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  1. #1
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    Default Eville Characters are a D&D Must!

    I think the subject line says it all, but if I may elaborate:

    One of the great things about Eberron is the whole idea of alignment and ideological affiliations being separate. You've got Priests in Good temples who are just as Eville as can be, and vice verse. The lines of loyalty and ethics get blurred.

    I understand it's a 'family game,' but consider the fact that even 'Sleeping Beauty' and 'The Lion King' have Eville characters.

    I dont think the bad karma of being Eville is avoided by not looking at Eville, but it becomes evident as the consequences of Eville are observed. Just because people could play Eville characters doesn't mean they'd run around anymore willy-nilly than they already do. Nor do the Good aligned characters in the game always do the right thing by each other, anyways.

    Part of the whole Fantasy genre is the struggle between Good and Eville, and which one the character DECIDES to be.

    Heck, I don't even like playing Eville characters, myself! I just think it's preposterous that this most basic of choices isn't part of creating our characters. Personally, I'd find it more INTERESTING if I have to keep an eye on my buddy the Eville Sorcerer.

    Just sayin'.

  2. #2
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    Default

    /unsign

  3. #3
    Founder TreknaQudane's Avatar
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    First off ... what the heck is "eville"

    Anyway... This is a heroic game.. Evil Alignments wouldn't go about doing the things we're doing in quests even for the coin.
    [REDACTED]

  4. #4
    Community Member Khurse's Avatar
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    Alignment already serves *no* purpose other than gear/some class/ and some small damage mitigation.

    Have you actually played the game? Your Lawful Good paladin gets told to go kill someone because they stole something, and without so much as a question,background check, or google search off he runs to accomplish the deed.
    After murdering a person he happily returns to the quest giver and demands a reward. Then it's off to commit genocide on some troglodytes, or perhaps a journey through a Hobgoblin city (who's residents, another Hobgoblin you just met assures you, "are bad"). Or maybe you'll spend some quality Lawful Good time mowng down some commoners who chose the wrong religion to follow.

    If you want to play an evil character, play the game, do the quests.

  5. #5
    Community Member GhoulsTouch's Avatar
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    I can say one thing...because of the very nature of most of the quests as mentioned, alignment should play a greater role in game. Even to the point of XP bonuses or penalties for doing certain quests against or coordinating with your alignment.

    In truth I think almost every quest is Lawful Neutral.

  6. #6
    Community Member Mr_Ed7's Avatar
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    Default Waiting...

    Waiting for 4 years for "darker" choices to be made available.

    Some big wig made a judgement call and removed a fundamental part of the game.

    Picture a FAVOR point system exchamnged for an ALIGNMENT point system.
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  7. #7
    Community Member Quarterling's Avatar
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    If we had the evil alignment be a choice for PCs, that would be one step closer to having an Alliance/Horde system.


  8. #8
    Hero Gkar's Avatar
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    Quote Originally Posted by Quarterling View Post
    If we had the evil alignment be a choice for PCs, that would be one step closer to having an Alliance/Horde system.

    Great argument against it

  9. #9
    Community Member Rakian_Knight's Avatar
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    Quote Originally Posted by Khurse View Post
    Alignment already serves *no* purpose other than gear/some class/ and some small damage mitigation.

    Have you actually played the game? Your Lawful Good paladin gets told to go kill someone because they stole something, and without so much as a question,background check, or google search off he runs to accomplish the deed.
    After murdering a person he happily returns to the quest giver and demands a reward. Then it's off to commit genocide on some troglodytes, or perhaps a journey through a Hobgoblin city (who's residents, another Hobgoblin you just met assures you, "are bad"). Or maybe you'll spend some quality Lawful Good time mowng down some commoners who chose the wrong religion to follow.

    If you want to play an evil character, play the game, do the quests.
    Agreed, this game is a very evil game, at higher levels you are wiping out a new race of Trogs. simply because, they are a mistake (Acid Wit), or you get to wipe out an entire cult of people who don't want to follow the silver flame (can't remember quest name), or poison food supplies of another house instead of confronting the ones that are the problem (Gwylan's Stand). Its like the entire game was created in as a tribute for Palor (for those who get this joke thank you, for those who don't sorry I can't find the link to the forum anymore T.T).

    I wish they would make evil alignments and good alignments mean something even if it was something as small as a guard waving at you for being lawful, and watching you closely if you are chaotic, the commoners in the steet smiling and occasionally waving at you if you are good, and giving you evil looks if you are evil. Something this small would be a great addition that might make the world seem a bit more aware of what's going on around them instead of a Paladin and a Necromancer in lich form talking to the same person and getting the same reactions, looks, speaking, everything.

    Just my thoughts
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  10. #10
    Founder & Super Hero Arkat's Avatar
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    Evil = gay

    However...

