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  1. #1
    Community Member fervidsea's Avatar
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    Mar 2006
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    Default Request Build Critique, 17/3 Clonk

    Requesting help finalizing my build for my 3rd TR. Looking to be great at healing with some melee ability. I was a 20 Cleric, then 20 FvS, now looking for something else that is fun as well as efficient.

    I understand the Radiant Servant aura doesn't work for melee, but doesn't matter to me atm.

    Any suggestions or improvements? Also,could someone help break down my possible AC and UMD please? Thanks.

    Halfling Clonk
    Level 20 Lawful Neutral Halfling Male
    (3 Monk \ 17 Cleric)
    Hit Points: 287
    Spell Points: 1202
    BAB: 14\14\19\24
    Fortitude: 17
    Reflex: 14
    Will: 21

    Stats
    Strength (14) 12 +2tome 14
    Dexterity (20) 16 +2tome, +2enh
    Constitution (16) 14 +2 tome
    Intelligence (12) 10 +2 tome
    Wisdom (25) 16 +5lvls, +2 tome, +2enh
    Charisma (18) 14 +2 tome, +2enh


    Skills
    Concentration 23 Ranks
    Balance 15 ranks
    Jump 3 ranks
    UMD 11 Ranks

    Level 1 (Monk)
    Feat: (Selected) Toughness
    Feat: (Monk Bonus) Two Weapon Fighting
    Level 2 & 3(Cleric)
    Feat: (Selected) Extend Spell
    Level 4 & 5(Monk)
    Feat: (Monk Bonus) Weapon Finesse
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Level 6 thru 20(Cleric)
    Feat: (Selected) Empower Healing Spell
    Feat: (Selected) Improved Two Weapon Fighting
    Feat: (Selected) Quicken Spell
    Feat: (Selected) Maximize Spell
    Feat: (Selected) Greater Two Weapon Fighting

    Enhancements
    Racial
    Enhancement: Halfling Dexterity II
    Enhancement: Racial Toughness II

    Qualifiers
    Enhancement: Cleric Heal II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Improved Turning I

    Monk
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Monk Improved Recovery I

    Cleric
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Extra Turning II
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Charisma II
    Enhancement: Cleric Radiant Servant II
    Enhancement: Cleric Divine Might II
    Enhancement: Cleric Improved Empower Healing III
    Enhancement: Cleric Energy of the Zealot III
    Enhancement: Cleric Wand and Scroll Mastery IV

  2. #2
    Community Member fervidsea's Avatar
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    Mar 2006
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    177

    Default Really?

    Nice almost 100 views and not a single, "It looks like ****, change this!" response. Must be on the money. Thanks.

  3. #3
    Community Member Droconos's Avatar
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    Jan 2010
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    Default

    why 3 monk rather than 2? I can understand 2 for evasion/better saves/ac and only a single loss to your dc. monk 3 gives you fists of life, and with meta magic/pots/enhancements you'll get 6 hp from the healing curse, but not much in the way of healing from the Light:light:light finisher.

    edit: as you are healing focused, and not looking for melee, will the healing curse/finisher help that much towards your goal?

    as you have the plus two tomes, what are you using for end game gear to buff up your saves/to hit?

    (I am a bit of a forum monkey. Unfortunately a lurking forum monkey, so hopefully no neg rep for first post)

  4. #4
    Community Member fervidsea's Avatar
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    Default

    I guess in general your not losing much going 3 monk over 2. Gaining FoL plus the corresponding finishers I think, makes up for it. Reduced spell cost, stun immunity.

    I tend to solo a lot, weird hours, etc. and ultimately want a build that will solo, with melee and casting ability, but at the end of the day I want to be a healer.

    I have been thinking about it, and I'm not sure my general idea will work out to what I want.

    Raid/epic healing capabilities utilizing the PrE, I have a full Lorrik's set collecting dust. Although I wont be centered when healing, does it make that much of a difference?

    Solo survivability, with evasion, finishers and more melee capabilities going monk 3 with twf. Maybe Imp Crit slash instead of Gtwf.

  5. #5
    Community Member kanbeki's Avatar
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    Mar 2006
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    Default

    Quote Originally Posted by Droconos View Post
    why 3 monk rather than 2? I can understand 2 for evasion/better saves/ac and only a single loss to your dc. monk 3 gives you fists of life, and with meta magic/pots/enhancements you'll get 6 hp from the healing curse, but not much in the way of healing from the Light:light:light finisher.

    edit: as you are healing focused, and not looking for melee, will the healing curse/finisher help that much towards your goal?

    as you have the plus two tomes, what are you using for end game gear to buff up your saves/to hit?

    (I am a bit of a forum monkey. Unfortunately a lurking forum monkey, so hopefully no neg rep for first post)
    I have a 17fvs/3monk, You will NOT be getting 6 pts a hit from curse of healing, you will however net pretty much a free cure light wounds mass, from the triple light finisher as it is affected by devotion enhancements and potency, but not meta magics. I enjoy this build quite a bit for soloing and she is a fair healer in quests, I have a friend with a cleric version and he at least gets to enjoy 9th level spells. I think you'll like it OP. The extra run speed and incoming healing amp isn't bad either, mine is at 160% healing amp its quite nice, a human version would be higher.
    \
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  6. #6
    Community Member
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    Default

    I quite like the 3 monk splash myself. OP, your build looks like something I'd like to do with a 36 point buy + Supreme tome.

    I wouldn't write off the sneak attack enhancement line, even if mostly soloing. You get sneak attack damage on blinded, stunned, dazed etc. enemies. However Divine Might may actually be more helpful as it increases damage (helping to ensure Ki generation on your low str melee) rather than providing a secondary effect like sneak attack does.

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