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  1. #1
    Community Member Muldamai's Avatar
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    Default Radiant Whirling Kensai

    I originally started just to make use of Radiant Servant, but I kept looking at Whirling Steel Strike, and then played around with how to make a fairly useful dual wield longsword character. We take Follower of the Sovereign Host, mix in Whirling Steel Strike from Monk, and add enough Fighter to get the Feats to make best use of Two Weapon Fighting.

    #1 There are a lot of ways to go with Enhancements, so please post what would work better. I just did a base to get Radiant Servant and Kensei, and to get Human Versatility IV, just because I like it.

    #2 It is a 32 point build, because I can, and Human, because we need the bonus feat. I also use a +2 Tome of Supreme Ability at level 7.

    #3 Skills focused on Concentration, Jump, Balance, and Diplomacy (essentially left over cleric points) in that order. I didn't take Intimidate as I don't see this as an Intimi-Tank. If you think otherwise, please let me know.

    Feats - breaking these out just for easier reading, the rest will be in the DDO Planner.

    1 - (Selected) Two Weapon Fighting
    1 - (Fighter Bonus) Weapon Focus: Slashing Weapons
    1 - (Human Bonus) Oversized Two Weapon Fighting
    2 - (Monk Bonus) Toughness
    3 - (Selected) Extend Spell
    6 - (Selected) Empower Healing Spell
    9 - (Selected) Improved Two Weapon Fighting
    9 - (Fighter Bonus) Whirling Steel Strike
    11 - (Monk Bonus) Power Attack
    12 - (Selected) Maximize Spell
    12 - (Fighter Bonus) Improved Critical: Slashing Weapons
    15 - (Selected) Quicken Spell
    16 - (Fighter Bonus) Greater Two Weapon Fighting
    18 - (Selected) Weapon Specialization: Slashing Weapons

    And the rest......

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    FCM2 Experiment
    Level 20 Lawful Neutral Human Male
    (6 Fighter \ 2 Monk \ 12 Cleric) 
    Hit Points: 334
    Spell Points: 629 
    BAB: 16\16\21\26\26
    Fortitude: 20
    Reflex: 13
    Will: 17
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             14                 21                   22
    Dexterity            15                 17                   18
    Constitution         16                 18                   18
    Intelligence          8                 10                   10
    Wisdom               14                 16                   18
    Charisma             10                 12                   12
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               4                    15
    Bluff                 0                     2
    Concentration         3                    28
    Diplomacy             0                    11
    Disable Device       n/a                    n/a
    Haggle                0                     2
    Heal                  2                     6
    Hide                  2                     4
    Intimidate            0                     2
    Jump                  6                    23
    Listen                2                     4
    Move Silently         2                     4
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                  2                     4
    Swim                  2                     6
    Tumble                n/a                   n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Fighter)
    Feat: (Human Bonus) Oversized Two Weapon Fighting
    Feat: (Selected) Two Weapon Fighting
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 3 (Cleric)
    Feat: (Selected) Extend Spell
    
    
    Level 4 (Cleric)
    Ability Raise: STR
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    Ability Raise: STR
    
    
    Level 9 (Fighter)
    Feat: (Selected) Improved Two Weapon Fighting
    Feat: (Fighter Bonus) Whirling Steel Strike
    
    
    Level 10 (Fighter)
    
    
    Level 11 (Monk)
    Feat: (Monk Bonus) Power Attack
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    Feat: (Selected) Maximize Spell
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Fighter)
    Feat: (Selected) Quicken Spell
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Weapon Specialization: Slashing Weapons
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Ability Raise: STR
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Cleric Radiant Servant I
    Enhancement: Cleric Radiant Servant II
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Kensei Longsword Mastery I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Human Adaptability Dexterity I
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Human Versatility IV
    Enhancement: Way of the Clever Monkey I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Cleric Heal I
    Enhancement: Cleric Heal II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Life III
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Fighter Strength I
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Cleric Divine Cleansing I
    Enhancement: Cleric Divine Cleansing II
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Divine Vitality II
    Enhancement: Cleric Improved Turning I
    Enhancement: Cleric Wand and Scroll Mastery I
    So what do you think?
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  2. #2
    Community Member LAWPRE's Avatar
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    There are a couple of Radiant Servant (RS) abilities that have questions at this time.

