Before I go and roll up a new monk, I was wondering if people here could see if theres anything obviously wrong/could be done better with this (rather standard pure dark) build.
Of note is that I would probably use crane instead of monkey as put here.
Code:Character Plan by DDO Character Planner Version 3.5.1 DDO Character Planner Home Page Level 20 Lawful Good Halfling Male (20 Monk) Hit Points: 314 Spell Points: 0 BAB: 15\15\20\25\25 Fortitude: 17 Reflex: 17 Will: 14 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (32 Point) (Level 1) (Level 20) (Level 20) Strength 16 23 23 Dexterity 16 18 18 Constitution 16 18 18 Intelligence 8 10 10 Wisdom 8 10 12 Charisma 8 10 10 Tomes Used +1 Tome of Dexterity used at level 3 +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 7 27 Bluff -1 3 Concentration 7 37 Diplomacy -1 0 Disable Device n/a n/a Haggle -1 4 Heal -1 1 Hide 7 31 Intimidate -1 0 Jump 3 10 Listen -1 3 Move Silently 3 19 Open Lock n/a n/a Perform n/a n/a Repair -1 0 Search -1 0 Spot -1 1 Swim 3 6 Tumble n/a n/a Use Magic Device n/a n/a Level 1 (Monk) Feat: (Monk Bonus) Stunning Fist Feat: (Selected) Two Weapon Fighting Level 2 (Monk) Feat: (Monk Bonus) Toughness Level 3 (Monk) Feat: (Selected) Dodge Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness Level 4 (Monk) Level 5 (Monk) Enhancement: Halfling Cunning I Enhancement: Halfling Guile I Enhancement: Static Charge Enhancement: Way of the Clever Monkey I Enhancement: Racial Toughness I Enhancement: Monk Jump I Enhancement: Monk Jump II Enhancement: Monk Tumble I Enhancement: Monk Tumble II Enhancement: Monk Wisdom I Level 6 (Monk) Feat: (Monk Bonus) Power Attack Feat: (Selected) Stunning Blow Enhancement: Monk Ninja Spy I Enhancement: Porous Soul Enhancement: Adept of Rock Enhancement: Adept of Flame Level 7 (Monk) Enhancement: All-Consuming Flame Enhancement: Winter's Touch Level 8 (Monk) Level 9 (Monk) Feat: (Selected) Improved Two Weapon Fighting Enhancement: Touch of Death Level 10 (Monk) Level 11 (Monk) Level 12 (Monk) Feat: (Selected) Improved Critical: Bludgeoning Weapons Enhancement: Halfling Cunning II Enhancement: Halfling Guile II Enhancement: Way of the Clever Monkey II Enhancement: Way of the Clever Monkey III Enhancement: Monk Ninja Spy II Enhancement: Fists of Iron Enhancement: Master of Stone Level 13 (Monk) Enhancement: Master of Bonfires Level 14 (Monk) Level 15 (Monk) Feat: (Selected) Greater Two Weapon Fighting Enhancement: Halfling Cunning III Enhancement: Halfling Guile III Enhancement: Way of the Clever Monkey IV Level 16 (Monk) Level 17 (Monk) Level 18 (Monk) Feat: (Selected) Toughness Enhancement: Monk Improved Recovery I Enhancement: Grandmaster of the Sun Enhancement: Monk Wisdom II Level 19 (Monk) Enhancement: Grandmaster of Mountains Level 20 (Monk) Enhancement: Monk Serenity Enhancement: Monk Improved Recovery II