    Gay ≠ Evil
    Last edited by Arkat; 07-11-2010 at 07:42 AM. Reason: capitalization
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  11. #11
    Community Member Visty's Avatar
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    evil aligment is just a way to justify griefing
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  12. #12
    Founder & Super Hero Arkat's Avatar
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    Quote Originally Posted by Visty View Post
    evil aligment is just a way to justify griefing
    Agreed.

    +1



    Wow, I actually agree with visty on something.
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  13. #13
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    You are not very good person in DDO but also not very evil one. You are more a merc for hire, a hired muscule.

    You kill lots of sentient creatures and you do it for money, loot.

  14. #14
    Community Member Diyon's Avatar
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    A DM will frequently forbid evil alignments in a game (for good reasons often, less of that here I admit), and well our DMs are Turbine. That being said, I would like to see quests take into account information about your character. For example, my Sovereign Host paladin taking on a quest to... slaughter all the new Sovereign Host followers and their priests in House Phiarlan for a Silver Flame priest, talk about awkward.


    *A note on evil characters, I generally forbid them in my games unless you can come up with a very good reason for them to work together "well" with the party. Had a friend play a gravetouched ghoul in a party once (he was very VERY well disguised even though the party figured it out anyways), it worked out because his goal helped further the party, he wanted revenge on the cult that killed and reanimated him. Also he did manage to hide his alignment if not his undeadness. So he had to chow down on a bad guy every so often, the party just kind of went with it as they were killing them all anyways.

  15. #15
    Hero uhgungawa's Avatar
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    Quote Originally Posted by quantum0d0 View Post
    Eville Characters are a D&D Must!
    Well in case you didn't notice, this isn't D&D. It's DDO, and the two have gone so far apart you can barely tell that they share a common link.

    Just saying
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  16. #16
    Community Member Alabore's Avatar
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    Quote Originally Posted by Khurse View Post
    Have you actually played the game? Your Lawful Good paladin gets told to go kill someone because they stole something,
    ...
    Or maybe you'll spend some quality Lawful Good time mowing down some commoners who chose the wrong religion to follow.
    What this user eloquently said.
    I usually skip "Purge the Heretics" altogether.

    ...

    I'm always about more variety and more options for players, but on this particular issue I'm torn: why do people ask for Evil align?
    Or want to play an Evil pc?

    Is it just flavour - more skulls and black leather?
    Or do they feel they need to fight FOR the NPCs we usually fight against?

    I feel I have to be fairly evil enough, in my everyday life.
    At least in my RPGs I "dream" of being the lonesome yet basically benevolent ranger in well-worn leathers - not the scheming blackguard in spiky red plate...

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  17. #17
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    LOL. +1.

    Nothing like a little reflection on the big picture of what is getting done around Stormreach.

    Quote Originally Posted by Khurse View Post
    Alignment already serves *no* purpose other than gear/some class/ and some small damage mitigation.

    Have you actually played the game? Your Lawful Good paladin gets told to go kill someone because they stole something, and without so much as a question,background check, or google search off he runs to accomplish the deed.
    After murdering a person he happily returns to the quest giver and demands a reward. Then it's off to commit genocide on some troglodytes, or perhaps a journey through a Hobgoblin city (who's residents, another Hobgoblin you just met assures you, "are bad"). Or maybe you'll spend some quality Lawful Good time mowng down some commoners who chose the wrong religion to follow.

    If you want to play an evil character, play the game, do the quests.
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  18. #18
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    Quote Originally Posted by Alabore View Post
    I usually skip "Purge the Heretics" altogether.
    /signed

    First time I ran that, I found myself wondering "What the hell was the quest designer thinking!!". They remove the option of evil alignments, but it's ok to slaughter commoners?! Mega-fail.


  19. #19
    Community Member Diyon's Avatar
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    Quote Originally Posted by wisdomstorment View Post
    /signed

    First time I ran that, I found myself wondering "What the hell was the quest designer thinking!!". They remove the option of evil alignments, but it's ok to slaughter commoners?! Mega-fail.
    FOR THE FLAME!!!!!!!!





    *sigh*

  20. #20
    Community Member Symar-FangofLloth's Avatar
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    Quote Originally Posted by Diyon View Post
    FOR THE FLAME!!!!!!!!
    The Silver Flame is all sorts of jacked up. Sure, they're a Lawful Good religion, more or less (I think. They might be Neutral Good), but they practically worship a demon, and aren't afraid to commit genocide (see: the great lycanthopy purge).

    Really, I think we would have been better served with the Sovereign Host as our patron, and the Silver Flame as weirdos on the side we can quest for. Too late for that now.
    Former Xoriat-er. Embrace the Madness.

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