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  1. #1
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    Default New Build, hopefully.

    While playing on my cleric, a Radiant Servant, one of the guys was talking about making an aura using paladin. So, yeah, we told him about the glitch. Next day, same guy, (we're guildies), and then... well, he thought up a Intimitank using the aura! Now, this is where I kinda stole the idea. I figured, if you're going to be using an aura, you might as well not be attacking whatsoever.

    I figured a kind of... 12 Cleric 2 Fighter 6 Paladin should do. Lay on of Hands, Fear immunity, disease immunity, high charisma and at least moderate wisdom. Good Constitution as it's going to be in the fray, constantly, and getting mass amounts of agro. But... one thing, I'm horrible with building things. Ideas would be nice, tips would be appreciated, and CONSTRUCTIVE criticism would be absolutely wonderful.

    Since I made it, I can't really see too many errors, but i'm not a 4 year veteran player. No, i'm startin' on my first year with a midbie as my main. :P I've played with intimitanks before, so I know how they work, and working on the cleric, but I dunno how i'll pull this off.

    Some help? XD

  2. #2
    Community Member Teharahma's Avatar
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    With high saves you should def get evasion, its worth it.

    Maybe 12cleric6pal 2rogue/monk ?

    Monk has feats over rogue, rogue has intimi, UMD.


    Edit;
    Made something really quick, its just a thought, and not well worked out, but I was bored, so xD

    Code:
    Level 20 Lawful Good Dwarf Male
    (6 Paladin \ 2 Rogue \ 12 Cleric) 
    Hit Points: 350
    Spell Points: 692 
    BAB: 16\16\21\26\26
    Fortitude: 26
    Reflex: 22
    Will: 20
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             12                    14
    Dexterity            16                    20
    Constitution         16                    20
    Intelligence         12                    14
    Wisdom               10                    14
    Charisma             12                    22
    
    Tomes Used
    +1 Tome of Intelligence used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Dexterity used at level 20
    +3 Tome of Charisma used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                    13
    Bluff                 1                     6
    Concentration         5                    10
    Diplomacy             1                     6
    Disable Device        n/a                   n/a
    Haggle                5                    10
    Heal                  0                     2
    Hide                  3                     5
    Intimidate            5                    32
    Jump                  5                     6
    Listen                0                     2
    Move Silently         3                     5
    Open Lock             7                     9
    Perform               n/a                   n/a
    Repair                1                     2
    Search                1                     4
    Spot                  4                     6
    Swim                  1                     2
    Tumble                7                    14
    Use Magic Device      5                    29
    
    Level 1 (Rogue)
    Feat: (Selected) Toughness
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Cleric)
    Feat: (Selected) Extend Spell
    
    
    Level 4 (Paladin)
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Combat Expertise
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    
    
    Level 9 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 10 (Rogue)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Dodge
    
    
    Level 16 (Cleric)
    
    
    Level 17 (Paladin)
    
    
    Level 18 (Paladin)
    Feat: (Selected) Skill Focus: Intimidate
    
    
    Level 19 (Paladin)
    
    
    Level 20 (Paladin)
    Enhancement: Paladin Armor Class Boost I
    Enhancement: Rogue Haste Boost I
    Enhancement: Dwarven Armor Mastery I
    Enhancement: Dwarven Armor Mastery II
    Enhancement: Dwarven Armor Mastery III
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Focus of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Defender of Siberys I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Life III
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Charisma I
    Enhancement: Cleric Charisma II
    Enhancement: Rogue Dexterity I
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Cleric Divine Might I
    Enhancement: Cleric Divine Might II
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Divine Vitality II
    Enhancement: Cleric Divine Vitality III
    Last edited by Teharahma; 07-10-2010 at 07:23 AM.

  3. #3
    Community Member Visty's Avatar
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    if you want an intimicleric you can take a look at my build

    http://community.codemasters.com/for...ml#post5260115

    and tbh i dont really see what the paladin levels give you in that split
    taking those 6 lvls in cleric would net you better spells, more spells, more sp and makes the aura tick for more
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  4. #4
    Community Member cm2_supernova's Avatar
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    Quote Originally Posted by Severak View Post
    While playing on my cleric, a Radiant Servant, one of the guys was talking about making an aura using paladin. So, yeah, we told him about the glitch. Next day, same guy, (we're guildies), and then... well, he thought up a Intimitank using the aura! Now, this is where I kinda stole the idea. I figured, if you're going to be using an aura, you might as well not be attacking whatsoever.

    I figured a kind of... 12 Cleric 2 Fighter 6 Paladin should do. Lay on of Hands, Fear immunity, disease immunity, high charisma and at least moderate wisdom. Good Constitution as it's going to be in the fray, constantly, and getting mass amounts of agro. But... one thing, I'm horrible with building things. Ideas would be nice, tips would be appreciated, and CONSTRUCTIVE criticism would be absolutely wonderful.

    Since I made it, I can't really see too many errors, but i'm not a 4 year veteran player. No, i'm startin' on my first year with a midbie as my main. :P I've played with intimitanks before, so I know how they work, and working on the cleric, but I dunno how i'll pull this off.

