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  1. #21
    Community Member Adarro's Avatar
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    Quote Originally Posted by Phidius View Post
    1. Know what you're gaining
    2. Know what you're giving up
    3. Maximize #1, and minimize #2.
    This
    Remember the little people, if for no other reason than to better savor the squishy sound they make as you roll over them.

    Cleric, Rogue, UMD - Because Grease Clickies Have Consequences.
    There are no bad builds, only Characters with High End-Game Mule Potential.

  2. #22
    Community Member Adarro's Avatar
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    Quote Originally Posted by PopeJual View Post
    If you took two levels of Cleric, I'd probably laugh at you.
    Does a 18/2 Barb/Cleric Scream at himself for heals?
    Remember the little people, if for no other reason than to better savor the squishy sound they make as you roll over them.

    Cleric, Rogue, UMD - Because Grease Clickies Have Consequences.
    There are no bad builds, only Characters with High End-Game Mule Potential.

  3. #23
    Community Member Zippo's Avatar
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    Quote Originally Posted by PopeJual View Post
    If you go back and read my post, I'm actually a big fan of good multiclass builds. I just wanted to put in a footnote to explain that I'm not a fan of multiclassing for its own sake, but rather a fan of multiclassing effectively.
    I apologize, I misunderstood then. I got the impression that you got caught running with some real funky multi-class builds and invariably had a bad experience with them and with that thought that all multi-classes were equally screwed.
    Quote Originally Posted by Keeper View Post
    Hi welcome!

    (I wonder if I'll get banned for this?)

  4. #24
    Community Member Phidius's Avatar
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    Quote Originally Posted by Quarterling View Post
    I usually love to play with pure characters. Yes, I know the benefits of ranger/rogue/monk as well as many other great multi-class builds, but those simply aren't my cuppa tea.

    The only multi-classed character is my thief-acrobat build with 17 rogue and 3 monk. However, with the release of theif-acrobat III coming out in the near future, I have to make the decision of whether or not to drop a level of monk to get tier III.

    Removing the third level of monk is giving up quite a bit though, fists of light and all light finishers (walk of the sun and aligning the heavens being the favored). Like Phidius said, I'll need to try out Tier III first and see if it's worthy and capable of subbing in the level of monk.
    Just hope nobody posts a thread that says "Increase Monk levels needed for Path of Harmonious Balance"... 'cause, you know, it's not fair that someone with 3 monk levels can be just as good as a pure monk

    I'm only kidding... thinking that the only thing a monk is good for is Fists of Light would be rather shortsighted, don't you agree?
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  5. #25
    Community Member Narmolanya's Avatar
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    Quote Originally Posted by Phidius View Post
    1. Know what you're gaining
    2. Know what you're giving up
    3. Maximize #1, and minimize #2.
    I have to agree with Zippo, this sums it all up. Not going by this gudeline is why you see some awsome multiclass characters (sometime with classes that make no sense together) and some horrible ones. It's all about knowing these three things and a little planning ahead.
    My real forum Join date is July 2007. Maybe one day someone will develop the awsome technology to fix this currently unfixable bug.

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