I greatly appreciate your input on what I have, don't get me wrong.
As far as QP goes, I did have it on my first life, and I did enjoy running with it. However, seeing what finishing moves the Dark side of Monk has, I chose to drop QP as it is really the only Wisdom based feat I cannot get over 30 without a serious investment in Wisdom to begin with.
I chose fire stance to keep KI generation up, now that they have gotten rid of Wind Stances biggest benefit, the attack speed increase. The +4 Strength bonus is a big help, though I don't care for the -2 Wisdom I'm receiving while in stance. I've tossed around the Idea of Ocean Stance, but -2 Str, +4 Wisdom doesn't seem that helpful for my build.
Now Earth IV stance does seem nice, if wearing the monk bracers.. because of the 2d14 tier damage you go to. +4 Str = +2 to hit, +2 damage. +4 Con = 40hps, and from 2d12 to 2d14 for damage dice. Avg 3 more damage per hit isn't it?
Greatest Mountain Stance - Grandmaster of Mountains Enhancement (Select)
+4 Constitution, -2 Dexterity, DR 8/-, +1 Ki point when hit by a foe, +5 Ki when critically hit, +3 DR when blocking, -7% to movement speed
The only thing from that that is beneficial is the 40hps from +4 Con, and the 2d14 Dam Dice.
As far as Feats go however, I only took 1 Toughness feat, to keep Ninja Spy, and to double my stunning ability with Stunning Fist and Stunning Blow. If I had to open a feat slot, I'd do so by dropping Stunning Blow, keeping Stunning Fist, because I can easily add 1 or 2 DC to it, to get and keep it on par with SB (unless fully raged)
Thank you for the feedback you've given, it is very helpful in planning gear.