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  1. #1
    Founder Rhumor's Avatar
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    Default Arcane Archer build. Need critique

    I'm planning on reincarnating my tempest ranger to an AA build so would like some input on the skills, feats and enhancements I've chosen. I don't think the level at which I chose feats and enchancments will be too important since I'm lvl 18 now. I went with Lawfull Good alignment but if another alignment offers some benefit over LG I don't mind changing that. Also, if anyone has suggestions for gear I'd like that also.

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Dhevan Blackthorne
    Level 20 Lawful Good Human Male
    (20 Ranger) 
    Hit Points: 272
    Spell Points: 400 
    BAB: 20\20\25\30\30
    Fortitude: 14
    Reflex: 20
    Will: 6
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             14                    14
    Dexterity            18                    26
    Constitution         14                    15
    Intelligence          8                     8
    Wisdom               10                    10
    Charisma             10                    10
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               5                    13
    Bluff                 0                     0
    Concentration         2                     2
    Diplomacy             2                    11
    Disable Device       n/a                   n/a
    Haggle                2                    11
    Heal                  0                     0
    Hide                  4                    22
    Intimidate            0                     0
    Jump                  6                    12
    Listen                0                     0
    Move Silently         4                    22
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                    -1
    Search               -1                     1
    Spot                  4                    20
    Swim                  2                     2
    Tumble                5                     9
    Use Magic Device      2                    11
    
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Human Bonus) Toughness
    Feat: (Selected) Weapon Focus: Ranged Weapons
    Enhancement: Human Versatility I
    Enhancement: Ranger Favored Damage I
    
    
    Level 2 (Ranger)
    Enhancement: Human Improved Recovery I
    Enhancement: Ranger Dexterity I
    
    
    Level 3 (Ranger)
    Feat: (Selected) Point Blank Shot
    Enhancement: Ranger Swamp Lore I
    Enhancement: Ranger Tundra Lore I
    Enhancement: Ranger Desert Lore I
    Enhancement: Racial Toughness I
    
    
    Level 4 (Ranger)
    Enhancement: Human Versatility II
    Enhancement: Ranger Extra Empathy I
    
    
    Level 5 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Enhancement: Human Adaptability Dexterity I
    
    
    Level 6 (Ranger)
    Feat: (Selected) Mental Toughness
    Enhancement: Ranger Arcane Archer I
    Enhancement: Ranger Dexterity II
    
    
    Level 7 (Ranger)
    Enhancement: Ranger Arcane Archer: Imbue Force Arrows
    Enhancement: Racial Toughness II
    
    
    Level 8 (Ranger)
    Enhancement: Human Improved Recovery II
    Enhancement: Ranger Favored Attack I
    
    
    Level 9 (Ranger)
    Feat: (Selected) Improved Critical: Ranged Weapons
    Enhancement: Ranger Arcane Archer: Conjure +2 Arrows
    
    
    Level 10 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Construct
    Enhancement: Human Versatility III
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Energy of the Wild I
    Enhancement: Ranger Energy of the Wild II
    
    
    Level 11 (Ranger)
    Enhancement: Ranger Favored Damage III
    
    
    Level 12 (Ranger)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Ranger Favored Defense I
    Enhancement: Ranger Favored Defense II
    Enhancement: Ranger Arcane Archer: Conjure +3 Arrows
    
    
    Level 13 (Ranger)
    Enhancement: Human Greater Adaptability Constitution I
    
    
    Level 14 (Ranger)
    
    
    Level 15 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Selected) Power Critical
    Enhancement: Ranger Favored Attack II
    Enhancement: Ranger Arcane Archer: Conjure +4 Arrows
    
    
    Level 16 (Ranger)
    
    
    Level 17 (Ranger)
    
    
    Level 18 (Ranger)
    Feat: (Selected) Precision
    Enhancement: Ranger Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Ranger Arcane Archer: Imbue Terror Arrows
    Enhancement: Racial Toughness III
    Enhancement: Ranger Favored Damage IV
    Enhancement: Ranger Favored Defense III
    Enhancement: Ranger Arcane Archer: Conjure +5 Arrows
    