    1 - does Paladin (as well as Hunter of the Dead [HoTD] PrE) add to RS turns. If the answer is yes and yes, you would want to go to Pal 6 for the synergy. Even with no and yes, Pal 6 would be something to think about. Otherwise, ftr is better.

    2 -Is it a bug that RS aura DOES NOT WORK IN COMBAT. After all, if the aura drops when you are attacked RS II is of limited (if any) use. If it is not a bug, Pal (HoTD II) 12/ Cler (RS I)/Monk 2 might be a better option.

    IF you go the fighter route, Monk 3/ ftr 5 is the better route. You get TWF as a Monk choice AND you give the Fist of Light Heal buff from Path of Harmonious Balance. You can take ITWF early and maybe squeeze GTWF as well.

    Also, as you get Bear's Endurance as a spell, I would switch your Cha and Con scores. Otherwise, your turns will not be as effective as you would like or the toon would be heavily gear dependant.

  3. #3

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    Quote Originally Posted by LAWPRE
    does Paladin (as well as Hunter of the Dead [HoTD] PrE) add to RS turns. If the answer is yes and yes, you would want to go to Pal 6 for the synergy. Even with no and yes, Pal 6 would be something to think about. Otherwise, ftr is better.
    A character can not possess Radiant Servant and Hunter of the Dead. Radiant Servant requires Cleric Improved Turning I and Hunter of the Dead requires Paladin Improved Turning I. As taking one of the Improved Turning enhancements blocks the ability to take the other one this causes the two prestige enhancements to be mutually exclusive.
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  4. #4
    Community Member LAWPRE's Avatar
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    Default err,,, uummm..

    THIS time, i checked a bit more thoroughly and Defender of Siberys add Turn attempts as well. So, the synergy question still remains.

  5. #5
    Community Member Muldamai's Avatar
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    I'll come back and address this again in a day or two, just working too much and am frazzled. Will do some research on the Paladin type build, along with clarifying what I think I can get out of the build. Thanks for some thoughts so far, LAWPRE.
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  6. #6
    Community Member Phidius's Avatar
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    Not sure I understand why you want to use longswords... is it more for flavor?

    I'd think that instead of Whirling Steel Strike, you could take (please forgive me) Exotic Profiiency: Khopesh for more damage.

    My 2-monk splashes only go into stance for...

    1. Vorpaling
    2. Extra SP from Water stance before buffing

    Honest question - why longswords over khopeshes?
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  7. #7
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    cuz that follower of soverign host or dol dorns champion...some cleric enhancement allows them to use longswords, because by default they cannot use longswords...

    khopesh is another feat.
    A Whole stable of toons. Capped Cleric Asiob, Cleric/Rogue Asiobeth, Fighter Kutzzz, Barbarian Ziggyjr, Slim Shady Exploiter Ranger, Zigbang.

  8. #8
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    one more reason to use longsword is to stay centered as a monk (monk bracers +25% healing amp, fist of light, healing ki ...)

    that's really bad that we can't be radiant servant and hotd (+healing amp) ...

  9. #9
    Community Member LAWPRE's Avatar
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    @Koabang - yes, but it does solve a problem (can a 6/8/6 be viable?). I guess they were worried about someone making a megabad undead hunter!!!

    @Phidius - presently with my Pal/Monk combo, I cannot use Elemental Finishers and such while using a Long Sword as I am not centered. NOW, though, I can smite, fire, fire, fire - fin without having to click in and out of stances. This makes for quicker combat and I can even wield a Holy (okay vorpal) Long Sword while doing it. Bladed Holy weapons are available much earlier than Holy handwraps.

  10. #10
    Community Member kingfisher's Avatar
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    can you bump your cha? if you can get it to base 12 and a +2 tome will get you Divine might I, 14 and a tome for DMII. the damage is nice, and with the regenerating turns you can keep it going all the time. imo to get there you drop con and wis a point each, all into cha. thats +4 dam every swing, and you can make up the stat points with tomes, eventually.

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