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  1. #1
    Community Member Trans's Avatar
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    Sep 2006
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    Default TWF Dwarven Pali

    I was wondering if I could get some feedback on my build. Anything would be helpful. Do have some room for changes. Only thing I would like to keep is the dwarf ,dual wield dwarven axes and pali. Thanks.

    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page

    Level 20 Lawful Good Dwarf Male
    (20 Paladin)
    Hit Points: 282
    Spell Points: 324
    BAB: 20\20\25\30\30
    Fortitude: 19
    Reflex: 15
    Will: 13

    Starting Feat/Enhancement
    Abilities Base Stats Modified Stats
    (32 Point) (Level 1) (Level 20)

    Strength 14 19
    Dexterity 15 17
    Constitution 12 12
    Intelligence 10 10
    Wisdom 12 12
    Charisma 14 17


    Tomes Used
    +2 Tome of Dexterity used at level 7

    Starting Feat/Enhancement
    Base Skills Modified Skills
    Skills (Level 1) (Level 20)

    Balance 2 7
    Bluff 2 3
    Concentration 1 2
    Diplomacy 2 3
    Disable Device n/a n/a
    Haggle 2 3
    Heal 5 24
    Hide 2 3
    Intimidate 2 3
    Jump 2 4
    Listen 1 1
    Move Silently 2 3
    Open Lock n/a n/a
    Perform n/a n/a
    Repair 0 0
    Search 0 2
    Spot 1 1
    Swim 2 4
    Tumble n/a n/a
    Use Magic Device 4 17

    Level 1 (Paladin)
    Feat: (Selected) Two Weapon Fighting
    Enhancement: Dwarven Armor Mastery I
    Enhancement: Follower of the Silver Flame


    Level 2 (Paladin)
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Charisma I


    Level 3 (Paladin)
    Feat: (Selected) Oversized Two Weapon Fighting
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Extra Lay on Hands I


    Level 4 (Paladin)
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Energy of the Templar I


    Level 5 (Paladin)
    Enhancement: Paladin Item Defense I


    Level 6 (Paladin)
    Feat: (Selected) Toughness
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Knight of the Chalice I
    Enhancement: Paladin Charisma II


    Level 7 (Paladin)
    Enhancement: Paladin Courage of Good II
    Enhancement: Paladin Bulwark of Good II


    Level 8 (Paladin)
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Energy of the Templar II


    Level 9 (Paladin)
    Feat: (Selected) Improved Two Weapon Fighting
    Enhancement: Paladin Extra Smite Evil III


    Level 10 (Paladin)


    Level 11 (Paladin)
    Enhancement: Paladin Charisma III


    Level 12 (Paladin)
    Feat: (Selected) Greater Two Weapon Fighting
    Enhancement: Paladin Bulwark of Good III
    Enhancement: Paladin Divine Sacrifice II
    Enhancement: Paladin Knight of the Chalice II


    Level 13 (Paladin)
    Enhancement: Paladin Extra Lay on Hands III


    Level 14 (Paladin)
    Enhancement: Paladin Extra Smite Evil IV


    Level 15 (Paladin)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Silver Flame Exorcism


    Level 16 (Paladin)
    Enhancement: Paladin Resistance of Good II


    Level 17 (Paladin)
    Enhancement: Paladin Bulwark of Good IV


    Level 18 (Paladin)
    Feat: (Selected) Skill Focus: Use Magic Device
    Enhancement: Paladin Knight of the Chalice III
    Enhancement: Paladin Divine Might I


    Level 19 (Paladin)
    Enhancement: Paladin Divine Sacrifice III
    Enhancement: Racial Toughness I
    Enhancement: Paladin Toughness I


    Level 20 (Paladin)
    Enhancement: Paladin Weapons of Good
    Enhancement: Paladin Item Defense II
    Enhancement: Paladin Energy of the Templar III

  2. #2
    Community Member Zorth's Avatar
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    Default

    Since the nerf forget it. Go with a shield.

  3. #3
    Build Constructionist unbongwah's Avatar
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    Default

    As always, consult Junts's guide first. I would dump-stat WIS and probably INT and put the extra pts into CON & STR: use a +WIS item for spellcasting; and UMD is the only skill you really need, IMHO. I would skip OTWF and take Power Attack instead; but I would take Toughness first.

  4. #4
    Community Member lord_of_rage's Avatar
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    Quote Originally Posted by Zorth View Post
    Since the nerf forget it. Go with a shield.
    I cant disagree more with that statment. It seems as you arnt very well informed.
    Toons are in a constant state of flux. Khyber server.

    Quote Originally Posted by Trillea View Post
    Maybe your forum name should be lord_of_halfling_rage then...

  5. #5
    Community Member
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    Default

    Just 1 small note. As a Dwarf wielding axes I would take some of the Dwarf axe bonuses if you can instead of the Energy and Item defense.
    It's not much but an extra 1 or 2 to damage is nice.
    There should also be room in there somewhere for racial CON bonus.

  6. #6
    Community Member flynnjsw's Avatar
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    One question I have is on your choice of Silver Flame as opposed to Soveriegn Host. Sovereign Host gives you Unyielding Sovereignty, which is a no fail full Heal.

  7. #7
    Community Member Trans's Avatar
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    I took the Silver Flame because of the exorcism. Was not aware that the other was a full heal. Will be changing that. Thanks.
    Last edited by Trans; 07-08-2010 at 05:59 PM.

  8. #8
    Community Member Trans's Avatar
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    I see your point about the Ax tohit and damage, but in order to get KotC you have to take Energy of the Templar. Would love to have the ax ench. Will play with ench a bit to see if I can work them in. Thanks.

  9. #9
    Community Member lord_of_rage's Avatar
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    Drop wis and get your str to 15 and your cha to 15 each. That way a +3 tome will get you dm3. It will help dps.
    Toons are in a constant state of flux. Khyber server.

    Quote Originally Posted by Trillea View Post
    Maybe your forum name should be lord_of_halfling_rage then...

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