    Some help? XD
    Would be a lot easier to give you some guidance if you posted the build and gear.

    My first thought would be that Human would be a good choice for the extra feats and Denith DM.
    Quote Originally Posted by Comfortably View Post
    Hasta, teach me to be awesome like you

  5. #5
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    Im building, better to say LRing my old Cleric into Intimidating RS. Not done yet, in progress

    So far i know:
    - race: Human or Dwarf. Human for extra feat, skill point and maybe dragonmark. Dwarfs are tank-like by nature (armor mastery, shield mastery, more HPs, better saves)
    - Paladin is not required. My saves will be good enough and even with perfect twink i'll still not have super high AC. That extra AC from aura will still not help
    - as I can't have perfect AC, i'll "take" Evasion, so Rogue2+. Atlest i'll have high resistance vs elemental damage if i can't get high resistance vs physical damage
    - Rogue2 also helps with skills. Easier to max Intimidate. I'll also boost UMD so I can use arcane scrolls and wands.
    - I will tank Norm/Hard even Elite mobs, but will not tank Epic mobs. Thats for dedicated "defenders".

    As "not paladin", can also go neutral so i'd take a bit less damage from alignment attacks. Nothing big, but handy.

    My current plan is Cleric16/Fighter2/Rogue2 or Cleric15/Fighter2/Rogue3. No spells with DC, melee oriented with buffs and heals. Also some CHA for extra turns and Divine Might. Will have enough CHA for "burst", "regen" aura and Divine Mights even after nerf.

    Price is no spells with DC. Not enough stat points to have solid "battle" mode (STR/CHA) and "DC casting" mode (WIS) at the same time.

    It's like a Warchanter (16/2/2) but with Cleric. Weaker buffs then Bard, but better heals and some magical damage (BB here or there).

  6. #6
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    Hm... I see. I don't have very many tomes handy, Just a +1 int at the moment with no money to buy one, so I can't really have many, if any at all. I see what you're all saying, but I was going to take the paladin for Lay on of hands. An AC build tank with insane self-healing, as you could think, I guess. The paladin would also grant Defender of Siberys, something for even more AC. I don't really want evasion in this build, as I really think it'll be going sword and board with heavy armor. The best I can get my hands on, or pull.

    So, I have no real, set build, though I kinda want AC, Self-healing, not too much offensive, really. How many end-game intimitanks are not turtled up 90% of the time if they're AC builds? Not too many, I can imagine. I don't want DPS, there's too much DPSers out there, and i'm not out for kill count, trap count, anything else, really. Just some build to keep the party alive that much longer. XD

    Weird, aren't I?

  7. #7
    Community Member LAWPRE's Avatar
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    Default Pal 6

    would grant DoS,KoTC or HoTD PrE - which would give (in the case of HoTD) more turn attempts (hopefully, this is still unconfirmed from another thread) in order to power Radiant Servant abilities.

  8. #8
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    Quote Originally Posted by LAWPRE View Post
    would grant DoS,KoTC or HoTD PrE - which would give (in the case of HoTD) more turn attempts (hopefully, this is still unconfirmed from another thread) in order to power Radiant Servant abilities.
    Unfortunatly Radiant Servant and Hunter of the Dead are mutually exclusive. The extra turn attempts gained from Defender of Syberis will stack though.

    Quote Originally Posted by Kriogen View Post
    My current plan is Cleric16/Fighter2/Rogue2 or Cleric15/Fighter2/Rogue3. No spells with DC, melee oriented with buffs and heals. Also some CHA for extra turns and Divine Might. Will have enough CHA for "burst", "regen" aura and Divine Mights even after nerf.
    I'm not sure how much more beneficial 16 levels in cleric would be over 15 levels in cleric (since clerics gain news spells ever odd number). Is there something enhancement-wise that would be better then an extra d6 sneak attack? Just curious as to why you would consider the 16 levels in cleric if you're not bothering with DCs.

    Quote Originally Posted by Severak View Post
    Hm... I see. I don't have very many tomes handy, Just a +1 int at the moment with no money to buy one, so I can't really have many, if any at all. I see what you're all saying, but I was going to take the paladin for Lay on of hands. An AC build tank with insane self-healing, as you could think, I guess. The paladin would also grant Defender of Siberys, something for even more AC. I don't really want evasion in this build, as I really think it'll be going sword and board with heavy armor. The best I can get my hands on, or pull.

    So, I have no real, set build, though I kinda want AC, Self-healing, not too much offensive, really. How many end-game intimitanks are not turtled up 90% of the time if they're AC builds? Not too many, I can imagine. I don't want DPS, there's too much DPSers out there, and i'm not out for kill count, trap count, anything else, really. Just some build to keep the party alive that much longer. XD

    Weird, aren't I?
    Are you dead set on creating a multiclass build? If so, I'll try and work up something and see if you like it. It just struck me that while the idea of a radiant servent paladin seems interesting, making one able to do what you are wanting seems a little counter productive.

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