deflection / protection
    1 dodge feat
    6 wisdom modifier
    8 dexterity modifier
    5 combat expertise
    3 barkskin
    1 haste
    4 shield 5 wand
    ---------------------
    59 AC

    Outside buffs:
    2 ranger barkskin
    4 Inspire Heroics "AC" song
    6 Defender of Siberys paladin aura
    ---------------------------------
    71 AC

    hmm... Don't know if that'd be helpful even at all close... sigh
    Last edited by butlerfamilywa; 07-20-2010 at 11:11 PM.

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