    
    Level 19 (Ranger)
    
    
    Level 20 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Elemental
    Enhancement: Ranger Arcane Archer: Imbue Acid Arrows
    Enhancement: Ranger Arcane Archer: Imbue Explosive Arrows
    Enhancement: Ranger Arcane Archer: Imbue Slaying Arrows
    Enhancement: Ranger Master of Archery
    Enhancement: Ranger Item Defense I
    Enhancement: Ranger Item Defense II
    Enhancement: Ranger Elemental Empathy

  2. #2
    Community Member Gnorbert's Avatar
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    At level 15 it lists "Power Critical" I have to assume that was supposed to be Power Attack.

    Otherwise looks well enough to me.

    Edit: you might consider Quick Draw at 18 instead of precision. Unless you are afraid that your attack bonus will not be sufficient to hit in epics but trading half your damage is a little steep for +4.
    Last edited by Gnorbert; 07-10-2010 at 11:33 PM.
    "Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so."
    - Douglas Adams -

  3. #3
    Founder Rhumor's Avatar
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    Quote Originally Posted by Gnorbert View Post
    At level 15 it lists "Power Critical" I have to assume that was supposed to be Power Attack.

    Otherwise looks well enough to me.

    Edit: you might consider Quick Draw at 18 instead of precision. Unless you are afraid that your attack bonus will not be sufficient to hit in epics but trading half your damage is a little steep for +4.
    Power critical gives +4 to confirm critical hits. It's Precision that reduces damage by half to give +4 to hit. Which I misread and will replace Precision with Power Attack.

    Quick Draw I believe is only for throwing weapons or am I wrong?

  4. #4
    Community Member Gnorbert's Avatar
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    Power Critical is a waste of a feat. Your attack bonus should be high enough for you to never have a critical go unconfirmed.


    Quick draw reduces the lag time when switching any weapons. Also reduces the lag time when activating a boost ability.
    "Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so."
    - Douglas Adams -

  5. #5
    Hatchery Founder Glenalth's Avatar
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    You are spending a lot of points on Dex going for 18 with a human. Dropping that one or two points will let you fill out more stats. I would suggest getting your Str up to 16 at the min and you can never go wrong with more Con/HP.

    Your charisma at 10 instead of 8 is only going to give you a +1 to UMD. Your total UMD score is not going to be helpful unless you have the gear to make it work (Seven Fingered Gloves, +2 Luck item, Greater Heroism). You might be able to get it high enough to get a Flame Arrow wand to work a bit. I would suggest using those 2 Cha points somewhere else.



    I think I see what you're going with here with all your level ups into Dex and purchasing Precision along with Power Critical.

    Power Critical is worthless for most of the game and barely useful for a tiny portion of it. Look at nearly any other feat as an upgrade, possibly Skill Focus: UMD if you are still looking at getting that skill up.

    Precision is an interesting feat in a few situations. If all you are trying to do is apply stat damage or debuffs it can work out quite well. Take it and try it out, but save that free feat exchange as it's expensive to swap out feats at that level.
    Glenalth Woodwalke ■ Preston the Ranger ■ Brisqoe the Dentist ■ Prescription Liberator
    AoK @ Argonnessen

  6. #6
    Founder Rhumor's Avatar
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    thanks for the suggestions. I dropped power crit and precision and gave up on UMD

  7. #7
    Build Constructionist unbongwah's Avatar
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    You might want to take PA & khopesh instead of Power Crit & Precision. You should be at about the point where you're crafting weapons, in which case you might as well go for the melee weapons which give you the most DPS.

    I would go for base stats STR 16 DEX 16 CON 16 with 2 pts into INT or WIS. Do you have a +6 WIS item already? Or if you have or willing to buy a +2 WIS tome, I might go with WIS 12 then use the tome to hit 14 so you don't need a WIS item.

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